Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Firefly d20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Buddha the DM" data-source="post: 622962" data-attributes="member: 161"><p>Firefly </p><p>d20 SWRPG CONVERSIONS </p><p></p><p>Malcolm Reynolds: Adult Male Human, Soldier 4/Scoundrel 5/Officer 1; Init +6 (+2 Dex, +4 Bonus); Def 19 (+2 Dex, +7 Class); Spd 10m; VP/WP 85/15; Atk +9/+4 melee (1d3+2, punch), +9/+4 ranged (by weapon); SQ Illicit barter, Leadership, Lucky (1/day), Precise Attack +1; SV Fort +10, Ref +8, Will +5; SZ M; FP: 2; Rep: +3; Str 14, Dex 14, Con 15, Int 14, Wis 12, Cha 12. </p><p></p><p>Skills: Appraise +6, Astrogate +4, Bluff +12, Computer Use +5, Demolitions +7, Diplomacy +10, Disable Device +8, Escape Artist +6, Gamble +13, Gather Information +10, Hide +4, Intimidate +16, Knowledge (Bureaucracy) +6, Knowledge (Tactics) +9, Move Silently +4, Pilot +5, Profession (military officer) +6, Profession (spacehand) +4, Read/Write Basic, Repair +4, Sleight of Hand +3, Speak Basic, Spot +2, Treat Injury +3 </p><p></p><p>Feats: Armor Proficiency (light), Combat Expertise, Combat Reflexes, Dodge, Great Fortitude, Headstrong, Heroic Surge, Improved Initiative, Power Attack, Quick Draw, Skill Emphasis (Gamble), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons) </p><p></p><p>Notes: Malcolm "Mal" Reynolds is Serenity's captain. He is a defeated soldier who opposed the unification of the planets by the Alliance to no avail. The world he called "home" now gone, Mal does what he needs to do to keep Serenity flying and its crew intact. Uncertain of his role in peacetime, Mal wants a normal life, but at the same time knows he'll probably never have one - an ongoing internal conflict. </p><p></p><p>****** </p><p></p><p>Zoe: Adult Female Human, Soldier 6/Elite Trooper 3; Init +7 (+3 Dex, +4 Bonus); Def 20 (+3 Dex, +7 Class); Spd 10m; VP/WP 101/16; Atk +10/+5 melee (1d3+1, punch), +13/+8 or +9/+9/+9/+4 ranged (3d8, BlasTech DL-44 Heavy Blaster Pistol); SQ Uncanny Dodge (Dex bonus to Defense); SV Fort +11, Ref +7, Will +4; SZ M; FP: 2; Rep: +3; Str 12, Dex 16, Con 16, Int 13, Wis 11, Cha 16. </p><p></p><p>Equipment: BlasTech DL-44 Heavy Blaster Pistol </p><p></p><p>Skills: Climb +4, Computer Use +4, Demolitions +13, Intimidate +15, Knowledge (Streetwise) +6, Knowledge (Tactics) +9, Listen +10, Read/Write Basic, Repair +5, Sense Motive +3, Speak Basic, Spot +10, Treat Injury +4 </p><p></p><p>Feats: Alertness, Ambidexterity, Armor Proficiency (heavy, light, medium), Dodge, Improved Initiative, Multishot, Point Blank Shot, Precise Shot, Rapid Shot, Two-weapon Fighting, Weapon Focus (BlasTech DL-44 Heavy Blaster Pistol), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons) </p><p></p><p>Notes: Zoe served with Mal during the war and is very loyal to him. She owes her life to Mal and is torn between that debt and her future with her husband Wash. Zoe has the strength and experience to take command of the ship, if necessary. </p><p></p><p>****** </p><p></p><p>Wash: Adult Male Human, Scout 7/Scoundrel 2/Starship Ace 2; Init +3 (+3 Dex); Def 20 (+3 Dex, +7 Class); Spd 10m; VP/WP 94/14; Atk +10/+5 ranged (by weapon), +8/+3 melee (1d3+1, punch); SQ Evasion, Extreme Effort, Familiarity +1, Heart +1, Illicit barter, Lucky (1/day), Scout Skill Mastery (Pilot), Starship Defense, Trailblazing, Uncanny Dodge (Can't be Flanked, Dex bonus to Defense); SV Fort +8, Ref +13, Will +8; SZ M; FP: 2; Rep: +3; Str 12, Dex 16, Con 14, Int 12, Wis 14, Cha 