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Firkraag's Dungeon
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<blockquote data-quote="Rapida" data-source="post: 2914472" data-attributes="member: 30079"><p><strong>Day 5</strong></p><p><span style="color: DarkRed">Firkraag the Destroyer</span> </p><p>Firkraag awakes this day in a grand mood, that is until he learns that no more fools have tried to attack. He shrugs it off knowing that soon the town would organize an attack due to his present. With that comforting thought he leaves to hire more minions. Firstly he hires a shadow who guards the altar in the temple. Then he goes to find a wild displacer beast, and after many hours he finds one and convinces it to join him. It leaves for the dungeon while Firkraag goes to a nearby town (not the same one he sent the present to). He buys gold and jewels for his altar worth 1,000 gold. He also buys more lavish furnishings for his room and the rooms of his lieutenents (not sure how much this is but I'm willing to spend 2,000 total). Then he goes back to the dungeon and joins the digging for a bit. </p><p>OOC: </p><p>Firkraag: </p><p>Hours 1-3 Hires a shadow </p><p>Hours 4-7 Hires a displacer beast </p><p>Hours 8-9 Shopping </p><p>Hour 10 Digging </p><p>Minions </p><p>20 of the Kobolds dig </p><p>20 of the Kobolds have the day off </p><p>Dracotaur 1 is still hiring the 2 other dracotaurs </p><p>Dracotaur 2 is getting acquainted with home </p><p>The Changeling Spy is hiring a mimic to act like a door for my dungeon. </p><p>The Gnolls are patrolling the dungeon </p><p>The 2 fire elementals are guarding the outer treasure room (Room 23) </p><p>The shadow is guarding the altar </p><p>The displacer beast will patrol the dungeon until the spy gets back, once he is back the displacer beast will join him in patrolling. </p><p>The Mimic is acting like a door </p><p>Reputation 36 </p><p>Costs for today 3056(?) </p><p>Dungeon Maps </p><p>Level 1 </p><p>Level 2 So far the only rooms I have dug on this level are rooms 1,2,3 and the halls to these rooms. I also have a little of the hall heading north (6 squares worth). </p><p><a href="http://i54.photobucket.com/albums/g113/Rapida/DungeonofFirkraag.jpg" target="_blank">Dungeon Level 1</a></p><p><a href="http://i54.photobucket.com/albums/g113/Rapida/FirkraagsDungeonLVL2.jpg" target="_blank">Dungeon Level 2</a></p><p><a href="http://red-rapida.livejournal.com/496.html" target="_blank">Room Descriptions (sad I know)</a></p><p><strong>Day 5's Results</strong></p><p>Firkraag: 38 squares cleared. The fist of justice, a group of adventurers known for their brawn and endurance has singled out your dungeon for distruction. The four adventurers lack any sort of magical support as they enter into your dungeon. The pack of gnolls, flush from their previous victory rushes them as soon as they enter and is quickly cut down under a pair of greatswords, and some quick dagger work. Exploring carefully the warriors come across several empty rooms before entering the kobold warrens. There twenty off duty kobolds swarm the pc's with their sharp pointy sticks. Without any area of effect spells, the group is forced to cut down the kobolds individually. It takes time and when it is done, one of the rogues is dead and all the remaining members are bleeding heavily. They decide to retreat and take shelter in the nearby village but are intercepted by the displacer beast, who was drawn to the noise of the kobold skirmish. The two fighters give their lives trying to hold back the beast, while the final rogue flees to alert the townsfolk of what he has seen. 3 level 3's killed, 1 escaped. +300xp,+15reputation, 100 gold, potion of endure elements, potion of invisibily, Flaming greatsword +1. </p><p>Firkraag 21123 gold, 10 hours, reputation 51 upkeep 77 </p><p><strong>Dungeon News</strong></p><p>Firkraag: Having seen the decimation of half their population, the kobolds want their lair moved deeper into the dungeon or some other measure to keep them safe. </p><p><strong>Day 6</strong></p><p><span style="color: DarkRed">Firkraag</span></p><p>Firkraag growls in annoyance when he sees the gnolls and kobolds slaughtered. Then when the kobolds start yapping at him that they want a safer home he almost throttles one but controls his rage and just back hands him instead. He