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Firing into a Antil magic shell
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<blockquote data-quote="Pax" data-source="post: 927988" data-attributes="member: 6875"><p>Some of your bonusses are <strong>indeed</strong> working towards gettign <strong>through</strong> the target's armor.</p><p></p><p>Otherwise, why wouldn't armor work against TOUCH attacks?</p><p></p><p>Picture this: A monk/sorceror; his unarmed attack bonus totals to, oh ... let's say, a nice big +10.</p><p></p><p>He attacks a foe who has Dexterity 12 and Full Plate Armor +5, for AC 24 (touch AC 11).</p><p></p><p>Our erstwhile monk/sorceror tries to punch his enemy, and rolls a 10. 10+10=20, not enough to "hit" an AC of 24.</p><p></p><p>Next (beinghasted) he decides to try casting <i>chill touch</i>, iand again rolls a 10. 10+10=20, enough to touch his foe and deliver the spell.</p><p></p><p>Same bonus to hit, same target; a touch worked but a punch didn't. Why? That armor, that's why.</p><p></p><p>Now, our monk's twin brother shows up, wearing his <em>Necklace of Natural Weapons +5</em>. He, too tries to punch the plate-armored foe, and also rolls a 10. <strong>His</strong> attack bonus, however, is +15, including the necklace. 10+15=25 ... enough to do harm, despite the armor.</p><p></p><p><strong>Both</strong> of them rolled high enough on ALL attacks to <strong>touch</strong> the plate-armored foe; the first twin failed to get "through" the armor to the foe within, and couldn't score any damage.</p><p></p><p>The second twin, however, had a +5 magical bonus "to hit", and was able, with the SAME accuracy of blow (10 roll, +10 skill), do damage. IOW, he somehow got "through" the armor.</p><p></p><p>...</p><p></p><p>Therefor, his magical bonus "to hit" was a bonus "to penetrate the foe's armor". D&D is intentionally vague as to how and why enhancement bonusses on magic weapons make them more able to hit -- perhaps they're more accurate, <em>or perhaps they go through steel armor like a hot knife through warm butter.</em></p><p></p><p>Could be either; most likely it's a combination of the two.</p></blockquote><p></p>
[QUOTE="Pax, post: 927988, member: 6875"] Some of your bonusses are [b]indeed[/b] working towards gettign [b]through[/b] the target's armor. Otherwise, why wouldn't armor work against TOUCH attacks? Picture this: A monk/sorceror; his unarmed attack bonus totals to, oh ... let's say, a nice big +10. He attacks a foe who has Dexterity 12 and Full Plate Armor +5, for AC 24 (touch AC 11). Our erstwhile monk/sorceror tries to punch his enemy, and rolls a 10. 10+10=20, not enough to "hit" an AC of 24. Next (beinghasted) he decides to try casting <i>chill touch</i>, iand again rolls a 10. 10+10=20, enough to touch his foe and deliver the spell. Same bonus to hit, same target; a touch worked but a punch didn't. Why? That armor, that's why. Now, our monk's twin brother shows up, wearing his [i]Necklace of Natural Weapons +5[/i]. He, too tries to punch the plate-armored foe, and also rolls a 10. [b]His[/b] attack bonus, however, is +15, including the necklace. 10+15=25 ... enough to do harm, despite the armor. [b]Both[/b] of them rolled high enough on ALL attacks to [b]touch[/b] the plate-armored foe; the first twin failed to get "through" the armor to the foe within, and couldn't score any damage. The second twin, however, had a +5 magical bonus "to hit", and was able, with the SAME accuracy of blow (10 roll, +10 skill), do damage. IOW, he somehow got "through" the armor. ... Therefor, his magical bonus "to hit" was a bonus "to penetrate the foe's armor". D&D is intentionally vague as to how and why enhancement bonusses on magic weapons make them more able to hit -- perhaps they're more accurate, [i]or perhaps they go through steel armor like a hot knife through warm butter.[/i] Could be either; most likely it's a combination of the two. [/QUOTE]
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