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Firkraag's Dungeon
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<blockquote data-quote="Rapida" data-source="post: 2920168" data-attributes="member: 30079"><p>Day 6's Results</p><p>Firkraag Why wont the adventurers leave you alone? Not that you mind the constant in-flux of gold, but a villian needs time to rest too. The cross bow wielding gargoyles met with mixed results. Firing a single time each round they were much slower in their damage and actually probably delt less damage than they would have on the ground, however the party, forced to rely on magical damage to injure them, used up a great number of their spells, both arcane and divine to bring them down. The grey ooze met with similar results, burning through a pair of primary weapons before secuming without dealing damage. Resources were exausted the adventurers were prime bait for the squad of Dracotaurs that advanced on them. Some vicious backstabs and acid arrows in triplicates managed to bring down two of the creatures, but the party was slaughtered to the man. </p><p>Firkraag the Destroyer </p><p>Firkraag awakes with a growl expecting more of his minions to have died while he was resting. He wasn't surprised to find that the ooze was dead, but the gargoyles came as a shock to him. Then he hears about the Dracotaurs and he justs shakes his head. He leaves early in the morning to find a pair of mated hydras and he lures them to his dungeon and puts them into the old kobold room. He doesn't expect much of them, just enough to hopefully kill any guests that may enter. Then he sets up a camoflauged pit trap to drop the unwary into a hole. The changeling spy meanwhile is recruiting dracotaurs to make up for the ones Firkraag lost. </p><p>Firkaag OOC: </p><p>Hours 1-8 Hiring 2 5 headed hydras </p><p>Hours 9 and 10. Setting up a cr 2 camo pit trap </p><p>Minions </p><p> Hydras(2) Hanging out in the old kobold rooms, i opened a large arch in the wall so they have a clear view of that hall. </p><p>Kobolds(20) DiggingThey now are living in room 2 of the 2nd dungeon level. Don't forget they get better ac due to the chain shirts </p><p>mimic Still acting like a door in room 2. </p><p>Dracotaur(2) Patrolling the Dungeon. Don't forget their improved AC from chain shirts </p><p>Changeling Spy hiring 5 dracotaurs </p><p>Runehound patrolling the dungeon </p><p>Fire Elemental(2) Guarding the outer treasure room (room 23 level 1) </p><p>Shadow guarding the temple (room 9 level 1) </p><p>Shrieker is stationed in room 24 </p><p>Displacer Beast patrolling </p><p> </p><p>Dungeon </p><p>On level 2 done with rooms 5 and 6, well all but 4 squares in 6. </p><p></p><p>Final Day's Results</p><p>Firkraag Firkraag awakes to a loud shout, for a </p><p>moment you fear another foolish kobold has set off the shrieker, but then you realize the sound his to low pitched for that, Running out of your room you hear the brawl going on in the room where you'd placed the two hydras. Coming nearby you peak around the corner to see over a score of humans, elves, dwarves and gnomes engaged in battle with your two hydras. One of the hydra snatches up a fighter crushing him in its jaws, while others snap down, breaking bones and leaving horrible wounds. The fighter work to keep the beasts at distance from the rogues and spellcasters that pound the beasts with barrages of bolts and missles. One of them falls immediately, The other roars in rage at the death of its mate, tearing appart another two fighters before secumbing under a brutal wave of firepower. Hearing the sounds his patrols coming to aid, Firkraag leaps forward blasting the tightly clustered rogues and wizards with a cone of fire, consuming six of them. 4 of them fail to get out of the way, two wizard dying and another wizard and rogue badly burned. Turning tail then Firkraag ducks away behind the 3 dracotaur, Runehound and displacer beast that charge into the melee. Firkraag flees back into his dungeon, not wanting to be nearby when the carnage ends. Waiting in his lair he hears screams, both human and inhuman, eventually there is a sharp bang on the door and 10 surviving adventurers step inside. Screaming a cry to their stupid patron gods, the heavyly armored ones charge at Firkraag who brandishs his sythe and leaps to meet them. Their weapons slam harmlessly off of his heavy hide as he slides between them. I quartet of magic missles slam into him and a lucky shot from a crossbow lodges itself in his thigh as he brings down his sythe splitting one mage from head to crotch. The surviving mage stumbles back, summoning protection while the half-dragon is again assaulted, another lucky bolt rips across his brow dropping blood into his eyes. Stepping forward Firkraag drops the other mage and sinks his teeth in the neck of one of the priests. Already bloody the man crumples, blood gushing from his jugular. The other priest screams in fury, judging from the resemblance, probably a brother. The man slams his mace down on Firkraag's face. Things start to fade from view as Firkraag grasps the man lifting him over his head and bringing him down on his knee shattering his back. Pain rips into his back and then everything goes black. (for pride value, you and your dungeon killed 10 level 4's 6 level 3's and 3 level 1's this round. that totals close to another 2000 xp. In terms of rolls, you did fairly well though you could have done better on the firebreath damage. only 15 there.)You were attacked by 24 total people.</p></blockquote><p></p>