lets the kobolds move to the 2nd level's main room and gets all the bodies moved out of the dungeon. Then he goes and hires a gray ooze that eats metal. He strategically places it in the first room and warns all of his minions of it. He then and buys a fearsome abberation called a runehound that can spit acid. It should be right at home with the dracotuars since they can spit fire. Firkraag then goes and buys all of his minions better equipment. He also buys a strange mushroom that shrieks whenever it is put in the light. He positions this in one of the rooms leading to the treasure room. He then goes back to his dungeon anticipating another attack the next day. </p><p>Firkraag OOC </p><p>Hours 1-4 Getting a gray ooze to hide in room 1 </p><p>Hours 5-7 Hiring a runehound to patrol </p><p>Hours 8-9 Shopping </p><p>Hours 10 Finding a Shrieker </p><p>Minions the gargoyles are from day 4, i forgot to list them on day 5. This is day 6 for me btw. </p><p> </p><p>Kobolds(20) They now are living in room 2 of the 2nd dungeon level. I also bought them 20 small spears and 20 small chain shirts. </p><p>mimic Still acting like a door in room 2. </p><p>Dracotaur(4) Patrolling the Dungeon. I bought them 4 large spears and 4 large chain shirts. </p><p>Changeling Spy patrolling with displacer beast. He is now equipped with a masterwork medium chain shirt and masterwork rapier. </p><p>Gray Ooze acting like a puddle in room 1. </p><p>Gargoyles(2) Guarding the entrance. I bought them 2 large crossbows and 80 bolts. (They are proficient since they are monstrous humanoids, they have commands to use these until they have wounded one badly then swoop down on that one. Preferably the mage is the first to be attacked.) </p><p>Runehound patrolling the dungeon </p><p>Fire Elemental(2) Guarding the outer treasure room (room 23 level 1) </p><p>Shadow guarding the temple (room 9 level 1) </p><p>Shrieker is stationed in room 24 </p><p>Displacer Beast patrolling </p><p>Shopping </p><p>4 Large Chain Shirts for Dracotaurs </p><p>4 Large Masterwork Spears for Dracotaurs </p><p>20 Small Chain Shirts for Kobolds </p><p>20 Small Spears for Kobolds </p><p>Masterwork Medium Chain Shirt for the Changeling Spy </p><p>Masterwork Rapier for the Changeling Spy </p><p>Costs 4789 plus 42 hiring costs plus 106 upkeep? </p><p> </p><p>Dungeon </p><p>I now have all the rooms on level 1, and I have rooms 1,2,3, and 5 dug on level 2. </p><p>Firkraag's Dungeon </p><p>Firkraag's Dungeon Level 2 </p><p>Use the links from day 5</p></blockquote><p></p>
[QUOTE="Rapida, post: 2914472, member: 30079"] [B]Day 5[/B] [COLOR=DarkRed]Firkraag the Destroyer[/COLOR] Firkraag awakes this day in a grand mood, that is until he learns that no more fools have tried to attack. He shrugs it off knowing that soon the town would organize an attack due to his present. With that comforting thought he leaves to hire more minions. Firstly he hires a shadow who guards the altar in the temple. Then he goes to find a wild displacer beast, and after many hours he finds one and convinces it to join him. It leaves for the dungeon while Firkraag goes to a nearby town (not the same one he sent the present to). He buys gold and jewels for his altar worth 1,000 gold. He also buys more lavish furnishings for his room and the rooms of his lieutenents (not sure how much this is but I'm willing to spend 2,000 total). Then he goes back to the dungeon and joins the digging for a bit. OOC: Firkraag: Hours 1-3 Hires a shadow Hours 4-7 Hires a displacer beast Hours 8-9 Shopping Hour 10 Digging Minions 20 of the Kobolds dig 20 of the Kobolds have the day off Dracotaur 1 is still hiring the 2 other dracotaurs Dracotaur 2 is getting acquainted with home The Changeling Spy is hiring a mimic to act like a door for my dungeon. The Gnolls are patrolling the dungeon The 2 fire elementals are guarding the outer treasure room (Room 23) The shadow is guarding the altar The displacer beast will patrol the dungeon until the spy gets back, once he is back the displacer beast will join him in patrolling. The Mimic is acting like a door Reputation 36 Costs for today 3056(?) Dungeon Maps Level 1 Level 2 So far the only rooms I have dug on this level are rooms 1,2,3 and the halls to these rooms. I also have a little of the hall heading north (6 squares