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First 4E Game: I enjoyed myself
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<blockquote data-quote="Celtavian" data-source="post: 4383708" data-attributes="member: 5834"><p>My comments on needing less healing are speaking from the perspective of a high level DnD player. You don't need as much healing as DnD past say 10th level or so when you needed to lug around wands, potions, staves, and have your cleric blow healing spells to survive combat.</p><p></p><p>You need less healing than previous editions. Each class can heal themselves and their is a cap to the amount of healing a Leader class can provide. That cap is lower by a huge margin than it was in 3.5 where a cleric could blow every one of his considerable spells on healing.</p><p></p><p>So the healing requirements are by far lower in this edition than in previous editions. That is a positive for me.</p><p></p><p></p><p></p><p></p><p>With all the splatbooks and various powers, it would have been impossible to get tired of using the same abilities over and over. Each PrC or multiclassing made your character an entirely different animal.</p><p></p><p>Given the structure of 4E, I don't see how they can provide the same level of multiclass and PrC versatility. Paragon paths are great. Epic paths look like fun too. But they don't compare to PrCs in terms of unique flavor or unique abilities provided. That being said, they also don't have the disparity that 3.5 Prcs had in power. They had alot of useless Prcs and some Prcs that were so good why bother taking a different Prc.</p><p></p><p>I think they will maintain the standard structure for a Paragon path. I think that will keep them less abuseable than in previous editions, but at the same time water their abilities down a bit. I'll have to see what they come out with.</p><p></p><p>It could be that they will come out with epic paths and paragon paths that make people jump all over them and are far better than any other equivalent Paragon path. Splatbooks change so much of he game it's mere speculation on my part that they will follow the common paradigm for a paragon path.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4383708, member: 5834"] My comments on needing less healing are speaking from the perspective of a high level DnD player. You don't need as much healing as DnD past say 10th level or so when you needed to lug around wands, potions, staves, and have your cleric blow healing spells to survive combat. You need less healing than previous editions. Each class can heal themselves and their is a cap to the amount of healing a Leader class can provide. That cap is lower by a huge margin than it was in 3.5 where a cleric could blow every one of his considerable spells on healing. So the healing requirements are by far lower in this edition than in previous editions. That is a positive for me. With all the splatbooks and various powers, it would have been impossible to get tired of using the same abilities over and over. Each PrC or multiclassing made your character an entirely different animal. Given the structure of 4E, I don't see how they can provide the same level of multiclass and PrC versatility. Paragon paths are great. Epic paths look like fun too. But they don't compare to PrCs in terms of unique flavor or unique abilities provided. That being said, they also don't have the disparity that 3.5 Prcs had in power. They had alot of useless Prcs and some Prcs that were so good why bother taking a different Prc. I think they will maintain the standard structure for a Paragon path. I think that will keep them less abuseable than in previous editions, but at the same time water their abilities down a bit. I'll have to see what they come out with. It could be that they will come out with epic paths and paragon paths that make people jump all over them and are far better than any other equivalent Paragon path. Splatbooks change so much of he game it's mere speculation on my part that they will follow the common paradigm for a paragon path. [/QUOTE]
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