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Fireborn
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<blockquote data-quote="Master of the Game" data-source="post: 2314175" data-attributes="member: 9220"><p>Ok, sorry about that.</p><p></p><p>Actions come in two flavors, Mental and Physical. All characters can do each of these once every round. For instance, Aim is a mental action, and firing the gun would be a physical.</p><p></p><p>Physical actions, however, can be chained together, to a maximum number of actions equal to your fire score. You can do the same action several times if you like (as part of a chain), but no more times than you have ranks in a skill.</p><p></p><p>So, a character with Fire 5, Air 3, Water 4, and Earth 3, and with skills in Melee and Athletics might do something like this:</p><p></p><p>Seeing an opponent across the room, our friend the Scion (a dragon in human form, ie a character) Runs across the room, draws his sword, stabs at his opponent, then follows up with a punch and a kick. This would be five actions, his maximum. He could, if he chooses, attack with his sword twice, but using the same weaopn more than once in a round requires that the Scion tak an action to ready the weapon again. Switching to punch and kick bypasses this requirement.</p><p></p><p>The action chain would look like this:</p><p>Dash (run across room) + Ready (draw blade) + Sword Slash + Left Fist Strike + Kick.</p><p></p><p>The Scion then rolls dice equal to his Fire, plus whatever he has transfered from other attributes based on his skills (for chains that use multiple skills use your lowest skill in the chain to determine how many dice can be moved). If he gets at least five net successes (after an opponent's defense, which I can go into later) he pulls off each action. He needs five sucesses, because he did five actions. For each success he accomplishes one action.</p><p></p><p>In the example above, if the scion has only three net successes he would pull off the first three actions (get to the enemy, draw his blade, and hit his opponent with the sword).</p><p></p><p>It sounds harder than it is, and everyone I've shown this system to got it the first time they used it in play.</p><p></p><p>To help determine chains, the game presents several martial arts with examples of chains, and if a character pulls off one of these chains he gets a nice little pay off, like automatically knocking out his opponent or even killing him outright for really difficult chains.</p></blockquote><p></p>
[QUOTE="Master of the Game, post: 2314175, member: 9220"] Ok, sorry about that. Actions come in two flavors, Mental and Physical. All characters can do each of these once every round. For instance, Aim is a mental action, and firing the gun would be a physical. Physical actions, however, can be chained together, to a maximum number of actions equal to your fire score. You can do the same action several times if you like (as part of a chain), but no more times than you have ranks in a skill. So, a character with Fire 5, Air 3, Water 4, and Earth 3, and with skills in Melee and Athletics might do something like this: Seeing an opponent across the room, our friend the Scion (a dragon in human form, ie a character) Runs across the room, draws his sword, stabs at his opponent, then follows up with a punch and a kick. This would be five actions, his maximum. He could, if he chooses, attack with his sword twice, but using the same weaopn more than once in a round requires that the Scion tak an action to ready the weapon again. Switching to punch and kick bypasses this requirement. The action chain would look like this: Dash (run across room) + Ready (draw blade) + Sword Slash + Left Fist Strike + Kick. The Scion then rolls dice equal to his Fire, plus whatever he has transfered from other attributes based on his skills (for chains that use multiple skills use your lowest skill in the chain to determine how many dice can be moved). If he gets at least five net successes (after an opponent's defense, which I can go into later) he pulls off each action. He needs five sucesses, because he did five actions. For each success he accomplishes one action. In the example above, if the scion has only three net successes he would pull off the first three actions (get to the enemy, draw his blade, and hit his opponent with the sword). It sounds harder than it is, and everyone I've shown this system to got it the first time they used it in play. To help determine chains, the game presents several martial arts with examples of chains, and if a character pulls off one of these chains he gets a nice little pay off, like automatically knocking out his opponent or even killing him outright for really difficult chains. [/QUOTE]
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