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Firing Into A Melee
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<blockquote data-quote="Juriel" data-source="post: 6352155" data-attributes="member: 68368"><p>But... it doesn't eschew anything? The only difference between it and 3e/4e combat is lack of flanking rules. 5e is still full of minutia, and the whole 'other people give you cover' + 'you need to be on the opposite side of cover to benefit from it' means this is exactly the kind of precise rule you have to track somehow (or ask your GM every 5ft if you can now shoot someone without penalty).</p><p></p><p>While I like making ranged attacks against melee people harder (because melee warriors are already the poor kids of the block), we just couldn't be bothered with this whole shebang, and just got rid of cover rules entirely. You have dis/advantage, or nothing, done.</p></blockquote><p></p>
[QUOTE="Juriel, post: 6352155, member: 68368"] But... it doesn't eschew anything? The only difference between it and 3e/4e combat is lack of flanking rules. 5e is still full of minutia, and the whole 'other people give you cover' + 'you need to be on the opposite side of cover to benefit from it' means this is exactly the kind of precise rule you have to track somehow (or ask your GM every 5ft if you can now shoot someone without penalty). While I like making ranged attacks against melee people harder (because melee warriors are already the poor kids of the block), we just couldn't be bothered with this whole shebang, and just got rid of cover rules entirely. You have dis/advantage, or nothing, done. [/QUOTE]
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