13. </p><p></p><p>Skills: Astrogate +20, Computer Use +15, Disable Device +7, Knowledge (Astronomy) +12, Listen +7, Pilot +22, Read/Write Basic, Repair +9, Search +17, Sense Motive +6, Speak Basic, Spot +12 </p><p></p><p>Feats: Sharp-eyed, Skill Emphasis (Astrogate, Pilot), Spacer, Starship Dodge (space transport), Starship Operation (space transport), Weapons Group Proficiency (blaster pistols, blaster rifles, simple weapons) </p><p></p><p>Notes: Wash flies Serenity and is Zoe's husband. He is unassuming, self-deprecating and not at all the fiery-hero type. He is the calm one with a sense of humor. </p><p></p><p>****** </p><p></p><p>Inara: Adult Male Human, Noble 7; Init +2 (+2 Dex); Def 17 (+2 Dex, +5 Class); Spd 10m; VP/WP 41/13; Atk +6 melee (1d3+1, punch), +7 ranged (by weapon); SQ Coordinate +1, Favor +3, Inspire Confidence, Noble bonus class skill (Sleight of Hand), Resource Access; SV Fort +3, Ref +6, Will +6; SZ M; FP: 2; Rep: +8; Str 12, Dex 14, Con 13, Int 14, Wis 12, Cha 17. </p><p></p><p>Skills: Appraise +7, Computer Use +7, Diplomacy +13, Escape Artist +9, Gather Information +8, Knowledge (Biology) +7, Knowledge (Business) +12, Knowledge (Streetwise) +7, Profession (Companion) +11, Read/Write Basic, Sense Motive +11, Sleight of Hand +14, Speak Basic </p><p></p><p>Feats: Endurance, Fame, Influence, Nimble, Stamina, Weapons Group Proficiency (blaster pistols, simple weapons) </p><p></p><p>Notes: A "Companion" by trade, Inara has her own space on the ship's shuttlecraft. She is a high-class courtesan in a time when prostitution is perfectly legal on most planets. Why she is on the decidedly working class Serenity remains a mystery. </p><p></p><p>****** </p><p></p><p>Kaylee: Adult Female Human, Fringer 3/Tech Specialist 5; Init +3 (+3 Dex); Def 19 (+3 Dex, +6 Class); Spd 10m; VP/WP 55/13; Atk +6 melee (1d3+1, punch), +8 ranged (by weapon); SQ Barter, Expert (Craft), Fringer bonus class skill (Repair), Instant Mastery (Demolitions), Jury-rig +2, Research, Tech Speciality (Mechanic +1); SV Fort +6, Ref +7, Will +4; SZ M; FP: 2; Rep: +1; Str 12, Dex 16, Con 13, Int 18, Wis 13, Cha 13. </p><p></p><p>Skills: Computer Use +12, Craft (hyperdrives) +20, Craft (repulsorlift engines) +18, Craft (space transports) +15, Demolitions +8, Knowledge (Engineering) +15, Knowledge (Streetwise) +10, Knowledge (Technology) +15, Listen +9, Read/Write Basic, Repair +21, Search +9, Speak Basic, Spot +14 </p><p></p><p>Feats: Alertness, Gearhead, Skill Emphasis (Computer Use, Craft [hyperdrives], Craft [repulsorlift engines], Repair), Weapons Group Proficiency (primitive weapons, simple weapons) </p><p></p><p>Notes: The ship's engineer and bright light, Kaylee is more comfortable on "her" ship than on the ground. </p><p></p><p>****** </p><p></p><p>Jayne: Adult Male Human, Fringer 5/Soldier 4; Init +4 (+4 Dex); Def 21 (+4 Dex, +7 Class); Spd 10m; VP/WP 104/16; Atk +11/+6 or +5/+5/+5/+0 ranged (3d8+3, crit 19-20, BlasTech A280 Blaster Rifle), +12/+7 or +6/+6/+6/+1 ranged (3d8, BlasTech DL-44 Heavy Blaster Pistol), +9/+4 melee (1d3+2, punch); SQ Barter, Fringer bonus class skill (Demolitions, Intimidate), Jury-rig +2, Survival +2; SV Fort +11, Ref +8, Will +4; SZ M; FP: 2; Rep: +5; Str 14, Dex 18, Con 16, Int 11, Wis 14, Cha 11. </p><p></p><p>Equipment: BlasTech A280 Blaster Rifle, BlasTech DL-44 Heavy Blaster Pistol </p><p></p><p>Skills: Climb +6, Demolitions +14, Disable Device +6, Gamble +10, Hide +7, Intimidate +12, Read/Write Basic, Repair +2, Search +5, Speak Basic, Spot +8, Survival +14 </p><p></p><p>Feats: Ambidexterity, Cautious, Combat Reflexes, Endurance, Point Blank Shot, Rapid Shot, Two-weapon Fighting, Weapon Focus (BlasTech DL-44 Heavy Blaster Pistol), Weapons Group Proficiency (blaster pistols, blaster rifles, primitive weapons, simple weapons) </p><p></p><p>Notes: Big, tough and unpleasant; Jayne's a loyal soldier… until he gets a better offer and for now, the best one he's got is Serenity's. For now. </p><p></p><p>****** </p><p></p><p>Simon: Adult Male Human, Noble 2/Tech Specialist 11; Init +1 (+1 Dex); Def 18 (+1 Dex, +7 Class); Spd 10m; VP/WP 88/12; Atk +10/+5 melee (1d3+1, punch), +10/+5 ranged (by weapon); SQ Expert (Knowledge, Profession), Favor +1, Inspire Confidence, Instant Mastery (Appraise), Noble bonus class skill (Treat Injury), Research, Tech Speciality (Medical Specialist +2, Surgical Specialist +1); SV Fort +6, Ref +8, Will +11; SZ M; FP: 2; Rep: +7; Str 12, Dex 13, Con 12, Int 20, Wis 16, Cha 11. </p><p></p><p>Skills: Appraise +9, Computer Use +15, Craft (medpacs) +18, Diplomacy +10, Gather Information +7, Knowledge (Biology) +23, Knowledge (Chemistry) +21, Knowledge (Genetics) +21, Knowledge (Medicine) +21, Listen +12, Profession (doctor) +12, Read/Write Basic, Search +17, Speak Basic, Treat Injury +24 </p><p></p><p>Feats: Alertness, Skill Emphasis (Computer Use, Craft [medpacs], Profession [doctor], Treat Injury), Surgery, Trustworthy, Weapons Group Proficiency (blaster pistols, simple weapons) </p><p></p><p>Notes: Simon is the doctor on board Serenity. He comes from a wealthy background and has had a privileged upbringing. He constantly disagrees with the captain's decisions. </p><p></p><p>****** </p><p></p><p>River: Adult Female Human, Force Adept 1; Init +0 (+0 Dex); Def 13 (+0 Dex, +3 Class); Spd 10m; VP/WP 8/10; Atk +0 melee (1d3, punch), +0 ranged (by weapon); SV Fort +1, Ref +1, Will +4; SZ M; FP: 0; Rep: +0; Str 10, Dex 11, Con 10, Int 16, Wis 15, Cha 13. </p><p></p><p>Skills: Climb +4, Entertain (Acting) +3, Entertain (drama) +3, Hide +4, Move Silently +2, Read/Write Basic, Speak Basic, Survival +6 </p><p></p><p>Force Skills: Empathy +6, Enhance Senses +6, Farseeing +11, Telepathy +8 </p><p></p><p>Feats: Force-Sensitive, Skill Emphasis (Farseeing), Weapons Group Proficiency (primitive weapons, simple weapons) </p><p></p><p>Force Feats: Link, Sense </p><p></p><p>Notes: Borderline psychic, River can read most minds and tends to speak not only what is on her own mind, but others' as well. The Alliance is eager to "recover" their genius. </p><p></p><p>****** </p><p></p><p>Book: Middle Age Male Human, Noble 1/Scoundrel 1/Missionary* 3; Init +0 (+0 Dex); Def 14 (+0 Dex, +4 Class); Spd 10m; VP/WP 34/13; Atk +2 ranged (by weapon), +3 melee (1d3+1, punch); SQ Favor +1, Illicit barter, Inspire Confidence, Noble bonus class skill (Bluff), Steel Faith; SV Fort +2, Ref +4, Will +10; SZ M; FP: 0; Rep: +3; Str 12, Dex 11, Con 13, Int 17, Wis 18, Cha 15. </p><p></p><p>Skills: Astrogate +5, Bluff +12, Computer Use +6, Diplomacy +15, Gather Information +6, Knowledge (Cultures) +11, Knowledge (History) +11, Knowledge (Religion) +14, Knowledge (Streetwise) +8, Knowledge (World lore) +8, Pilot +4, Read/Write Basic, Sense Motive +12, Speak Basic, Treat Injury +12 </p><p></p><p>Feats: Persuasive, Skill Emphasis (Diplomacy, Knowledge [Religion]), Trustworthy, Weapons Group Proficiency (blaster pistols, simple weapons) </p><p></p><p>Notes: He is a priest, older and a little wiser than the rest of the crew. It is unclear if Book is on a mission to spread the word of God throughout the universe or on a personal "walk-a-bout." He's found God, but he still needs to find himself. </p><p></p><p>* <a href="http://holonet.swrpgnetwork.com/showthread.php?postid=108036#post108036" target="_blank">Missionary PrC</a> was created by ElfBoyM on the SWRPGNetwork’s HoloNet Message Boards.</p></blockquote><p></p>
