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Firing into a Antil magic shell
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<blockquote data-quote="Elvinis75" data-source="post: 939776" data-attributes="member: 4379"><p><strong>The cleric has AC 23, but the cover increases this to 25. The giant has AC 15.</strong></p><p><strong></strong></p><p><strong>If your weapon enhancement ignores antimagic, then this is no problem. The poisoned arrow hits AC 25 and hits your target. The second arrow hits AC 24 and hits the giant. </strong></p><p></p><p>Which weapon? Tecnically there are two weapons at work. The bow and the arrow. The magic on the arrow helps to beat cover outside the AMF. I guess this makes me readdress the fact that arrow magic "to hit" is only penetration. It has to be flight aid also on the way to the target.</p><p></p><p><strong>You could rule that the enhancement bonus helps overcome cover that's outside the field. This is actually a pretty good ruling for you, but it's absurdly good for the giant---he can stand right in the arrow lane and never get hit. It would strongly suggest that magic remains with the arrow all the way to the target, at the very least---since you care an awful lot about whether the cleric cast /antimagic field/ or a Widened /antimagic field/ with a 15' radius. Rebecca </strong></p></blockquote><p></p><p>I think that this isn't a bad ruling. I would think that I would rule that it could still hit the giant. Take the roll and detremine if it would have hit the cleric normally w/o AMF. If it misses by 1 or 2 it hits the giant. Then when applying the actual hit miss to the cleric recalculate for the AMF. It is strange but it still makes it.</p><p>The archer fires the +3 arrow and hits AC 23 or 24 not subtracting for the AMF. It hits the Giant. Rolls 25 it streaks through and hits the field losing guidance and penetration power hits the armor of the cleric and fails to punch through to deal damage. I know that it sounds funny but then again that is magic for ya! </p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>[/QUOTE]</p>
[QUOTE="Elvinis75, post: 939776, member: 4379"] [b]The cleric has AC 23, but the cover increases this to 25. The giant has AC 15. If your weapon enhancement ignores antimagic, then this is no problem. The poisoned arrow hits AC 25 and hits your target. The second arrow hits AC 24 and hits the giant. [/b] Which weapon? Tecnically there are two weapons at work. The bow and the arrow. The magic on the arrow helps to beat cover outside the AMF. I guess this makes me readdress the fact that arrow magic "to hit" is only penetration. It has to be flight aid also on the way to the target. [b]You could rule that the enhancement bonus helps overcome cover that's outside the field. This is actually a pretty good ruling for you, but it's absurdly good for the giant---he can stand right in the arrow lane and never get hit. It would strongly suggest that magic remains with the arrow all the way to the target, at the very least---since you care an awful lot about whether the cleric cast /antimagic field/ or a Widened /antimagic field/ with a 15' radius. Rebecca [/B][/QUOTE] I think that this isn't a bad ruling. I would think that I would rule that it could still hit the giant. Take the roll and detremine if it would have hit the cleric normally w/o AMF. If it misses by 1 or 2 it hits the giant. Then when applying the actual hit miss to the cleric recalculate for the AMF. It is strange but it still makes it. The archer fires the +3 arrow and hits AC 23 or 24 not subtracting for the AMF. It hits the Giant. Rolls 25 it streaks through and hits the field losing guidance and penetration power hits the armor of the cleric and fails to punch through to deal damage. I know that it sounds funny but then again that is magic for ya! ;) [/QUOTE]
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