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First 4E Game: I enjoyed myself
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4382111" data-attributes="member: 710"><p>Glad you liked it despite your initial reservations.</p><p></p><p>So far, it seems as if the complexity stays "manageable" at all levels. I am running a straight-up 1st level D&D 4 game, and it was easy to manage. Another one in my group converted his Savage Tide campaign to 4E, and he found it very easy to manage, just as I did. </p><p></p><p>Oh, and definitely, 1st level is interesting again - as player and as a DM. As a DM I often faced the problem of wanting to make combat interesting with interesting NPC abilities, but that's hard to do at low levels. That trouble seems gone.</p><p></p><p>Combat Lenghts seems to go shorter, but it seems to remain noticeable when you fight solos (at least if in a mostly "featureless" terrain - it is harder to bring many standard features of terrain to bear). </p><p></p><p>On your fear: Well, to be honest, that's a fear I have in my mind too, because people keep telling me the game is not good, it has serious flaws, and can't sustain long-term campaigns and what-else. But can this really be true? </p><p>We already opened our first "Christmas Gift" when we tried out Pathfinder, and it definitely didn't feel that much different from 3E, and the "fun level" didn't increase that much (I think the DM was a little more affected then the players, though). So I think it is more then just the "new toy"-feel. I hope it's "for real", and just not an illusion that wears off. (Or if it wears off, it takes as long as 3E did <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4382111, member: 710"] Glad you liked it despite your initial reservations. So far, it seems as if the complexity stays "manageable" at all levels. I am running a straight-up 1st level D&D 4 game, and it was easy to manage. Another one in my group converted his Savage Tide campaign to 4E, and he found it very easy to manage, just as I did. Oh, and definitely, 1st level is interesting again - as player and as a DM. As a DM I often faced the problem of wanting to make combat interesting with interesting NPC abilities, but that's hard to do at low levels. That trouble seems gone. Combat Lenghts seems to go shorter, but it seems to remain noticeable when you fight solos (at least if in a mostly "featureless" terrain - it is harder to bring many standard features of terrain to bear). On your fear: Well, to be honest, that's a fear I have in my mind too, because people keep telling me the game is not good, it has serious flaws, and can't sustain long-term campaigns and what-else. But can this really be true? We already opened our first "Christmas Gift" when we tried out Pathfinder, and it definitely didn't feel that much different from 3E, and the "fun level" didn't increase that much (I think the DM was a little more affected then the players, though). So I think it is more then just the "new toy"-feel. I hope it's "for real", and just not an illusion that wears off. (Or if it wears off, it takes as long as 3E did ;) ) [/QUOTE]
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