Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
[Firefly] Ruthless Bastards of the 'Verse (Completed 3/6/09)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ao the Overkitty" data-source="post: 2816422" data-attributes="member: 9758"><p><strong>Synopsis of 7/18/05 Session</strong></p><p></p><p><span style="font-size: 18px"><strong>“Episode 1 - Dead or Alive” - Third Session</strong></span></p><p></p><p><em>Synopsis of 7/18/05 Session</em></p><p></p><p>Back from commercial, we focus on Mort and Take. They had been heading out to keep an eye on the hunting party. However, when they heard gunshots, Take turned to Mort and said, “We need to get back to the ship.”</p><p></p><p>They hurried along, but before they made it back they heard the crack of a stick breaking behind them. Turning around, they found a man Declan standing behind them, stopped in mid-stride by the breaking branch. He looked nervous and tired.</p><p></p><p><strong>Declan:</strong> <em>Lieutenant? God it’s so good to see guys. When I saw the Captain back there, I had hoped some of the rest of the old guard were around. I didn’t do it, Lieutenant, I swear. You’ve got to get me off this planet.</em></p><p></p><p><strong>Declan:</strong> <em> I ran as soon as I heard where that crowd was headed. Was sure they were gonna get me... </em></p><p></p><p>They asked him why they thought it was him that blew up the factory.</p><p></p><p><strong>Declan:</strong> <em> I swear I was just helping 'em build the factory. It wasn't the best job, but it's a bitch to get any work after the war. No one wants to hire an independent. I'm untrustworthy just cause we lost. I don't want to cause trouble for you or your crew. I just need shuttle. That's all. Okay, maybe a little money, but I promise I'll pay you back. </em></p><p></p><p>They decided to stow him away onboard the ship. Mort ran ahead to make sure the coast was clear. Once onboard, Mort heard some shouting coming from the med bay, demanding the presence of his assistant and a status report on that Hwoon dahn independent.</p><p></p><p>Mort quickly closed a few doors to block the sound, then they led Declan to Take’s quarters and locked him in. Take then proceeded to take off and do donuts to erase the footprints around the ship.</p><p></p><p>-----</p><p></p><p>Back to the group at the murder scene. Quillan walked away from the group and raised her Alliance issue walkie-talkie.</p><p></p><p><strong>Quillan:</strong><em> Grayson, we’ve got a probable location of the suspect. I want the Farrington to continue after the land shuttle while the rest of you rendezvous at my coordinates and begin a ground search of the area.</em></p><p><em>We’ve got a situation here with two dead volunteers I believe were killed by one of the crew. I want a team to go over the scene</em></p><p></p><p>Daniel and Campan took this time to talk to each other to figure out what to do about Jasp and Quillan. They called Mort on their walkie-talkie and gave him a very abbreviated and slightly coded lowdown on what had happened. Mort responded in code that Declan had shown up.</p><p></p><p><strong>Mort:</strong><em> I fixed the engines. It was just like that time I got written up for smoking.</em></p><p></p><p>Daniel then talked with Quillan. It was very likely that Jasp had killed these two in cold blood and they both knew it. He asked her what she saw and she confirmed his suspicions.</p><p></p><p>Quillan went back to conversing with Grayson over the comm as the others tried to figure out what to do. Mort decided to head off from the ship to join up with the others.</p><p></p><p>While people were still trying to figure out what to do with the situation, Jasp returned (weapon drawn). He had dropped the crossbow in the woods. Quillan trained her gun on him and told him to drop his weapons. It took a lot of persuasion from the crew to get him to do it, but he did. When asked what had happened, he gave a rather interesting version of events.</p><p></p><p><strong>Jasp:</strong><em> Well, the target showed up and the farmer shot at him. The others got in the way of my shots and went down. The target then stole his crossbow and ran off. I pursued, but lost him.</em></p><p></p><p>He made his best effort at making that believable, but the odds were stacked against him. Quillan kept her gun trained on him and said she wished to conduct this interview in a more formal setting and asked Daniel to fully disarm Jasp. Daniel moved towards Jasp slowly while Campan took cover behind a tree. Jasp reluctantly started removing his weapons. He tried to leave his ‘hidden’ knife (hilt sticking out of his boot), but he was made to remove ‘Betsy’.</p><p></p><p>Mort showed up to find Quillan with her gun aimed at Jasp and Jasp slowly disarming.</p><p></p><p><strong>Mort (clueless & slightly cheerful):</strong><em> What’s going on?</em></p><p></p><p>Campan quickly shooed Mort behind a tree.