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Firing into a Grapple?
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2488035" data-attributes="member: 23094"><p>Woo! What do I win? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Another system I've seen used is:</p><p></p><ol> <li data-xf-list-type="ol">The smallest creature size in the grapple is scored as 1.</li> <li data-xf-list-type="ol">For each size category larger than the smallest size, multiply the score by 2.</li> <li data-xf-list-type="ol">Your chance to hit a creature is equal to its score / the total of all scores.</li> </ol><p></p><p>Examples:</p><p></p><p>1. Three humans are grappling, and you wish to target one of them. The smallest size is Medium, so Medium creatures are worth 1 point. There are three Medium creatures in the grapple, so your chance to hit your target is 33%.</p><p></p><p>2. Three humans are grappling with an ogre, and you wish to target the ogre. The smallest size is Medium, so Medium creatures are worth 1 point. The Large creature (ogre) is worth two points. There are 5 total points worth of creatures in the grapple, so your chance to hit the ogre is 40%, and the chance to hit any given human is 20%.</p><p></p><p>3. Three humans, a halfling, and an ogre are grappling with a Gargantuan dragon, and you wish to target the halfling. The smallest size is Small, so the halfling is worth 1 point. The three humans (M) are worth 2 points apiece. The ogre (L) is worth 4 points. The dragon (G) is worth 16 points. Therefore, there are 27 total points worth of creatures. Your chance to hit your target (the halfling) is 4%.</p><p></p><p>A variation on this also doubles the score of the creature you're targeting. This would result in the following changes to the above chance to be "on target":</p><p></p><p>1. 33% => 50%</p><p>2. 40% => 57%</p><p>3. 4% => 7%</p><p></p><p>This method may be more realistic and so might appeal to some players, but it also involves a bit more math. It's relatively easy math to do in a spreadsheet, however.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2488035, member: 23094"] Woo! What do I win? :D Another system I've seen used is: [list=1] [*]The smallest creature size in the grapple is scored as 1. [*]For each size category larger than the smallest size, multiply the score by 2. [*]Your chance to hit a creature is equal to its score / the total of all scores.[/list] Examples: 1. Three humans are grappling, and you wish to target one of them. The smallest size is Medium, so Medium creatures are worth 1 point. There are three Medium creatures in the grapple, so your chance to hit your target is 33%. 2. Three humans are grappling with an ogre, and you wish to target the ogre. The smallest size is Medium, so Medium creatures are worth 1 point. The Large creature (ogre) is worth two points. There are 5 total points worth of creatures in the grapple, so your chance to hit the ogre is 40%, and the chance to hit any given human is 20%. 3. Three humans, a halfling, and an ogre are grappling with a Gargantuan dragon, and you wish to target the halfling. The smallest size is Small, so the halfling is worth 1 point. The three humans (M) are worth 2 points apiece. The ogre (L) is worth 4 points. The dragon (G) is worth 16 points. Therefore, there are 27 total points worth of creatures. Your chance to hit your target (the halfling) is 4%. A variation on this also doubles the score of the creature you're targeting. This would result in the following changes to the above chance to be "on target": 1. 33% => 50% 2. 40% => 57% 3. 4% => 7% This method may be more realistic and so might appeal to some players, but it also involves a bit more math. It's relatively easy math to do in a spreadsheet, however. [/QUOTE]
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Firing into a Grapple?
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