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Firing into a group
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<blockquote data-quote="Jens" data-source="post: 592071" data-attributes="member: 605"><p>This sounds fairly good. Remember to penalize the 'group AC' for not being very mobile; I think the penalty for Dex 0 (stationary) is -5. Also, there should probably be some sort of miss chance depending on how tightly packed the group is; tight formation or spread out.</p><p></p><p>Thinking out loud: Firing into a group should be advantageous, at least when your skill is low. I think the hit-chance should only depend on luck and on how much armor/cover ("Shields up!") the targets have.</p><p></p><p>I am not sure whether penalties for range should be enforced when determining whether a target has been hit; there's no real loss of precision, but there is a loss of penetrating power. I think it *should* be enforced to keep hitting from being too easy. But wait... now it is no easier to hit someone in a group than it would be to hit a specific individual in the group... So how about considering the target to be more or less stationary as well? It is not like he can dodge tha arrow anyway (now I'm thinking of the situation where lots of archers volley at a group of opponents - the individual arrows can't be dodged, the best defense is simply to hide behind shield/armor). So how about denying the targets their Dex bonuses to AC? Or, simply consider them to be flat-footed with respect to the arrows (obviously, you can't get any kind of precision bonus to damage when firing into a crowd).</p><p></p><p>That way, (I think) all skill is ignored when determining the outcome of firing into a group, so it only depends on size and armor/cover.</p></blockquote><p></p>
[QUOTE="Jens, post: 592071, member: 605"] This sounds fairly good. Remember to penalize the 'group AC' for not being very mobile; I think the penalty for Dex 0 (stationary) is -5. Also, there should probably be some sort of miss chance depending on how tightly packed the group is; tight formation or spread out. Thinking out loud: Firing into a group should be advantageous, at least when your skill is low. I think the hit-chance should only depend on luck and on how much armor/cover ("Shields up!") the targets have. I am not sure whether penalties for range should be enforced when determining whether a target has been hit; there's no real loss of precision, but there is a loss of penetrating power. I think it *should* be enforced to keep hitting from being too easy. But wait... now it is no easier to hit someone in a group than it would be to hit a specific individual in the group... So how about considering the target to be more or less stationary as well? It is not like he can dodge tha arrow anyway (now I'm thinking of the situation where lots of archers volley at a group of opponents - the individual arrows can't be dodged, the best defense is simply to hide behind shield/armor). So how about denying the targets their Dex bonuses to AC? Or, simply consider them to be flat-footed with respect to the arrows (obviously, you can't get any kind of precision bonus to damage when firing into a crowd). That way, (I think) all skill is ignored when determining the outcome of firing into a group, so it only depends on size and armor/cover. [/QUOTE]
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