</p><p></p><p>With Daniel close, Jasp stage whispered, <em>“But they were traitors!”</em> Jonah angrily denied this by saying Mather wouldn’t do that and that he was lying.</p><p></p><p>About this time, there was a large explosion/crashing sound off away from the city. Finding out from Grayson and Take, one of the volunteer ships had just crashed. (plot twist)</p><p></p><p>Daniel continued chatting with Take during this time and became more involved in that conversation while Quillan got slightly distracted by her conversation with Grayson. Daniel turned his back on Jasp and motioned for him to flee.</p><p></p><p>Jasp dove for his weapons, grabbing Betsy and one of his handguns, then tumbled behind a tree. Daniel dove to the ground as Quillan opened fire. While she consistently hit Jasp’s positions on the trees, Jasp kept behind cover as he fled.</p><p></p><p>After Jasp was gone Mort turned to Campan and said, “So, what’s going on?” again. Campan responded with, “Jasp murdered two people we were with.”</p><p></p><p>With Jasp gone, Daniel reminded Quillan that there was a crashed ship to deal with. Reluctantly, she asked Mort to take Jasp’s weapons, which he was already collecting, back to the ship while she collected weapons off of the two dead men. Quillan relayed the direction that Jasp had run off in and that he was armed and considered dangerous.</p><p></p><p>Upon returning to the ship, Mort stuck Jasp’s things in a box and locked it. Hearing the Commander yelling, Quillan went off to give him a status report. Mather stuck in the cargo bay while the others all headed up to the cockpit to join Take. Daniel and Campan explained what had happened to Take and Mort in a detaled and none too flattering to Jasp way. Campan also admitted the “A” word may accidentally been used with some relation to the two people who died to Jasp.</p><p></p><p>While discussing what they should do about Jasp, it was commented by the GM that Take needed to put on the Captain Pants. Bob knocked on the cockpit’s door, looking for a place to lay down. It seems that he had left the med bay a while ago due to the noise. Mort took him down to his quarters, told him he could help himself to stuff in the fridge, but not to touch anything else. He then locked Bob in.</p><p></p><p>While he didn’t like it, Take decided that Jasp was expendable and had brought the trouble down on himself. Daniel and Mort agreed but weren’t sure how they were going to deal with him. Mort started forming a plan. Before getting to the crash site, Quillan had gotten Jasp’s name out of Daniel so she could run it through the cortex.</p><p></p><p>At the crash site, they found the ship had lost engine power and just crashed into the ground, taking out a path of trees till it stopped. Campan, Mather, Quillan, Mort, and Daniel went down in a shuttle while Take stayed aboard to pilot.</p><p></p><p>Daniel tried to annoy Quillan by asking if they should really help because it looked like they’d be in the way. Quillan inadvertently reminded Daniel that the Alliance had shot his ship down, back in the war. Everyone begrudgingly pitched in as Quillan ordered people around. Things were already in full swing by the time the crew got there, after all. Mort headed for the engine room, found the problem easily, and proceeded to loot engine parts. After collecting enough stuff, he went out and informed Quillan what the problem had been. He said that the mechanic was clearly an idiot and should be killed, if he wasn’t dead already.</p><p></p><p>After a few hours, light started to appear on the horizon. The only survivors of the crash was the captain, who didn’t have a scratch on him (lucky bastard), and two volunteers, who had gotten knocked around in the cargo bay and had a broken bone or two. The Orasca had landed on a hill a mile away and Daniel had set up a tent to catch a little rest. They took the time to further discuss the Jasp problem. Campan realized that he had never seen Jasp run out of ammo, which was a fact Daniel also remembered, once it was pointed out to him. So Daniel called Take and told him to “Look for the manifest in the third room on the right.” </p><p></p><p>Take went down and into Jasp’s room. He found a backpack full of MRE type food, walls of guns, and a dresser with three and a half drawers filled with ammo (and half a drawer of clothes). And, of course, the tinfoil that lined the room. Apparently “manifests” was code for ammunition. Take responded with “Yes, I found lots of manifests.”</p><p></p><p>A private showed up and informed them that they should head back to town. The rescue efforts were over and the search had been called off till the afternoon when a contingent of Alliance personnel would show up to continue the search. The crew happily picked up camp and headed back to the ship without any extra people this time.