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Firing cannons
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<blockquote data-quote="Celebrim" data-source="post: 6216801" data-attributes="member: 4937"><p>This really depends on the rules set. My take:</p><p></p><p>In general, I think firearms are best modeled by giving them an accuracy and penetration statistic. The accuracy on a breech loading smoothbore cannon would generally be a negative number, they aren't designed to engage man-sized targets. The other number for a firearm is penetration. Penetration is the number deducted from the target's armor bonus to AC. For a cannon, the penetration is quite high - armor is relatively ineffective against them.</p><p></p><p>So for a typical say 6lb or 8lb non-rifled light cannon, I might have Accuracy: -3 and Penetration +10, with a range increment of 200 ft. and a maximum effective range of say 20 increments. Rate of fire would be 3 with a crew of 5, adding one to rate of fire for each missing crew member. I'd probably also assess an additional penalty to accuracy against a moving target with less than the ideal crew. Reload Damage would be on the order of 3d6+9, critical range 19-20/x3. For a 12lber or other medium weight cannon, Accuracy: -4, Penetration: +12, range increment 300 ft (maximum 20 increments), rate of fire 4 with crew of 6, Damage: 5d4+12, 19-20/x3.</p><p></p><p>Cannons can also be used as Area of Effect weapons by loading mini-balls or canister shot. I'd model this as a targeted burst attack in the case of mini-balls or a narrow cone attack out to 1 range increment in the case of canister. All in the area of effect are attacked, but penetration is halved, and accuracy reduced by -2 beyond say 30'. Damage from either attack is just 3d6.</p><p></p><p>The other question is whether your character is actually proficient in using a cannon. Cannons can be added as an exotic weapon proficiency, but I also assume proficiency with siege weapons if the character has at least 5 ranks in Knowledge (Engineering) or equivalent and cannons are common to the societies technology level. I presume a siege mage has at least some ranks in whatever skill involves knowledge of laying a siege and siege engines. Without a proficiency, assess the usual -4 penalty.</p><p></p><p>Note that at standard engagement ranges - say 800 yards - the typical target of a cannon shot isn't a character, but an entire unit of troops, building, or ship. Anything other than a immobile colossal object is a very difficult target at such a range.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6216801, member: 4937"] This really depends on the rules set. My take: In general, I think firearms are best modeled by giving them an accuracy and penetration statistic. The accuracy on a breech loading smoothbore cannon would generally be a negative number, they aren't designed to engage man-sized targets. The other number for a firearm is penetration. Penetration is the number deducted from the target's armor bonus to AC. For a cannon, the penetration is quite high - armor is relatively ineffective against them. So for a typical say 6lb or 8lb non-rifled light cannon, I might have Accuracy: -3 and Penetration +10, with a range increment of 200 ft. and a maximum effective range of say 20 increments. Rate of fire would be 3 with a crew of 5, adding one to rate of fire for each missing crew member. I'd probably also assess an additional penalty to accuracy against a moving target with less than the ideal crew. Reload Damage would be on the order of 3d6+9, critical range 19-20/x3. For a 12lber or other medium weight cannon, Accuracy: -4, Penetration: +12, range increment 300 ft (maximum 20 increments), rate of fire 4 with crew of 6, Damage: 5d4+12, 19-20/x3. Cannons can also be used as Area of Effect weapons by loading mini-balls or canister shot. I'd model this as a targeted burst attack in the case of mini-balls or a narrow cone attack out to 1 range increment in the case of canister. All in the area of effect are attacked, but penetration is halved, and accuracy reduced by -2 beyond say 30'. Damage from either attack is just 3d6. The other question is whether your character is actually proficient in using a cannon. Cannons can be added as an exotic weapon proficiency, but I also assume proficiency with siege weapons if the character has at least 5 ranks in Knowledge (Engineering) or equivalent and cannons are common to the societies technology level. I presume a siege mage has at least some ranks in whatever skill involves knowledge of laying a siege and siege engines. Without a proficiency, assess the usual -4 penalty. Note that at standard engagement ranges - say 800 yards - the typical target of a cannon shot isn't a character, but an entire unit of troops, building, or ship. Anything other than a immobile colossal object is a very difficult target at such a range. [/QUOTE]
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