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General Tabletop Discussion
*Dungeons & Dragons
Fireguns, pistols, musket... A question of balance.
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<blockquote data-quote="Draegn" data-source="post: 6952970" data-attributes="member: 6801461"><p>Our game is very heavily homebrewed. We start with more attacks per round than a typical game. Using a firearm your rate of fire is 1/4th the number of attacks you have per round. Firearms have less range than crossbows, cannot be used if wet, give away your position and have a chance of misfiring which may result in the weapon exploding in your hand and or face. Like crossbows they can be fired with line of sight, in enclosed quarters and reloaded in confined spaces. At close range firearms reduce armor.</p><p></p><p>(Using Star Wars saga terms)</p><p></p><p>Hold out pistol 1d4+1</p><p>Light Pistol 2d4+2</p><p>Pistol 3d4+3</p><p>Heavy Pistol 4d4+4</p><p></p><p>Light blunderbuss 2d4+2 one handed area effect (think Mad Max's shotgun pistol)</p><p>Blunderbuss 3d4+3 two handed area effect</p><p>Heavy blunderbuss 4d4+4 two handed area effect</p><p></p><p>*note a blunderbuss can be loaded with special shot to inflict conditions*</p><p></p><p>Light rifle 3d4+3</p><p>Rifle 4d4+4</p><p>Heavy rifle 5d4+5</p><p></p><p>A firearm fired at greater than close range has a chance of the shot going astray, either to the left, right, over or under which may still hit a target if one is in that area.</p></blockquote><p></p>
[QUOTE="Draegn, post: 6952970, member: 6801461"] Our game is very heavily homebrewed. We start with more attacks per round than a typical game. Using a firearm your rate of fire is 1/4th the number of attacks you have per round. Firearms have less range than crossbows, cannot be used if wet, give away your position and have a chance of misfiring which may result in the weapon exploding in your hand and or face. Like crossbows they can be fired with line of sight, in enclosed quarters and reloaded in confined spaces. At close range firearms reduce armor. (Using Star Wars saga terms) Hold out pistol 1d4+1 Light Pistol 2d4+2 Pistol 3d4+3 Heavy Pistol 4d4+4 Light blunderbuss 2d4+2 one handed area effect (think Mad Max's shotgun pistol) Blunderbuss 3d4+3 two handed area effect Heavy blunderbuss 4d4+4 two handed area effect *note a blunderbuss can be loaded with special shot to inflict conditions* Light rifle 3d4+3 Rifle 4d4+4 Heavy rifle 5d4+5 A firearm fired at greater than close range has a chance of the shot going astray, either to the left, right, over or under which may still hit a target if one is in that area. [/QUOTE]
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Fireguns, pistols, musket... A question of balance.
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