</p><p></p><p>They found things quiet onboard the Orasca. The Commander was resting and Asta was curled up on the other cot sleeping.</p><p></p><p>There was much drinking on the part of Campan and Daniel on their way back to town. </p><p></p><p>Back in town, Take landed the ship in a designated area and the crew got some rest. Before going to sleep, Mort talked to Asta and found out that the Commander could be moved off ship in a few hours. She had arranged for some men to move him off ship and was just heading off to make sure they had proper facilities set up to take care of him. Mort showed her out, hung up a sign, locked the door, and headed to his room. Declan began started knocking on the door in Take’s room. When asked what he wanted, he said he was hungry. Some protein cubes or twinkies or something got thrown to him while he was told some Alliance were still on the ship and he needed to be very quiet. While Take took to sleeping in his pilot chair on the bridge, Mort made Bob move to a chair and slept on his own bed.</p><p></p><p>Sign: <strong>Sleeping. Come back in a few hours</strong></p><p></p><p>-----</p><p></p><p>Jasp had watched most of this from his sad little hideout at the top of a tree. Lots of pretty lights from the crash site. He hadn’t strayed far from the murder scene and was lacking any manner of survival skills. He just wedged himself in the tree and fell asleep. While asleep, a bird landed on his head. He snatched the bird, which promptly crapped on him. He broke its neck, but was at a loss as to figure out what the next step was in making it dinner. So he just sat and waited, listening to the occasional chatter on his walkie-talkie by the crew. The comments about a manifests confused him a little, especially when he figured out they referred to his room.</p><p></p><p>-----</p><p></p><p>A few hours later, Asta woke Mort up again. She had arranged for the Commander to be transported, but was going to be bringing a bunch of people on board to do so. There was a lack of pleasure about this, but what could he do. She also let him know of some developments in town.</p><p></p><p><strong>Asta (gesturing over he shoulder):</strong><em> Oh, and the cavalry is here.</em></p><p></p><p><strong>Mort:</strong><em> We have a cavalry? </em></p><p></p><p><strong>Asta:</strong><em> Not <strong>our</strong> cavalry.</em></p><p></p><p>Daniel was quickly awoken and filled in. They decided to let Take sleep, since he needed his beauty sleep.</p><p></p><p></p><p>Quillan knocked on the ship door and Mort grumpily greeted her.</p><p></p><p><strong>Mort:</strong><em> Do you know how much sleep we’ve had?</em></p><p></p><p><strong>Quillan: </strong><em>More than I have. I came to talk to your captain about your crewmate.</em></p><p></p><p><strong>Mort:</strong><em> Did you at least bring coffee?</em></p><p></p><p>She just looked at him. He went and woke up Daniel and Campan, then went off to make ‘coffee’ (boiled water plus caffeine tablets and a protein cube to make it brown). This led to Mort’s comment, “Be careful chewing your coffee.” Campan mixed his beer with his coffee to improve its taste.</p><p></p><p>Quillan had no problem speaking with Daniel about Jasp. It came up that Jasp had served as a mercenary in the war on the side of the Alliance. It seemed he enjoyed the violence and killing. When asked what he liked to kill, she responded that the records didn’t specify, just that he enjoyed it. His file was flagged for mental instability and he was scheduled for a psych test, but he managed to wander off before this could happen and they lost track of him. Mort made several comments about how the Alliance let a psychopath go loose and what a blunder that was. The crew made several comments about only having known him a week. Quillan asked to see his room and the gathered group all went. Mort went in first to check for booby-traps.</p><p></p><p><strong>Mort:</strong><em> Dear God! Tin foil! It’s covered in tin foil!</em></p><p></p><p>Quillan went down and was followed by the others. As mort went through the drawers, he commented, “Well that’s excessive. That’s really excessive. Didn’t he have any clothes?” Campan passed on that they had never seen Jasp run out of ammo.</p><p></p><p>Afterwards, Quillan asked for the crew’s help in apprehending him. She didn’t want to further delay them from any pressing engagements they had elsewhere, however. She then said they would be compensated for their help. She relayed that she was going to send a squad to the area to search for both suspects. With questioning, she revealed they were being sent to retrieve, not kill, and would be armed with stun weapons. Daniel knew they were close range weapons and Mort knew those weapons had a range of about 10 feet maximum. The squad wouldn’t stand a chance against Jasp if he went sniper. She also relayed the death toll for the day (around one hundred). With a look to Campan and Mort, Daniel said they would help and asked how they would contact her. After giving that information, she left.