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First 4E Game: I enjoyed myself
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<blockquote data-quote="Celtavian" data-source="post: 4383686" data-attributes="member: 5834"><p>I hadn't actually played the game yet. I still don't like what they did to wizards, but you can still have fun playing them.</p><p></p><p>It becomes a matter of wrapping your head around the idea that minions are "real opponents" rather than 1 hit point ninnies that can be killed with scorching blast or thunderwave. And accepting that the wizard can do some interesting things in comparison to the other characters even though it isn't as interesting as previous editions.</p><p></p><p>On paper a minion looks pathetic. In action on the battlefield, they can be kind of a pain. Sure the wizard is still a great AoE minion killer, but he doesn't always take out every minion even though they have one hit point. They can cause some trouble once they get moving around on the battlefield with their non-minion allies.</p><p></p><p>We had some kobold minion surive five rounds because the wizard had some unlucky rolls and the minion didn't. He was tossing those javelins into people and causing problems.</p><p></p><p>The game is entirely different once you play it rather than simulate playing or theorize about playing. You start to see how a party works together and how the monsters have changed. And this gives you a better idea of your power level.</p><p></p><p>I found the wizard still packs a strong punch. Killing a ton of minions in one hit at will is very useful. Minions have one hit point, but most classes can still only kill one (or two at the most) a round without using an encounter or daily power. The wizard's ability to elminate minions makes them rather potent on the battlefield.</p><p></p><p>That ability that many minions have to increase their power in proximity to their allies is a tough ability. You get surrounded by a ton of minions and a few creatures that get hit boosts from their allies and that is trouble. I tell the wizard to drop his hit on my location in that case (that part is a little hokey, but I deal with it).</p><p></p><p>As far as theory and simulation versus actual play, I think most people that actually play 4th edition would find it an enjoyable game. I know I did.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4383686, member: 5834"] I hadn't actually played the game yet. I still don't like what they did to wizards, but you can still have fun playing them. It becomes a matter of wrapping your head around the idea that minions are "real opponents" rather than 1 hit point ninnies that can be killed with scorching blast or thunderwave. And accepting that the wizard can do some interesting things in comparison to the other characters even though it isn't as interesting as previous editions. On paper a minion looks pathetic. In action on the battlefield, they can be kind of a pain. Sure the wizard is still a great AoE minion killer, but he doesn't always take out every minion even though they have one hit point. They can cause some trouble once they get moving around on the battlefield with their non-minion allies. We had some kobold minion surive five rounds because the wizard had some unlucky rolls and the minion didn't. He was tossing those javelins into people and causing problems. The game is entirely different once you play it rather than simulate playing or theorize about playing. You start to see how a party works together and how the monsters have changed. And this gives you a better idea of your power level. I found the wizard still packs a strong punch. Killing a ton of minions in one hit at will is very useful. Minions have one hit point, but most classes can still only kill one (or two at the most) a round without using an encounter or daily power. The wizard's ability to elminate minions makes them rather potent on the battlefield. That ability that many minions have to increase their power in proximity to their allies is a tough ability. You get surrounded by a ton of minions and a few creatures that get hit boosts from their allies and that is trouble. I tell the wizard to drop his hit on my location in that case (that part is a little hokey, but I deal with it). As far as theory and simulation versus actual play, I think most people that actually play 4th edition would find it an enjoyable game. I know I did. [/QUOTE]
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