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General Tabletop Discussion
*Dungeons & Dragons
Fireguns, pistols, musket... A question of balance.
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<blockquote data-quote="TerraDave" data-source="post: 6952295" data-attributes="member: 22260"><p>Welcome to ENWorld.</p><p></p><p>Now, since you asked...the real issue is what do you want to accomplish?</p><p></p><p>Personel firearms coexisted with other weapons for centuries. And co-exist again, with the popularity of bow and cross-bow hunting. Muzzle loaders are also fashionable. You can watch you-tube videos and learn all sorts of things, some of which can be surprising. </p><p></p><p>Hint: you can deer hunt with a bow or crossbow, but probably would not do that with a 9mm pistol or even an AR 15. And this should not even be a surprise. </p><p></p><p>Again, if realism is your goal, you can delve into research and learn all sorts of things. Even read a book or two. </p><p></p><p>I am guessing though that you may have other goals besides precise simulation. You should figure those goals out.</p><p></p><p>*Do you want people to carry guns around almost exclusively? Make them slightly better then other weapons and accessible. </p><p></p><p>*Or do you want them to coexist with other weapons, especially ranged weapons? Then you probably have to limit through cost, rate of fire, or training. </p><p></p><p>*Do you want people to not wear much armor? Give guns an advantage against armored opponents. </p><p></p><p>*Do you want single shot weapons, with lots of gun combat? then ranges need to be decent and guns cheap so you can carry more then one.</p><p></p><p>*Do you want single shot weapons, with lots of sword and other melee combat? Ranges should be limited as should the "brace of pistols".</p><p></p><p>*Do you want multi-shot weapons, with some scope for melee? Now we are in the late 19th century, guns dominate, but their are sabres and bayonets (keep the ranged attack at disad rule). With limited armor arrows and other primitive weapons can still be quite viable, but are clearly inferior. </p><p></p><p>*Shotguns, concealed derringers, long range rifles?</p><p></p><p>*While you are at it, do you want cannons, grenades, rockets, mortars and so forth?</p><p></p><p>Basically think about how guns should work in the world, then figure out their stats.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 6952295, member: 22260"] Welcome to ENWorld. Now, since you asked...the real issue is what do you want to accomplish? Personel firearms coexisted with other weapons for centuries. And co-exist again, with the popularity of bow and cross-bow hunting. Muzzle loaders are also fashionable. You can watch you-tube videos and learn all sorts of things, some of which can be surprising. Hint: you can deer hunt with a bow or crossbow, but probably would not do that with a 9mm pistol or even an AR 15. And this should not even be a surprise. Again, if realism is your goal, you can delve into research and learn all sorts of things. Even read a book or two. I am guessing though that you may have other goals besides precise simulation. You should figure those goals out. *Do you want people to carry guns around almost exclusively? Make them slightly better then other weapons and accessible. *Or do you want them to coexist with other weapons, especially ranged weapons? Then you probably have to limit through cost, rate of fire, or training. *Do you want people to not wear much armor? Give guns an advantage against armored opponents. *Do you want single shot weapons, with lots of gun combat? then ranges need to be decent and guns cheap so you can carry more then one. *Do you want single shot weapons, with lots of sword and other melee combat? Ranges should be limited as should the "brace of pistols". *Do you want multi-shot weapons, with some scope for melee? Now we are in the late 19th century, guns dominate, but their are sabres and bayonets (keep the ranged attack at disad rule). With limited armor arrows and other primitive weapons can still be quite viable, but are clearly inferior. *Shotguns, concealed derringers, long range rifles? *While you are at it, do you want cannons, grenades, rockets, mortars and so forth? Basically think about how guns should work in the world, then figure out their stats. [/QUOTE]
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Fireguns, pistols, musket... A question of balance.
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