</p><p></p><p>Daniel then proceeded to go talk to Declan. He was well rested and playing with Take’s toys when Daniel came in. Daniel asked him straight up if he had blown up the factory.</p><p></p><p><strong>Declan:</strong><em>I swear I didn’t do it. You know the Alliance'll just pin this on me so it looks like they're actually doing something out here.</em></p><p></p><p>When pressed, Declan continued.</p><p></p><p><strong>Declan:</strong><em> Besides, even if I did, it was an Alliance factory. Those gears are an essential part of a new line of military skiffs. You do remember what those skiffs did to our men on the field?</em></p><p></p><p><strong>Daniel:</strong><em>What about all the innocent civilians who were killed by the explosion.</em></p><p></p><p><strong>Declan:</strong><em> This is war. They were acceptable casualties. You know what a blow Tanaka’s death will be to this sector?</em></p><p></p><p>Daniel left Take’s room and relocked it, then went and woke Take. In a pow-wow with Campan, Take, and Mort in the cockpit, Daniel relayed that Declan had done it. This led to Mort putting together a rather brutal plan that would take care of both their problems. It was argued, by Mort, that Jasp couldn’t be allowed to live, since he knew too much about the crew and their life of crime. They should all think of it as a mercy killing, anyway. Around this time, they got a call on the walkie-talkie from Jasp.</p><p></p><p><strong>Jasp:</strong><em> Guys? I’m hungry.</em></p><p></p><p>Mort , rather happily I might add, told him to stay put near the crash site and they’d be by to pick him up.</p><p></p><p>They then sent Quillan a wave telling her they were going to fly up to where they had last seen Jasp to flush him out. If she sent the squad by ground, they wouldn’t alert Jasp to their presence and could capture him. She thanked them for their help and signed off.</p><p></p><p>On the way up there, they went through Jasp’s stuff to find something he identified with aliens (a shiny, little green ball of a tin foil like substance). Mort then went down and talked to Declan.</p><p></p><p><strong>Mort:</strong><em> Listen up. We’re going to hide you out with a friend of ours for a couple hours before. Its okay, he’ll keep you safe. Now, when you see him, show him this so he knows who you are. And here is a pistol to protect yourself.</em></p><p></p><p>Mort then handed him the green ball and one of Jasp’s pistols. Declan was grateful for the help and went along with the plan.</p><p></p><p>Daniel told Jasp that they’d send someone out to get him once they landed. Seeing the Orasca, Jasp climbed down from his tree and headed towards where they set down. Declan was sent out to go find Jasp.</p><p></p><p>Things quickly went south once Jasp saw Declan had one of his own guns and a ball like the one found at the wreckage of his family home. Declan somehow managed to dive out of the way of the first hail of bullets, take cover behind a tree, and even nail Jasp in the shoulder with a shot. His luck was short lived, however. Jasp’s very next shot took Declan out, despite the cover. Picking up the ball and his gun, Jasp headed towards the Orasca.</p><p></p><p>Mort closed the cargo door once the first gunshot rang out and Daniel had told him to close the gorram door.</p><p></p><p><strong>Jasp:</strong><em> Uh, guys? Why is the door closed. Let me in.</em></p><p></p><p><strong>Mort:</strong><em> Sorry. Door malfunction. Working on it.</em></p><p></p><p>They mentioned something about illegal aliens in the forest over the walkie-talkies as the Alliance squad showed up (plot twist). The aliens comment had the desired effect on Jasp. While Jasp fought valiantly and took out several soldiers, he forced them to resort to deadly force. He was riddled with bullets before he dropped. The remaining third of the squad collected the bodies and the leader used the walkie-talkie to thank the crew for their help and said they’d be able to collect their remuneration back I town.</p><p></p><p><strong>Mort:</strong><em> Can we get our walkie-talkie back?</em></p><p></p><p>They were then told they could collect Jasp’s effects later, back in town.</p><p></p><p>Bob was then talked to and it was concluded that their business could be completed once the Alliance picked up stakes. The Orasca flew back to town and waited.</p><p></p><p>--------</p><p></p><p>Over the siesta, Campan monitored the incoming transmissions. The crew got a wave from Badger asking what was taking so long and saying where to drop off his payment. They got a wave from the local Alliance post saying they could pick up Jasp’s effects and their rewards. Finally, Campan got a personal wave from a guy named Logan, which seemed to worry him.