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Fireballing dead bodies
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<blockquote data-quote="Ridley's Cohort" data-source="post: 2148827" data-attributes="member: 545"><p>And if someone were taking that position, then maybe, just maybe, your strawman argument would be relevant. The fact you keep bringing up "combat oriented mentality" only shows you have not thought through the issue. </p><p></p><p>It is rather unimportant whether the PC is stripped down because he fell with the bodies of his enemies heaped around him and the Fireball destroyed evil hordes threatening to orverrun the party, or Milady tricked our hero at the masked ball into imbibing a enchanted sleep potion and he ends up tortured to death by the evil Sheriff of Nottingham. It is rather unimportant whether our hero needs a +3 Flaming Burst Sword to defeat the Half Water Elemental Troll augmented with Barbarian levels, or Winged Boots to evade the palace guards in order to court the Duke's daughter. </p><p></p><p>If you are a campaign within a country mile of vanilla D&D, the PC needs level appropriate equipment to participate usefully in level appropriate encounters, <em>OR</em> the DM and players need to be flexible and make adjustments. Do not be confused just because the easiest illustrative examples happen to be combat.</p><p></p><p>My point is that simplistically "toughing it out" or "roleplaying through adversity" may be bad advice for some PCs in some campaigns because it may make the game less fun for everyone at the table.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 2148827, member: 545"] And if someone were taking that position, then maybe, just maybe, your strawman argument would be relevant. The fact you keep bringing up "combat oriented mentality" only shows you have not thought through the issue. It is rather unimportant whether the PC is stripped down because he fell with the bodies of his enemies heaped around him and the Fireball destroyed evil hordes threatening to orverrun the party, or Milady tricked our hero at the masked ball into imbibing a enchanted sleep potion and he ends up tortured to death by the evil Sheriff of Nottingham. It is rather unimportant whether our hero needs a +3 Flaming Burst Sword to defeat the Half Water Elemental Troll augmented with Barbarian levels, or Winged Boots to evade the palace guards in order to court the Duke's daughter. If you are a campaign within a country mile of vanilla D&D, the PC needs level appropriate equipment to participate usefully in level appropriate encounters, [i]OR[/i] the DM and players need to be flexible and make adjustments. Do not be confused just because the easiest illustrative examples happen to be combat. My point is that simplistically "toughing it out" or "roleplaying through adversity" may be bad advice for some PCs in some campaigns because it may make the game less fun for everyone at the table. [/QUOTE]
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