[QUOTE="Buddha the DM, post: 622962, member: 161"] Firefly d20 SWRPG CONVERSIONS Malcolm Reynolds: Adult Male Human, Soldier 4/Scoundrel 5/Officer 1; Init +6 (+2 Dex, +4 Bonus); Def 19 (+2 Dex, +7 Class); Spd 10m; VP/WP 85/15; Atk +9/+4 melee (1d3+2, punch), +9/+4 ranged (by weapon); SQ Illicit barter, Leadership, Lucky (1/day), Precise Attack +1; SV Fort +10, Ref +8, Will +5; SZ M; FP: 2; Rep: +3; Str 14, Dex 14, Con 15, Int 14, Wis 12, Cha 12. Skills: Appraise +6, Astrogate +4, Bluff +12, Computer Use +5, Demolitions +7, Diplomacy +10, Disable Device +8, Escape Artist +6, Gamble +13, Gather Information +10, Hide +4, Intimidate +16, Knowledge (Bureaucracy) +6, Knowledge (Tactics) +9, Move Silently +4, Pilot +5, Profession (military officer) +6, Profession (spacehand) +4, Read/Write Basic, Repair +4, Sleight of Hand +3, Speak Basic, Spot +2, Treat Injury +3 Feats: Armor Proficiency (light), Combat Expertise, Combat Reflexes, Dodge, Great Fortitude, Headstrong, Heroic Surge, Improved Initiative, Power Attack, Quick Draw, Skill Emphasis (Gamble), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons) Notes: Malcolm "Mal" Reynolds is Serenity's captain. He is a defeated soldier who opposed the unification of the planets by the Alliance to no avail. The world he called "home" now gone, Mal does what he needs to do to keep Serenity flying and its crew intact. Uncertain of his role in peacetime, Mal wants a normal life, but at the same time knows he'll probably never have one - an ongoing internal conflict. ****** Zoe: Adult Female Human, Soldier 6/Elite Trooper 3; Init +7 (+3 Dex, +4 Bonus); Def 20 (+3 Dex, +7 Class); Spd 10m; VP/WP 101/16; Atk +10/+5 melee (1d3+1, punch), +13/+8 or +9/+9/+9/+4 ranged (3d8, BlasTech DL-44 Heavy Blaster Pistol); SQ Uncanny Dodge (Dex bonus to Defense); SV Fort +11, Ref +7, Will +4; SZ M; FP: 2; Rep: +3; Str 12, Dex 16, Con 16, Int 13, Wis 11, Cha 16. Equipment: BlasTech DL-44 Heavy Blaster Pistol Skills: Climb +4, Computer Use +4, Demolitions +13, Intimidate +15, Knowledge (Streetwise) +6, Knowledge (Tactics) +9, Listen +10, Read/Write Basic, Repair +5, Sense Motive +3, Speak Basic, Spot +10, Treat Injury +4 Feats: Alertness, Ambidexterity, Armor Proficiency (heavy, light, medium), Dodge, Improved Initiative, Multishot, Point Blank Shot, Precise Shot, Rapid Shot, Two-weapon Fighting, Weapon Focus (BlasTech DL-44 Heavy Blaster Pistol), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons) Notes: Zoe served with Mal during the war and is very loyal to him. She owes her life to Mal and is torn between that debt and her future with her husband Wash. Zoe has the strength and experience to take command of the ship, if necessary. ****** Wash: Adult Male Human, Scout 7/Scoundrel 2/Starship Ace 2; Init +3 (+3 Dex); Def 20 (+3 Dex, +7 Class); Spd 10m; VP/WP 94/14; Atk +10/+5 ranged (by weapon), +8/+3 melee (1d3+1, punch); SQ Evasion, Extreme Effort, Familiarity +1, Heart +1, Illicit barter, Lucky (1/day), Scout Skill Mastery (Pilot), Starship Defense, Trailblazing, Uncanny Dodge (Can't be Flanked, Dex bonus to Defense); SV Fort +8, Ref +13, Will +8; SZ M; FP: 2; Rep: +3; Str 12, Dex 16, Con 14, Int 12, Wis 14, Cha 13. Skills: Astrogate +20, Computer Use +15, Disable Device +7, Knowledge (Astronomy) +12, Listen +7, Pilot +22, Read/Write Basic, Repair +9, Search +17, Sense Motive +6, Speak Basic, Spot +12 Feats: Sharp-eyed, Skill Emphasis (Astrogate, Pilot), Spacer, Starship Dodge (space transport), Starship Operation (space transport), Weapons Group Proficiency (blaster pistols, blaster rifles, simple weapons) Notes: Wash flies Serenity and is Zoe's husband. He is unassuming, self-deprecating and not at all the fiery-hero type. He is the calm one with a sense of humor. ****** Inara: Adult Male Human, Noble 7; Init +2 (+2 Dex); Def 17 (+2 Dex, +5 Class); Spd 10m; VP/WP 41/13; Atk +6 melee (1d3+1, punch), +7 ranged (by weapon); SQ Coordinate +1, Favor +3, Inspire Confidence, Noble bonus class skill (Sleight of Hand), Resource Access; SV Fort +3, Ref +6, Will +6; SZ M; FP: 2; Rep: +8; Str 12, Dex 14, Con 13, Int 14, Wis 12, Cha 17. Skills: Appraise +7, Computer Use +7, Diplomacy +13, Escape Artist +9, Gather Information +8, Knowledge (Biology) +7, Knowledge (Business) +12, Knowledge (Streetwise) +7, Profession (Companion) +11, Read/Write Basic, Sense Motive +11, Sleight of Hand +14, Speak Basic Feats: Endurance, Fame, Influence, Nimble, Stamina, Weapons Group Proficiency (blaster pistols, simple weapons) Notes: A "Companion" by trade, Inara has her own space on the ship's shuttlecraft. She is a high-class courtesan in a time when prostitution is perfectly legal on most planets. Why she is on the decidedly working class Serenity remains a mystery. ****** Kaylee: Adult Female Human, Fringer 3/Tech Specialist 5; Init +3 (+3 Dex); Def 19 (+3 Dex, +6 Class); Spd 10m; VP/WP 55/13; Atk +6 melee (1d3+1, punch), +8 ranged (by weapon); SQ Barter, Expert (Craft), Fringer bonus class skill (Repair), Instant Mastery (Demolitions), Jury-rig +2, Research, Tech Speciality (Mechanic +1); SV Fort +6, Ref +7, Will +4; SZ M; FP: 2; Rep: +1; Str 12, Dex 16, Con 13, Int 18, Wis 13, Cha 13. Skills: Computer Use +12, Craft (hyperdrives) +20, Craft (repulsorlift engines) +18, Craft (space transports) +15, Demolitions +8, Knowledge (Engineering) +15, Knowledge (Streetwise) +10, Knowledge (Technology) +15, Listen +9, Read/Write Basic, Repair +21, Search +9, Speak Basic, Spot +14 Feats: Alertness, Gearhead, Skill Emphasis (Computer Use, Craft [hyperdrives], Craft [repulsorlift engines], Repair), Weapons Group Proficiency (primitive weapons, simple weapons) Notes: The ship's engineer and bright light, Kaylee is more comfortable on "her" ship than on the ground. ****** Jayne: Adult Male Human, Fringer 5/Soldier 4; Init +4 (+4 Dex); Def 21 (+4 Dex, +7 Class); Spd 10m; VP/WP 104/16; Atk +11/+6 or +5/+5/+5/+0 ranged (3d8+3, crit 19-20, BlasTech A280 Blaster Rifle), +12/+7 or +6/+6/+6/+1 ranged (3d8, BlasTech DL-44 Heavy Blaster Pistol), +9/+4 melee (1d3+2, punch); SQ Barter, Fringer bonus class skill (Demolitions, Intimidate), Jury-rig +2, Survival +2; SV Fort +11, Ref +8, Will +4; SZ M; FP: 2; Rep: +5; Str 14, Dex 18, Con 16, Int 11, Wis 14, Cha 11. Equipment: BlasTech A280 Blaster Rifle, BlasTech DL-44 Heavy Blaster Pistol Skills: Climb +6, Demolitions +14, Disable Device +6, Gamble +10, Hide +7, Intimidate +12, Read/Write Basic, Repair +2, Search +5, Speak Basic, Spot +8, Survival +14 Feats: Ambidexterity, Cautious, Combat Reflexes, Endurance, Point Blank Shot, Rapid Shot, Two-weapon Fighting, Weapon Focus (BlasTech DL-44 Heavy Blaster Pistol), Weapons Group Proficiency (blaster pistols, blaster rifles, primitive weapons, simple weapons) Notes: Big, tough and unpleasant; Jayne's a loyal soldier… until he gets a better offer and for now, the best one he's got is Serenity's. For now. ****** Simon: Adult Male Human, Noble 2/Tech Specialist 11; Init +1 (+1 Dex); Def 18 (+1 Dex, +7 Class); Spd 10m; VP/WP 88/12; Atk +10/+5 melee (1d3+1, punch), +10/+5 ranged (by weapon); SQ Expert (Knowledge, Profession), Favor +1, Inspire Confidence, Instant Mastery (Appraise), Noble bonus class skill (Treat Injury), Research, Tech Speciality (Medical Specialist +2, Surgical Specialist +1); SV Fort +6, Ref +8, Will +11; SZ M; FP: 2; Rep: +7; Str 12, Dex 13, Con 12, Int 20, Wis 16, Cha 11. Skills: Appraise +9, Computer Use +15, Craft (medpacs) +18, Diplomacy +10, Gather Information +7, Knowledge (Biology) +23, Knowledge (Chemistry) +21, Knowledge (Genetics) +21, Knowledge (Medicine) +21, Listen +12, Profession (doctor) +12, Read/Write Basic, Search +17, Speak Basic, Treat Injury +24 Feats: Alertness, Skill Emphasis (Computer Use, Craft [medpacs], Profession [doctor], Treat Injury), Surgery, Trustworthy, Weapons Group Proficiency (blaster pistols, simple weapons) Notes: Simon is the doctor on board Serenity. He comes from a wealthy background and has had a privileged upbringing. He constantly disagrees with the captain's decisions. ****** River: Adult Female Human, Force Adept 1; Init +0 (+0 Dex); Def 13 (+0 Dex, +3 Class); Spd 10m; VP/WP 8/10; Atk +0 melee (1d3, punch), +0 ranged (by weapon); SV Fort +1, Ref +1, Will +4; SZ M; FP: 0; Rep: +0; Str 10, Dex 11, Con 10, Int 16, Wis 15, Cha 13. Skills: Climb +4, Entertain (Acting) +3, Entertain (drama) +3, Hide +4, Move Silently +2, Read/Write Basic, Speak Basic, Survival +6 Force Skills: Empathy +6, Enhance Senses +6, Farseeing +11, Telepathy +8 Feats: Force-Sensitive, Skill Emphasis (Farseeing), Weapons Group Proficiency (primitive weapons, simple weapons) Force Feats: Link, Sense Notes: Borderline psychic, River can read most minds and tends to speak not only what is on her own mind, but others' as well. The Alliance is eager to "recover" their genius. ****** Book: Middle Age Male Human, Noble 1/Scoundrel 1/Missionary* 3; Init +0 (+0 Dex); Def 14 (+0 Dex, +4 Class); Spd 10m; VP/WP 34/13; Atk +2 ranged (by weapon), +3 melee (1d3+1, punch); SQ Favor +1, Illicit barter, Inspire Confidence, Noble bonus class skill (Bluff), Steel Faith; SV Fort +2, Ref +4, Will +10; SZ M; FP: 0; Rep: +3; Str 12, Dex 11, Con 13, Int 17, Wis 18, Cha 15. Skills: Astrogate +5, Bluff +12, Computer Use +6, Diplomacy +15, Gather Information +6, Knowledge (Cultures) +11, Knowledge (History) +11, Knowledge (Religion) +14, Knowledge (Streetwise) +8, Knowledge (World lore) +8, Pilot +4, Read/Write Basic, Sense Motive +12, Speak Basic, Treat Injury +12 Feats: Persuasive, Skill Emphasis (Diplomacy, Knowledge [Religion]), Trustworthy, Weapons Group Proficiency (blaster pistols, simple weapons) Notes: He is a priest, older and a little wiser than the rest of the crew. It is unclear if Book is on a mission to spread the word of God throughout the universe or on a personal "walk-a-bout." He's found God, but he still needs to find himself. * [URL=http://holonet.swrpgnetwork.com/showthread.php?postid=108036#post108036]Missionary PrC[/URL] was created by ElfBoyM on the SWRPGNetwork’s HoloNet Message Boards. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Firefly d20
Top