</p><p></p><p>The crew picked up Jasp’s things, but the officers refused to relinquish Jasp’s backpack, which was full of ammo. They didn’t really care. Jasp’s body was also not returned to them, but they knew it wouldn’t be. They all agreed that Asta wasn’t going to be told what had actually transpired while she was taking care of the Commander and resting.</p><p></p><p>They finished their job with Bob and got off planet to drop off Badger’s payment. Campan calculated his cut of the profits from four ‘successful’ jobs. It came to just enough to make his owed payment to Logan, without the interest, of course.</p><p></p><p><strong>Alex:</strong><em> Look on the bright side. Now your share of the profits is larger.</em></p><p></p><p></p><p><em><strong>Roll Credits</strong></em></p></blockquote><p></p>
[QUOTE="Ao the Overkitty, post: 2816422, member: 9758"] [b]Synopsis of 7/18/05 Session[/b] [size=5][b]“Episode 1 - Dead or Alive” - Third Session[/b][/size] [i]Synopsis of 7/18/05 Session[/i] Back from commercial, we focus on Mort and Take. They had been heading out to keep an eye on the hunting party. However, when they heard gunshots, Take turned to Mort and said, “We need to get back to the ship.” They hurried along, but before they made it back they heard the crack of a stick breaking behind them. Turning around, they found a man Declan standing behind them, stopped in mid-stride by the breaking branch. He looked nervous and tired. [b]Declan:[/b] [i]Lieutenant? God it’s so good to see guys. When I saw the Captain back there, I had hoped some of the rest of the old guard were around. I didn’t do it, Lieutenant, I swear. You’ve got to get me off this planet.[/i] [b]Declan:[/b] [i] I ran as soon as I heard where that crowd was headed. Was sure they were gonna get me... [/i] They asked him why they thought it was him that blew up the factory. [b]Declan:[/b] [i] I swear I was just helping 'em build the factory. It wasn't the best job, but it's a bitch to get any work after the war. No one wants to hire an independent. I'm untrustworthy just cause we lost. I don't want to cause trouble for you or your crew. I just need shuttle. That's all. Okay, maybe a little money, but I promise I'll pay you back. [/i] They decided to stow him away onboard the ship. Mort ran ahead to make sure the coast was clear. Once onboard, Mort heard some shouting coming from the med bay, demanding the presence of his assistant and a status report on that Hwoon dahn independent. Mort quickly closed a few doors to block the sound, then they led Declan to Take’s quarters and locked him in. Take then proceeded to take off and do donuts to erase the footprints around the ship. ----- Back to the group at the murder scene. Quillan walked away from the group and raised her Alliance issue walkie-talkie. [b]Quillan:[/b][i] Grayson, we’ve got a probable location of the suspect. I want the Farrington to continue after the land shuttle while the rest of you rendezvous at my coordinates and begin a ground search of the area. We’ve got a situation here with two dead volunteers I believe were killed by one of the crew. I want a team to go over the scene[/i] Daniel and Campan took this time to talk to each other to figure out what to do about Jasp and Quillan. They called Mort on their walkie-talkie and gave him a very abbreviated and slightly coded lowdown on what had happened. Mort responded in code that Declan had shown up. [b]Mort:[/b][i] I fixed the engines. It was just like that time I got written up for smoking.[/i] Daniel then talked with Quillan. It was very likely that Jasp had killed these two in cold blood and they both knew it. He asked her what she saw and she confirmed his suspicions. Quillan went back to conversing with Grayson over the comm as the others tried to figure out what to do. Mort decided to head off from the ship to join up with the others. While people were still trying to figure out what to do with the situation, Jasp returned (weapon drawn). He had dropped the crossbow in the woods. Quillan trained her gun on him and told him to drop his weapons. It took a lot of persuasion from the crew to get him to do it, but he did. When asked what had happened, he gave a rather interesting version of events. [b]Jasp:[/b][i] Well, the target showed up and the farmer shot at him. The others got in the way of my shots and went down. The target then stole his crossbow and ran off. I pursued, but lost him.[/i] He made his best effort at making that believable, but the odds were stacked against him. Quillan kept her gun trained on him and said she wished to conduct this interview in a more formal setting and asked Daniel to fully disarm Jasp. Daniel moved towards Jasp slowly while Campan took cover behind a tree. Jasp reluctantly started removing his weapons. He tried to leave his ‘hidden’ knife (hilt sticking out of his boot), but he was made to remove ‘Betsy’. Mort showed up to find Quillan with her gun aimed at Jasp and Jasp slowly disarming. [b]Mort (clueless & slightly cheerful):[/b][i] What’s going on?