worth). [url=http://i54.photobucket.com/albums/g113/Rapida/DungeonofFirkraag.jpg]Dungeon Level 1[/url] [url=http://i54.photobucket.com/albums/g113/Rapida/FirkraagsDungeonLVL2.jpg]Dungeon Level 2[/url] [url=http://red-rapida.livejournal.com/496.html]Room Descriptions (sad I know)[/url] [b]Day 5's Results[/b] Firkraag: 38 squares cleared. The fist of justice, a group of adventurers known for their brawn and endurance has singled out your dungeon for distruction. The four adventurers lack any sort of magical support as they enter into your dungeon. The pack of gnolls, flush from their previous victory rushes them as soon as they enter and is quickly cut down under a pair of greatswords, and some quick dagger work. Exploring carefully the warriors come across several empty rooms before entering the kobold warrens. There twenty off duty kobolds swarm the pc's with their sharp pointy sticks. Without any area of effect spells, the group is forced to cut down the kobolds individually. It takes time and when it is done, one of the rogues is dead and all the remaining members are bleeding heavily. They decide to retreat and take shelter in the nearby village but are intercepted by the displacer beast, who was drawn to the noise of the kobold skirmish. The two fighters give their lives trying to hold back the beast, while the final rogue flees to alert the townsfolk of what he has seen. 3 level 3's killed, 1 escaped. +300xp,+15reputation, 100 gold, potion of endure elements, potion of invisibily, Flaming greatsword +1. Firkraag 21123 gold, 10 hours, reputation 51 upkeep 77 [b]Dungeon News[/b] Firkraag: Having seen the decimation of half their population, the kobolds want their lair moved deeper into the dungeon or some other measure to keep them safe. [b]Day 6[/b] [COLOR=DarkRed]Firkraag[/COLOR] Firkraag growls in annoyance when he sees the gnolls and kobolds slaughtered. Then when the kobolds start yapping at him that they want a safer home he almost throttles one but controls his rage and just back hands him instead. He lets the kobolds move to the 2nd level's main room and gets all the bodies moved out of the dungeon. Then he goes and hires a gray ooze that eats metal. He strategically places it in the first room and warns all of his minions of it. He then and buys a fearsome abberation called a runehound that can spit acid. It should be right at home with the dracotuars since they can spit fire. Firkraag then goes and buys all of his minions better equipment. He also buys a strange mushroom that shrieks whenever it is put in the light. He positions this in one of the rooms leading to the treasure room. He then goes back to his dungeon anticipating another attack the next day. Firkraag OOC Hours 1-4 Getting a gray ooze to hide in room 1 Hours 5-7 Hiring a runehound to patrol Hours 8-9 Shopping Hours 10 Finding a Shrieker Minions the gargoyles are from day 4, i forgot to list them on day 5. This is day 6 for me btw. Kobolds(20) They now are living in room 2 of the 2nd dungeon level. I also bought them 20 small spears and 20 small chain shirts. mimic Still acting like a door in room 2. Dracotaur(4) Patrolling the Dungeon. I bought them 4 large spears and 4 large chain shirts. Changeling Spy patrolling with displacer beast. He is now equipped with a masterwork medium chain shirt and masterwork rapier. Gray Ooze acting like a puddle in room 1. Gargoyles(2) Guarding the entrance. I bought them 2 large crossbows and 80 bolts. (They are proficient since they are monstrous humanoids, they have commands to use these until they have wounded one badly then swoop down on that one. Preferably the mage is the first to be attacked.) Runehound patrolling the dungeon Fire Elemental(2) Guarding the outer treasure room (room 23 level 1) Shadow guarding the temple (room 9 level 1) Shrieker is stationed in room 24 Displacer Beast patrolling Shopping 4 Large Chain Shirts for Dracotaurs 4 Large Masterwork Spears for Dracotaurs 20 Small Chain Shirts for Kobolds 20 Small Spears for Kobolds Masterwork Medium Chain Shirt for the Changeling Spy Masterwork Rapier for the Changeling Spy Costs 4789 plus 42 hiring costs plus 106 upkeep? Dungeon I now have all the rooms on level 1, and I have rooms 1,2,3, and 5 dug on level 2. Firkraag's Dungeon Firkraag's Dungeon Level 2 Use the links from day 5 [/QUOTE]
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