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Firefly-inspired 4e in Seattle, WA
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<blockquote data-quote="kaomera" data-source="post: 4915214" data-attributes="member: 38357"><p>I'm looking for players for a new 4e game, in Seattle, WA. I'm located in West Seattle and use the bus. Planning on meeting on Saturdays, and using the space at Gary's Games, in Greenwood. Probably Noon or 1:00 until 5:00 or later.</p><p></p><p>I'm planning an episodic campaign based loosely on the TV show “Firefly” and the movie “Serenity”. The PCs will be the crew of a small Astral Skiff, operating in the frontier area near a large, authoritarian civilization. I expect the PCs to be adventurers, and to approach any difficulties or conflicts they encounter as adventures. Specifically: I don't want to deal with cowardly, penny-pinching mercenaries! I don't expect the party to be entirely composed of LG do-gooders, half-scum types like Han Solo or Jayne are just too much fun to pass up! Just so long as the party is liable to engage the bad-guys (even if just to acquire their treasure), and not try to extort gold out of the poor peasants they are terrorizing (or at least only “in fun”)...</p><p></p><p>I will be leaving much of the specifics of the background of the setting up to the players to define. I'd greatly prefer if players keep open minds as to their character backgrounds, and finalize details collaboratively. I also want to have the players “fill in” quest and adventure info to tie their characters into the story, as well as allowing them to help direct the campaign's plot.</p><p></p><p>An example of the above: I will be starting the first adventure with the PCs approaching a town on a small Astral Domain, because you have business there. What business I will leave up to the players to decide, so long as you have a significant reason to approach the place. The PCs will discover that the place is under attack by raiders. Obviously this will present an obstacle to them getting their business done, so I expect that the PCs will end up helping to fight off the raiders.</p><p></p><p>One last note: adventuring on the Astra Sea and owning an Astral Skiff is not usually a feature of Heroic-level play... I'm planning on running this game starting at 1st level and otherwise progressing as normal. The setting is really just “fluff”, don't read too much into it, please.</p><p></p><p>Thanks for reading! Any questions, ask away!</p></blockquote><p></p>
[QUOTE="kaomera, post: 4915214, member: 38357"] I'm looking for players for a new 4e game, in Seattle, WA. I'm located in West Seattle and use the bus. Planning on meeting on Saturdays, and using the space at Gary's Games, in Greenwood. Probably Noon or 1:00 until 5:00 or later. I'm planning an episodic campaign based loosely on the TV show “Firefly” and the movie “Serenity”. The PCs will be the crew of a small Astral Skiff, operating in the frontier area near a large, authoritarian civilization. I expect the PCs to be adventurers, and to approach any difficulties or conflicts they encounter as adventures. Specifically: I don't want to deal with cowardly, penny-pinching mercenaries! I don't expect the party to be entirely composed of LG do-gooders, half-scum types like Han Solo or Jayne are just too much fun to pass up! Just so long as the party is liable to engage the bad-guys (even if just to acquire their treasure), and not try to extort gold out of the poor peasants they are terrorizing (or at least only “in fun”)... I will be leaving much of the specifics of the background of the setting up to the players to define. I'd greatly prefer if players keep open minds as to their character backgrounds, and finalize details collaboratively. I also want to have the players “fill in” quest and adventure info to tie their characters into the story, as well as allowing them to help direct the campaign's plot. An example of the above: I will be starting the first adventure with the PCs approaching a town on a small Astral Domain, because you have business there. What business I will leave up to the players to decide, so long as you have a significant reason to approach the place. The PCs will discover that the place is under attack by raiders. Obviously this will present an obstacle to them getting their business done, so I expect that the PCs will end up helping to fight off the raiders. One last note: adventuring on the Astra Sea and owning an Astral Skiff is not usually a feature of Heroic-level play... I'm planning on running this game starting at 1st level and otherwise progressing as normal. The setting is really just “fluff”, don't read too much into it, please. Thanks for reading! Any questions, ask away! [/QUOTE]
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