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Firing into a Antil magic shell
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<blockquote data-quote="Camarath" data-source="post: 928449" data-attributes="member: 11987"><p>One Action, two parts, other actions have multiple parts such as Disarm, Grapple, and Trip. The Attack Action has 2 parts the roll to hit and then the roll to damage. There are also two diferent sets of circumstances inside and outside the Antimagic field. One part of the action occurs outside and the other inside.</p><p></p><p></p><p></p><p>The fundamentals of real world armor and physics are at odds with the way armor works in D&D, so you real world magical weapons might not work the same way against armor as D&D weapons do. Also I think you are greatly reading into the rules and creating nonexistent game mechanics to fit your rationalization of how magic works.</p><p></p><p></p><p></p><p>There are two rolls, thus two applications of the bonus since these are not simultaneous it is possible for the bonus to change between them.</p><p></p><p></p><p></p><p>Penetration of Armor is not a D20 game mechanic it is a nonmechanical construction your are attempting to impose on the rules.</p><p></p><p></p><p></p><p>Only the damage occurs at the target your attack occurs in your own square.</p><p></p><p></p><p></p><p>The bonus has two functions to hit and to damage these are not the same thing and do not apply to the same roll. The to hit portion acts normaly becuase it does not apply inside the field. True Strike would not be suppersed if you cast it on your self and then fire into an antimagic field you would still get your bonus to attack. The is no mechanical differance between an insight bonus to hit and an enhancement bonus to hit. The mechanic works exactly the same. There maybe different explanation as to why you get a bonus but the bonus functions in exactly the same the same way.</p><p></p><p></p><p></p><p>I am just trying to have my rules and play by them too.</p></blockquote><p></p>
[QUOTE="Camarath, post: 928449, member: 11987"] One Action, two parts, other actions have multiple parts such as Disarm, Grapple, and Trip. The Attack Action has 2 parts the roll to hit and then the roll to damage. There are also two diferent sets of circumstances inside and outside the Antimagic field. One part of the action occurs outside and the other inside. The fundamentals of real world armor and physics are at odds with the way armor works in D&D, so you real world magical weapons might not work the same way against armor as D&D weapons do. Also I think you are greatly reading into the rules and creating nonexistent game mechanics to fit your rationalization of how magic works. There are two rolls, thus two applications of the bonus since these are not simultaneous it is possible for the bonus to change between them. Penetration of Armor is not a D20 game mechanic it is a nonmechanical construction your are attempting to impose on the rules. Only the damage occurs at the target your attack occurs in your own square. The bonus has two functions to hit and to damage these are not the same thing and do not apply to the same roll. The to hit portion acts normaly becuase it does not apply inside the field. True Strike would not be suppersed if you cast it on your self and then fire into an antimagic field you would still get your bonus to attack. The is no mechanical differance between an insight bonus to hit and an enhancement bonus to hit. The mechanic works exactly the same. There maybe different explanation as to why you get a bonus but the bonus functions in exactly the same the same way. I am just trying to have my rules and play by them too. [/QUOTE]
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