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General Tabletop Discussion
*Pathfinder & Starfinder
Fireballs, Force Orbs, and Ranged Attacks
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<blockquote data-quote="fuzzlewump" data-source="post: 4130323" data-attributes="member: 63214"><p>Ah, good point. Just reread the 3.5 SRD. Well, my reasoning was that a fireball doesn't disappear if it misses its target area. In other words, if something invisible gets in the way or it hits the arrow slit, it won't go away, like what some are dictating the Force Orb would do.</p><p></p><p>Inside of the quote that you quoted me on, stated is that normal ranged attacks are against AC not reflex. So, if any ranged attacks targets a reflex, then there is a chance of it continuing along it's path if dodged. Sounds pretty consistent to me. The only problem someone brought up was that shields add to reflex as well. I'm not entirely sure what to make of it, but in any case it's not a <em>huge</em> buff to allow certain spells or reflex-targeting range attacks to continue in a vector path. It's a buff, but not the kind of buff that means everyone will only roll classes with ranged abilities that target reflex. </p><p></p><p>Although in the end, I think I agree with you. From a gamist standpoint, only certain abilities are meant to do things if they miss a primary target. That's the how the game is balanced. Cleave should do nothing if the primary <em>creature</em> (as the text says) is missed. Achieving a little more realism probably is not worth the extra trouble. However, as far as the specifics for force orb, since you can attack an object, the AoE thing is still viable. There just needs to be a suitable AC for the primary target object. Hitting a square or an object in the square(like a rock or whatever,) should have an appropriate AC...or a low reflex score in this case?...and the effect shouldn't go off if the square or object is missed, perhaps simulating a deflection or just being way off on the toss.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 4130323, member: 63214"] Ah, good point. Just reread the 3.5 SRD. Well, my reasoning was that a fireball doesn't disappear if it misses its target area. In other words, if something invisible gets in the way or it hits the arrow slit, it won't go away, like what some are dictating the Force Orb would do. Inside of the quote that you quoted me on, stated is that normal ranged attacks are against AC not reflex. So, if any ranged attacks targets a reflex, then there is a chance of it continuing along it's path if dodged. Sounds pretty consistent to me. The only problem someone brought up was that shields add to reflex as well. I'm not entirely sure what to make of it, but in any case it's not a [I]huge[/I] buff to allow certain spells or reflex-targeting range attacks to continue in a vector path. It's a buff, but not the kind of buff that means everyone will only roll classes with ranged abilities that target reflex. Although in the end, I think I agree with you. From a gamist standpoint, only certain abilities are meant to do things if they miss a primary target. That's the how the game is balanced. Cleave should do nothing if the primary [I]creature[/I] (as the text says) is missed. Achieving a little more realism probably is not worth the extra trouble. However, as far as the specifics for force orb, since you can attack an object, the AoE thing is still viable. There just needs to be a suitable AC for the primary target object. Hitting a square or an object in the square(like a rock or whatever,) should have an appropriate AC...or a low reflex score in this case?...and the effect shouldn't go off if the square or object is missed, perhaps simulating a deflection or just being way off on the toss. [/QUOTE]
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