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Firing into a Antil magic shell
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<blockquote data-quote="Elvinis75" data-source="post: 939565" data-attributes="member: 4379"><p>Hey gang look at it this way. Most weapons in the game are a one part system. Swords, spears …etc. Projectile weapon are different. They are a two part system. The launcher and the shell. To use an example I’ll pick tanks. </p><p></p><p>Tank A: Fires normal shells with standard powder and optics.</p><p>Tank B: Fires AP/Explosive shells with standard powder and optics.</p><p></p><p>When Tank A & B fire they both have the same chance to hit the target. However Tank B when it hits the target has a better chance to beat the armor and have the shell explode inside for more killing power if it gets through.</p><p></p><p>Think of the bow and arrows as working the same way. The bow affects the launch or shot if you will. The arrow affects the impact (penetration) and resulting damage. An archer with a magical +2 bow of shock pulls back the string and releases a +2 arrow. At the moment of release the magic helps him to get more draw and magically guides him to make a better shot. The shock effect is transferred to the projectile. The arrow streaks to the target. When it hits the target the magic on the arrow is released helping both pierce the armor/flesh and if successful releases a normal magical blast of energy doing an additional 2 damage. Then at the same time the pure magic energy is released a blast of electrical energy goes off for an additional 1d6 more damage.</p><p></p><p>With the antimagic field all the magical qualities of the arrow are removed. The normal master crafted qualities are not removed. So our archer fires and all of the stuff on the (launcher) bow end happen, given that it is outside the AMF, the arrow enters the field and loses the special penetration and energy release qualities before it hit the target. It then hits the target as a master crafted projectile (with extra piercing power).</p><p></p><p>I think the thing that it important to note here is that it is a two piece weapon and thus operates in said fashion.</p></blockquote><p></p>
[QUOTE="Elvinis75, post: 939565, member: 4379"] Hey gang look at it this way. Most weapons in the game are a one part system. Swords, spears …etc. Projectile weapon are different. They are a two part system. The launcher and the shell. To use an example I’ll pick tanks. Tank A: Fires normal shells with standard powder and optics. Tank B: Fires AP/Explosive shells with standard powder and optics. When Tank A & B fire they both have the same chance to hit the target. However Tank B when it hits the target has a better chance to beat the armor and have the shell explode inside for more killing power if it gets through. Think of the bow and arrows as working the same way. The bow affects the launch or shot if you will. The arrow affects the impact (penetration) and resulting damage. An archer with a magical +2 bow of shock pulls back the string and releases a +2 arrow. At the moment of release the magic helps him to get more draw and magically guides him to make a better shot. The shock effect is transferred to the projectile. The arrow streaks to the target. When it hits the target the magic on the arrow is released helping both pierce the armor/flesh and if successful releases a normal magical blast of energy doing an additional 2 damage. Then at the same time the pure magic energy is released a blast of electrical energy goes off for an additional 1d6 more damage. With the antimagic field all the magical qualities of the arrow are removed. The normal master crafted qualities are not removed. So our archer fires and all of the stuff on the (launcher) bow end happen, given that it is outside the AMF, the arrow enters the field and loses the special penetration and energy release qualities before it hit the target. It then hits the target as a master crafted projectile (with extra piercing power). I think the thing that it important to note here is that it is a two piece weapon and thus operates in said fashion. [/QUOTE]
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Firing into a Antil magic shell
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