[QUOTE="Rapida, post: 2920168, member: 30079"] Day 6's Results Firkraag Why wont the adventurers leave you alone? Not that you mind the constant in-flux of gold, but a villian needs time to rest too. The cross bow wielding gargoyles met with mixed results. Firing a single time each round they were much slower in their damage and actually probably delt less damage than they would have on the ground, however the party, forced to rely on magical damage to injure them, used up a great number of their spells, both arcane and divine to bring them down. The grey ooze met with similar results, burning through a pair of primary weapons before secuming without dealing damage. Resources were exausted the adventurers were prime bait for the squad of Dracotaurs that advanced on them. Some vicious backstabs and acid arrows in triplicates managed to bring down two of the creatures, but the party was slaughtered to the man. Firkraag the Destroyer Firkraag awakes with a growl expecting more of his minions to have died while he was resting. He wasn't surprised to find that the ooze was dead, but the gargoyles came as a shock to him. Then he hears about the Dracotaurs and he justs shakes his head. He leaves early in the morning to find a pair of mated hydras and he lures them to his dungeon and puts them into the old kobold room. He doesn't expect much of them, just enough to hopefully kill any guests that may enter. Then he sets up a camoflauged pit trap to drop the unwary into a hole. The changeling spy meanwhile is recruiting dracotaurs to make up for the ones Firkraag lost. Firkaag OOC: Hours 1-8 Hiring 2 5 headed hydras Hours 9 and 10. Setting up a cr 2 camo pit trap Minions Hydras(2) Hanging out in the old kobold rooms, i opened a large arch in the wall so they have a clear view of that hall. Kobolds(20) DiggingThey now are living in room 2 of the 2nd dungeon level. Don't forget they get better ac due to the chain shirts mimic Still acting like a door in room 2. Dracotaur(2) Patrolling the Dungeon. Don't forget their improved AC from chain shirts Changeling Spy hiring 5 dracotaurs Runehound patrolling the dungeon Fire Elemental(2) Guarding the outer treasure room (room 23 level 1) Shadow guarding the temple (room 9 level 1) Shrieker is stationed in room 24 Displacer Beast patrolling Dungeon On level 2 done with rooms 5 and 6, well all but 4 squares in 6. Final Day's Results Firkraag Firkraag awakes to a loud shout, for a moment you fear another foolish kobold has set off the shrieker, but then you realize the sound his to low pitched for that, Running out of your room you hear the brawl going on in the room where you'd placed the two hydras. Coming nearby you peak around the corner to see over a score of humans, elves, dwarves and gnomes engaged in battle with your two hydras. One of the hydra snatches up a fighter crushing him in its jaws, while others snap down, breaking bones and leaving horrible wounds. The fighter work to keep the beasts at distance from the rogues and spellcasters that pound the beasts with barrages of bolts and missles. One of them falls immediately, The other roars in rage at the death of its mate, tearing appart another two fighters before secumbing under a brutal wave of firepower. Hearing the sounds his patrols coming to aid, Firkraag leaps forward blasting the tightly clustered rogues and wizards with a cone of fire, consuming six of them. 4 of them fail to get out of the way, two wizard dying and another wizard and rogue badly burned. Turning tail then Firkraag ducks away behind the 3 dracotaur, Runehound and displacer beast that charge into the melee. Firkraag flees back into his dungeon, not wanting to be nearby when the carnage ends. Waiting in his lair he hears screams, both human and inhuman, eventually there is a sharp bang on the door and 10 surviving adventurers step inside. Screaming a cry to their stupid patron gods, the heavyly armored ones charge at Firkraag who brandishs his sythe and leaps to meet them. Their weapons slam harmlessly off of his heavy hide as he slides between them. I quartet of magic missles slam into him and a lucky shot from a crossbow lodges itself in his thigh as he brings down his sythe splitting one mage from head to crotch. The surviving mage stumbles back, summoning protection while the half-dragon is again assaulted, another lucky bolt rips across his brow dropping blood into his eyes. Stepping forward Firkraag drops the other mage and sinks his teeth in the neck of one of the priests. Already bloody the man crumples, blood gushing from his jugular. The other priest screams in fury, judging from the resemblance, probably a brother. The man slams his mace down on Firkraag's face. Things start to fade from view as Firkraag grasps the man lifting him over his head and bringing him down on his knee shattering his back. Pain rips into his back and then everything goes black. (for pride value, you and your dungeon killed 10 level 4's 6 level 3's and 3 level 1's this round. that totals close to another 2000 xp. In terms of rolls, you did fairly well though you could have done better on the firebreath damage. only 15 there.)You were attacked by 24 total people. [/QUOTE]
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