[/i] Campan quickly shooed Mort behind a tree. With Daniel close, Jasp stage whispered, [i]“But they were traitors!”[/i] Jonah angrily denied this by saying Mather wouldn’t do that and that he was lying. About this time, there was a large explosion/crashing sound off away from the city. Finding out from Grayson and Take, one of the volunteer ships had just crashed. (plot twist) Daniel continued chatting with Take during this time and became more involved in that conversation while Quillan got slightly distracted by her conversation with Grayson. Daniel turned his back on Jasp and motioned for him to flee. Jasp dove for his weapons, grabbing Betsy and one of his handguns, then tumbled behind a tree. Daniel dove to the ground as Quillan opened fire. While she consistently hit Jasp’s positions on the trees, Jasp kept behind cover as he fled. After Jasp was gone Mort turned to Campan and said, “So, what’s going on?” again. Campan responded with, “Jasp murdered two people we were with.” With Jasp gone, Daniel reminded Quillan that there was a crashed ship to deal with. Reluctantly, she asked Mort to take Jasp’s weapons, which he was already collecting, back to the ship while she collected weapons off of the two dead men. Quillan relayed the direction that Jasp had run off in and that he was armed and considered dangerous. Upon returning to the ship, Mort stuck Jasp’s things in a box and locked it. Hearing the Commander yelling, Quillan went off to give him a status report. Mather stuck in the cargo bay while the others all headed up to the cockpit to join Take. Daniel and Campan explained what had happened to Take and Mort in a detaled and none too flattering to Jasp way. Campan also admitted the “A” word may accidentally been used with some relation to the two people who died to Jasp. While discussing what they should do about Jasp, it was commented by the GM that Take needed to put on the Captain Pants. Bob knocked on the cockpit’s door, looking for a place to lay down. It seems that he had left the med bay a while ago due to the noise. Mort took him down to his quarters, told him he could help himself to stuff in the fridge, but not to touch anything else. He then locked Bob in. While he didn’t like it, Take decided that Jasp was expendable and had brought the trouble down on himself. Daniel and Mort agreed but weren’t sure how they were going to deal with him. Mort started forming a plan. Before getting to the crash site, Quillan had gotten Jasp’s name out of Daniel so she could run it through the cortex. At the crash site, they found the ship had lost engine power and just crashed into the ground, taking out a path of trees till it stopped. Campan, Mather, Quillan, Mort, and Daniel went down in a shuttle while Take stayed aboard to pilot. Daniel tried to annoy Quillan by asking if they should really help because it looked like they’d be in the way. Quillan inadvertently reminded Daniel that the Alliance had shot his ship down, back in the war. Everyone begrudgingly pitched in as Quillan ordered people around. Things were already in full swing by the time the crew got there, after all. Mort headed for the engine room, found the problem easily, and proceeded to loot engine parts. After collecting enough stuff, he went out and informed Quillan what the problem had been. He said that the mechanic was clearly an idiot and should be killed, if he wasn’t dead already. After a few hours, light started to appear on the horizon. The only survivors of the crash was the captain, who didn’t have a scratch on him (lucky bastard), and two volunteers, who had gotten knocked around in the cargo bay and had a broken bone or two. The Orasca had landed on a hill a mile away and Daniel had set up a tent to catch a little rest. They took the time to further discuss the Jasp problem. Campan realized that he had never seen Jasp run out of ammo, which was a fact Daniel also remembered, once it was pointed out to him. So Daniel called Take and told him to “Look for the manifest in the third room on the right.” Take went down and into Jasp’s room. He found a backpack full of MRE type food, walls of guns, and a dresser with three and a half drawers filled with ammo (and half a drawer of clothes). And, of course, the tinfoil that lined the room. Apparently “manifests” was code for ammunition. Take responded with “Yes, I found lots of manifests.” A private showed up and informed them that they should head back to town. The rescue efforts were over and the search had been called off till the afternoon when a contingent of Alliance personnel would show up to continue the search. The crew happily picked up camp and headed back to the ship without any extra people this time. They found things