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Firing Into A Melee
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<blockquote data-quote="Ilbranteloth" data-source="post: 6366549" data-attributes="member: 6778044"><p>I'm a fan of some sort of penalty for firing into melee. How many times has a movie had a moment where an innocent is used as a shield, or a sniper is trying to take out a specific individual while friendlies are in the way?</p><p></p><p>On the other hand, these are the heros and perform amazing feats of combat.</p><p></p><p>So for my campaign, I'm sticking with 1/2 cover for all combatants. I'm also imposing disadvantage on the attack roll, and if they miss, the higher roll is used as the attack roll against a random combatant. Mostly to save an extra die roll later.</p><p></p><p>The Sharpshooter feat eliminates the cover penalty.</p><p></p><p>Even when using miniatures (we use a mix), I've never liked the strict miniature approach to 'move into a position where nobody is in the way.' Combatants are always in motion, circling, dodging, parrying and attacking. The miniatures on the board give the illusion that while you're moving that everybody else is absolutely stationary. I disagree with that, and use the figures as a more general (yet more specific than TotM). </p><p></p><p>The disadvantage that's imposed won't matter much once the characters are higher level, and the characters attempting to fire into melee are the ones that are <em>really</em> good archers anyway. Which is the way I think it should be. It also helps build tension and increase the drama of combat.</p><p></p><p>Randy</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6366549, member: 6778044"] I'm a fan of some sort of penalty for firing into melee. How many times has a movie had a moment where an innocent is used as a shield, or a sniper is trying to take out a specific individual while friendlies are in the way? On the other hand, these are the heros and perform amazing feats of combat. So for my campaign, I'm sticking with 1/2 cover for all combatants. I'm also imposing disadvantage on the attack roll, and if they miss, the higher roll is used as the attack roll against a random combatant. Mostly to save an extra die roll later. The Sharpshooter feat eliminates the cover penalty. Even when using miniatures (we use a mix), I've never liked the strict miniature approach to 'move into a position where nobody is in the way.' Combatants are always in motion, circling, dodging, parrying and attacking. The miniatures on the board give the illusion that while you're moving that everybody else is absolutely stationary. I disagree with that, and use the figures as a more general (yet more specific than TotM). The disadvantage that's imposed won't matter much once the characters are higher level, and the characters attempting to fire into melee are the ones that are [I]really[/I] good archers anyway. Which is the way I think it should be. It also helps build tension and increase the drama of combat. Randy [/QUOTE]
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