Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
First 5E PC Deaths
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lancelot" data-source="post: 7067888" data-attributes="member: 30022"><p>Hmm... good questions. My 5e records also include D&D Next, so let's call it about 3.5 years of play. We play every Thursday night, for about 5 hours... and every other Saturday for about 7 hours. So, let's call it 17 hours every two weeks. If the "typical" D&D session is 4 hours, then that's the equivalent of 2 sessions per week. Multiply by 200 weeks, and we have approximately 400 sessions.</p><p></p><p>So, our rate-of-loss is approximately one character every three sessions. That sounds about right. Bear in mind that my group has had about a dozen TPKs, which means there are sessions where they'll lose 4-5 characters in a single go. That skews the numbers. It means we could go a dozen sessions without loss, and suddenly lose a bunch.</p><p></p><p>There are some things to keep in mind, which might explain differences with other groups...</p><p></p><p>1) I strictly control access to diamonds in our games, so <em>revivify</em> and <em>raise dead</em> are almost never available. If a character dies, they're usually dead. Diamonds, or scrolls of life-restoring spells, are treated as special rewards or can only be purchased at extremely high prices.</p><p></p><p>2) I control access to magic items, and there are no item-crafting rules or magic item shops. Many PCs won't have a magic weapon at 8th level, which makes damage resistances meaningful. </p><p></p><p>3) I roll all dice in front of the players, so no fudging to keep anyone alive. </p><p></p><p>4) I play the monsters appropriately according to their intelligence. I'll use ambush, hit-and-run attacks, summoned minions, mixed groups, disarms, grapples, target-the-casters, <em>silence</em> spells, grab-and-fly-into-the-air, separate the party, and any other tactic I can think of other than just stand toe-to-toe and trade attacks. Particularly smart opponents will use flight, terrain obstacles (underwater, crawl-spaces, lava pools), magic (wall spells, passwall to open pits beneath characters, etc) or minions to split the party then tear them apart piecemeal. And, once a PC is down, the smarter monsters will usually keep them down. Take out the healers first, put at least one attack on any character that has just received a healing spell to restore their consciousness (usually, they're on low HP and prone, so can be taken out quickly again), and (if any PC is healed-from-unconscious twice in the same combat) coup de grace them the next time they go down.</p><p></p><p>So, yeah. We choose to make our D&D fairly challenging. And, also, my players tend to be extreme risk-takers. It's a shame when someone loses a character, but it's only really disappointing when they TPK. That almost always means the end of a campaign. Any non-TPK death is simply an opportunity to try out another concept, which can be a lot of fun.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 7067888, member: 30022"] Hmm... good questions. My 5e records also include D&D Next, so let's call it about 3.5 years of play. We play every Thursday night, for about 5 hours... and every other Saturday for about 7 hours. So, let's call it 17 hours every two weeks. If the "typical" D&D session is 4 hours, then that's the equivalent of 2 sessions per week. Multiply by 200 weeks, and we have approximately 400 sessions. So, our rate-of-loss is approximately one character every three sessions. That sounds about right. Bear in mind that my group has had about a dozen TPKs, which means there are sessions where they'll lose 4-5 characters in a single go. That skews the numbers. It means we could go a dozen sessions without loss, and suddenly lose a bunch. There are some things to keep in mind, which might explain differences with other groups... 1) I strictly control access to diamonds in our games, so [I]revivify[/I] and [I]raise dead[/I] are almost never available. If a character dies, they're usually dead. Diamonds, or scrolls of life-restoring spells, are treated as special rewards or can only be purchased at extremely high prices. 2) I control access to magic items, and there are no item-crafting rules or magic item shops. Many PCs won't have a magic weapon at 8th level, which makes damage resistances meaningful. 3) I roll all dice in front of the players, so no fudging to keep anyone alive. 4) I play the monsters appropriately according to their intelligence. I'll use ambush, hit-and-run attacks, summoned minions, mixed groups, disarms, grapples, target-the-casters, [I]silence[/I] spells, grab-and-fly-into-the-air, separate the party, and any other tactic I can think of other than just stand toe-to-toe and trade attacks. Particularly smart opponents will use flight, terrain obstacles (underwater, crawl-spaces, lava pools), magic (wall spells, passwall to open pits beneath characters, etc) or minions to split the party then tear them apart piecemeal. And, once a PC is down, the smarter monsters will usually keep them down. Take out the healers first, put at least one attack on any character that has just received a healing spell to restore their consciousness (usually, they're on low HP and prone, so can be taken out quickly again), and (if any PC is healed-from-unconscious twice in the same combat) coup de grace them the next time they go down. So, yeah. We choose to make our D&D fairly challenging. And, also, my players tend to be extreme risk-takers. It's a shame when someone loses a character, but it's only really disappointing when they TPK. That almost always means the end of a campaign. Any non-TPK death is simply an opportunity to try out another concept, which can be a lot of fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
First 5E PC Deaths
Top