quiet onboard the Orasca. The Commander was resting and Asta was curled up on the other cot sleeping. There was much drinking on the part of Campan and Daniel on their way back to town. Back in town, Take landed the ship in a designated area and the crew got some rest. Before going to sleep, Mort talked to Asta and found out that the Commander could be moved off ship in a few hours. She had arranged for some men to move him off ship and was just heading off to make sure they had proper facilities set up to take care of him. Mort showed her out, hung up a sign, locked the door, and headed to his room. Declan began started knocking on the door in Take’s room. When asked what he wanted, he said he was hungry. Some protein cubes or twinkies or something got thrown to him while he was told some Alliance were still on the ship and he needed to be very quiet. While Take took to sleeping in his pilot chair on the bridge, Mort made Bob move to a chair and slept on his own bed. Sign: [b]Sleeping. Come back in a few hours[/b] ----- Jasp had watched most of this from his sad little hideout at the top of a tree. Lots of pretty lights from the crash site. He hadn’t strayed far from the murder scene and was lacking any manner of survival skills. He just wedged himself in the tree and fell asleep. While asleep, a bird landed on his head. He snatched the bird, which promptly crapped on him. He broke its neck, but was at a loss as to figure out what the next step was in making it dinner. So he just sat and waited, listening to the occasional chatter on his walkie-talkie by the crew. The comments about a manifests confused him a little, especially when he figured out they referred to his room. ----- A few hours later, Asta woke Mort up again. She had arranged for the Commander to be transported, but was going to be bringing a bunch of people on board to do so. There was a lack of pleasure about this, but what could he do. She also let him know of some developments in town. [b]Asta (gesturing over he shoulder):[/b][i] Oh, and the cavalry is here.[/i] [b]Mort:[/b][i] We have a cavalry? [/i] [b]Asta:[/b][i] Not [b]our[/b] cavalry.[/i] Daniel was quickly awoken and filled in. They decided to let Take sleep, since he needed his beauty sleep. Quillan knocked on the ship door and Mort grumpily greeted her. [b]Mort:[/b][i] Do you know how much sleep we’ve had?[/i] [b]Quillan: [/b][i]More than I have. I came to talk to your captain about your crewmate.[/i] [b]Mort:[/b][i] Did you at least bring coffee?[/i] She just looked at him. He went and woke up Daniel and Campan, then went off to make ‘coffee’ (boiled water plus caffeine tablets and a protein cube to make it brown). This led to Mort’s comment, “Be careful chewing your coffee.” Campan mixed his beer with his coffee to improve its taste. Quillan had no problem speaking with Daniel about Jasp. It came up that Jasp had served as a mercenary in the war on the side of the Alliance. It seemed he enjoyed the violence and killing. When asked what he liked to kill, she responded that the records didn’t specify, just that he enjoyed it. His file was flagged for mental instability and he was scheduled for a psych test, but he managed to wander off before this could happen and they lost track of him. Mort made several comments about how the Alliance let a psychopath go loose and what a blunder that was. The crew made several comments about only having known him a week. Quillan asked to see his room and the gathered group all went. Mort went in first to check for booby-traps. [b]Mort:[/b][i] Dear God! Tin foil! It’s covered in tin foil![/i] Quillan went down and was followed by the others. As mort went through the drawers, he commented, “Well that’s excessive. That’s really excessive. Didn’t he have any clothes?” Campan passed on that they had never seen Jasp run out of ammo. Afterwards, Quillan asked for the crew’s help in apprehending him. She didn’t want to further delay them from any pressing engagements they had elsewhere, however. She then said they would be compensated for their help. She relayed that she was going to send a squad to the area to search for both suspects. With questioning, she revealed they were being sent to retrieve, not kill, and would be armed with stun weapons. Daniel knew they were close range weapons and Mort knew those weapons had a range of about 10 feet maximum. The squad wouldn’t stand a chance against Jasp if he went sniper. She also relayed the death toll for the day (around one hundred). With a look to Campan and Mort, Daniel said they would help and asked how they would contact her. After giving that information, she left. Daniel then proceeded to go talk to Declan. He was well rested and playing with Take’s toys when Daniel came in. Daniel asked him straight up if he had blown up the factory. [b]Declan:[/b][i]I swear I didn’t do it. You know the Alliance'll just pin this on me so it looks like they're actually doing something out here.