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General Tabletop Discussion
*Dungeons & Dragons
Fireguns, pistols, musket... A question of balance.
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<blockquote data-quote="Ednoc" data-source="post: 6952986" data-attributes="member: 6815535"><p>Wow... Thanks you guys for all that help. </p><p></p><p></p><p></p><p>I really LOVE the idea, but what I fear most is that my PCs are, I think, going to fire one shot, then throw up their firearms, go to melee, then reload after battle, etc... So firearms will be put in a sort of pre-melee sort of thing... </p><p>I'm thinking that would be maybe something close to be realistic, even more for pistol who were designed to kill people fast but not to be reloaded in the middle of a fight. But I don't know if it will be interesting for players in term of pure gameplay, if you know what I mean. </p><p></p><p>I don't want my players to feel they have to use a weapon at first just because it does a lot of damage then go to full melee or whatever. I want to suggest an interesting alternative to bows and crossbows and I think taht this point is difficult since we have to make them exist while there's already two options for ranged people, make them balanced etc... </p><p></p><p>The blunderbuss always come back and I like the idea of a weapon who can deals some splash damage. Firing in a cone may be intersting except if you have some friends in front of you. (Or not, if you're some kind of a bad person ?)</p><p></p><p>I think they should have short range since long range is not something that would be possible at a time. I'm no expert, but I think these weapons (Flintlock) shouldn't have so much range. </p><p>Ammunations don't have to be expensive, for obvious reason (A little piece of metal must be cheap to craft) </p><p></p><p>In term of damage, it looks like nobody is perfectly OK with that, but it's always something like 1d10/1d8 or 2d4 for pistol, most the time. Or if there's a longer loading time, you add more damage etc... </p><p></p><p>And here is the real issue. </p><p>Make them reload as "fast" as crossbows ? </p><p>Make them more powerful, but with 2 or more round of reloading and let them to be a "One-shot-per-fight" kind of weapon ?</p><p>And maybe really annoying for players to having to wait 2 rounds of doing nothing except reloading there weapon and looking other PCs doing things... ?</p><p>Should we allow a feat like we have for crossbows that make double pistol possible ? </p><p></p><p></p><p>I think we all approve that firearms don't have to be martial since it's less difficult to use a gun than a bow. (Except for the loading part, maybe ?)</p><p></p><p>I don't really like the "Slow Loading" idea... Have to do an INT check every time you try to reload your weapon add more probability to do nothing in your turn just because your hands are shaking or something like that. It might be really frustrating. (Even more if you miss all your shot after that...)</p><p></p><p>Once again, I know there no perfection in any way, and I probably would have to playtesting all that stuff before I would be satisfied with something but... Eh. I like to do good stuff and see my players enjoy the game so... </p><p></p><p>And, once again, thank you all.</p></blockquote><p></p>
[QUOTE="Ednoc, post: 6952986, member: 6815535"] Wow... Thanks you guys for all that help. I really LOVE the idea, but what I fear most is that my PCs are, I think, going to fire one shot, then throw up their firearms, go to melee, then reload after battle, etc... So firearms will be put in a sort of pre-melee sort of thing... I'm thinking that would be maybe something close to be realistic, even more for pistol who were designed to kill people fast but not to be reloaded in the middle of a fight. But I don't know if it will be interesting for players in term of pure gameplay, if you know what I mean. I don't want my players to feel they have to use a weapon at first just because it does a lot of damage then go to full melee or whatever. I want to suggest an interesting alternative to bows and crossbows and I think taht this point is difficult since we have to make them exist while there's already two options for ranged people, make them balanced etc... The blunderbuss always come back and I like the idea of a weapon who can deals some splash damage. Firing in a cone may be intersting except if you have some friends in front of you. (Or not, if you're some kind of a bad person ?) I think they should have short range since long range is not something that would be possible at a time. I'm no expert, but I think these weapons (Flintlock) shouldn't have so much range. Ammunations don't have to be expensive, for obvious reason (A little piece of metal must be cheap to craft) In term of damage, it looks like nobody is perfectly OK with that, but it's always something like 1d10/1d8 or 2d4 for pistol, most the time. Or if there's a longer loading time, you add more damage etc... And here is the real issue. Make them reload as "fast" as crossbows ? Make them more powerful, but with 2 or more round of reloading and let them to be a "One-shot-per-fight" kind of weapon ? And maybe really annoying for players to having to wait 2 rounds of doing nothing except reloading there weapon and looking other PCs doing things... ? Should we allow a feat like we have for crossbows that make double pistol possible ? I think we all approve that firearms don't have to be martial since it's less difficult to use a gun than a bow. (Except for the loading part, maybe ?) I don't really like the "Slow Loading" idea... Have to do an INT check every time you try to reload your weapon add more probability to do nothing in your turn just because your hands are shaking or something like that. It might be really frustrating. (Even more if you miss all your shot after that...) Once again, I know there no perfection in any way, and I probably would have to playtesting all that stuff before I would be satisfied with something but... Eh. I like to do good stuff and see my players enjoy the game so... And, once again, thank you all. [/QUOTE]
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