[/i] When pressed, Declan continued. [b]Declan:[/b][i] Besides, even if I did, it was an Alliance factory. Those gears are an essential part of a new line of military skiffs. You do remember what those skiffs did to our men on the field?[/i] [b]Daniel:[/b][i]What about all the innocent civilians who were killed by the explosion.[/i] [b]Declan:[/b][i] This is war. They were acceptable casualties. You know what a blow Tanaka’s death will be to this sector?[/i] Daniel left Take’s room and relocked it, then went and woke Take. In a pow-wow with Campan, Take, and Mort in the cockpit, Daniel relayed that Declan had done it. This led to Mort putting together a rather brutal plan that would take care of both their problems. It was argued, by Mort, that Jasp couldn’t be allowed to live, since he knew too much about the crew and their life of crime. They should all think of it as a mercy killing, anyway. Around this time, they got a call on the walkie-talkie from Jasp. [b]Jasp:[/b][i] Guys? I’m hungry.[/i] Mort , rather happily I might add, told him to stay put near the crash site and they’d be by to pick him up. They then sent Quillan a wave telling her they were going to fly up to where they had last seen Jasp to flush him out. If she sent the squad by ground, they wouldn’t alert Jasp to their presence and could capture him. She thanked them for their help and signed off. On the way up there, they went through Jasp’s stuff to find something he identified with aliens (a shiny, little green ball of a tin foil like substance). Mort then went down and talked to Declan. [b]Mort:[/b][i] Listen up. We’re going to hide you out with a friend of ours for a couple hours before. Its okay, he’ll keep you safe. Now, when you see him, show him this so he knows who you are. And here is a pistol to protect yourself.[/i] Mort then handed him the green ball and one of Jasp’s pistols. Declan was grateful for the help and went along with the plan. Daniel told Jasp that they’d send someone out to get him once they landed. Seeing the Orasca, Jasp climbed down from his tree and headed towards where they set down. Declan was sent out to go find Jasp. Things quickly went south once Jasp saw Declan had one of his own guns and a ball like the one found at the wreckage of his family home. Declan somehow managed to dive out of the way of the first hail of bullets, take cover behind a tree, and even nail Jasp in the shoulder with a shot. His luck was short lived, however. Jasp’s very next shot took Declan out, despite the cover. Picking up the ball and his gun, Jasp headed towards the Orasca. Mort closed the cargo door once the first gunshot rang out and Daniel had told him to close the gorram door. [b]Jasp:[/b][i] Uh, guys? Why is the door closed. Let me in.[/i] [b]Mort:[/b][i] Sorry. Door malfunction. Working on it.[/i] They mentioned something about illegal aliens in the forest over the walkie-talkies as the Alliance squad showed up (plot twist). The aliens comment had the desired effect on Jasp. While Jasp fought valiantly and took out several soldiers, he forced them to resort to deadly force. He was riddled with bullets before he dropped. The remaining third of the squad collected the bodies and the leader used the walkie-talkie to thank the crew for their help and said they’d be able to collect their remuneration back I town. [b]Mort:[/b][i] Can we get our walkie-talkie back?[/i] They were then told they could collect Jasp’s effects later, back in town. Bob was then talked to and it was concluded that their business could be completed once the Alliance picked up stakes. The Orasca flew back to town and waited. -------- Over the siesta, Campan monitored the incoming transmissions. The crew got a wave from Badger asking what was taking so long and saying where to drop off his payment. They got a wave from the local Alliance post saying they could pick up Jasp’s effects and their rewards. Finally, Campan got a personal wave from a guy named Logan, which seemed to worry him. The crew picked up Jasp’s things, but the officers refused to relinquish Jasp’s backpack, which was full of ammo. They didn’t really care. Jasp’s body was also not returned to them, but they knew it wouldn’t be. They all agreed that Asta wasn’t going to be told what had actually transpired while she was taking care of the Commander and resting. They finished their job with Bob and got off planet to drop off Badger’s payment. Campan calculated his cut of the profits from four ‘successful’ jobs. It came to just enough to make his owed payment to Logan, without the interest, of course. [b]Alex:[/b][i] Look on the bright side. Now your share of the profits is larger.[/i] [i][b]Roll Credits[/b][/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
[Firefly] Ruthless Bastards of the 'Verse (Completed 3/6/09)
Top