Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
First attempt at a prestige class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 1990828" data-attributes="member: 3424"><p>Hi all, I'd just like to address a couple of comments that have been raised, in no particular order.</p><p></p><p><u>Good and fanaticism</u></p><p>Not to start an alignment discussion, but I think good people (even paladins) can be fanatical, but they have to be very careful. It is all right if they sacrifice themselves to destroy evil, but they should not be willing to sacrifice innocent lives to do so. A good character who makes a habit of sacrificing innocent lives because he feels his cause is right will start drifting towards neutral (or worse), in my view.</p><p></p><p><u>Cleric levels</u></p><p>It's alright if you want to restrict entry into the class to clerics only, but it's better to do so via class abilities, spell access, etc. rather than stating a class. Since the PrC is focused towards using inflict spells, you could require the ability to cast <em>inflict light wounds</em> and <em>inflict moderate wounds</em>. By the core rules, you need to have levels of cleric to do so (the good alignment rules out blackguards), and DMs that allow other types of divine spellcasters or PrC that grant access to these spells can give their players alternative routes to this PrC. Unfortunately, adepts don't have access to inflict spells, but maybe it's better (power-wise) for them to take a level of cleric first.</p><p></p><p><u>Extra domain</u></p><p>Granting an extra domain is not too powerful. The character still gets only one domain spell per level, so he just gets one additional choice of domain spell per day, and one extra domain ability.</p><p></p><p><u>Empower and maximize</u></p><p>I did some calculations yesterday and realised that at higher levels, it is usually better to empower rather than maximize the inflict series of spells, because maximize only increases the variable portion, but empower also increases the level increase added. For example, an <em>inflict critical wounds</em> cast by a 20th-level caster deals 4d8+20 (avg 38) points of damage. Maximized, it deals 52 points of damage. Empowered, it deals an average of 57 points of damage. I'm thinking it might be better to roll the Empower Inflict and Maximize Inflict abilities into a single ability that allows the character to choose which he wants to add to the spell.</p><p></p><p><u>Inflict spell power</u></p><p>I also thought this would be a useful ability to have as the character will otherwise be at a disadvantage using inflict spells against spell resistant opponents. This ability increases the character's caster level for inflict spells by the listed amount. I would have this at the odd levels, bump the spellcaster level increases to the even levels, and re-arrange the other abilities.</p><p></p><p><u>Inflict specialist, Greater inflict specialist</u></p><p>This increases the damage dealt by inflict spells by +2 and +4 (similar to Weapon Specialization and Greater Weapon Specialization). I think this will be useful to space out the abilities if we roll the Empower Inflict and Maximize Inflict abilities into one.</p><p></p><p>So, the progression for special abilities might be as follows (I added Greater Weapon Focus to give it something at each level and it's consistent with the footsoldier theme):</p><p></p><p>01. Inflict Spell Power +1, Aura, Smite Evil (1/day), Turn Undead, Extra Turning, Holy Inflict, War Domain</p><p>02. +1 divine caster level, Somatic Substitution, Channel Inflict</p><p>03. Inflict Spell Power +2, Inflict Specialist (+2 damage)</p><p>04. +1 divine caster level, Spontaneous Inflict</p><p>05. Inflict Spell Power +3, Smite Evil (2/day)</p><p>06. +1 divine caster level, Favored Enemy</p><p>07. Inflict Spell Power +4, Greater Inflict Specialist (+4 damage)</p><p>08. +1 divine caster level, Improved Critical (deity's favored weapon)</p><p>09. Inflict Spell Power +5, Greater Weapon Focus (deity's favored weapon)</p><p>10. +1 divine caster level, Smite Evil (3/day), Empower/Maximize Inflict</p></blockquote><p></p>
[QUOTE="FireLance, post: 1990828, member: 3424"] Hi all, I'd just like to address a couple of comments that have been raised, in no particular order. [U]Good and fanaticism[/U] Not to start an alignment discussion, but I think good people (even paladins) can be fanatical, but they have to be very careful. It is all right if they sacrifice themselves to destroy evil, but they should not be willing to sacrifice innocent lives to do so. A good character who makes a habit of sacrificing innocent lives because he feels his cause is right will start drifting towards neutral (or worse), in my view. [U]Cleric levels[/U] It's alright if you want to restrict entry into the class to clerics only, but it's better to do so via class abilities, spell access, etc. rather than stating a class. Since the PrC is focused towards using inflict spells, you could require the ability to cast [I]inflict light wounds[/I] and [I]inflict moderate wounds[/I]. By the core rules, you need to have levels of cleric to do so (the good alignment rules out blackguards), and DMs that allow other types of divine spellcasters or PrC that grant access to these spells can give their players alternative routes to this PrC. Unfortunately, adepts don't have access to inflict spells, but maybe it's better (power-wise) for them to take a level of cleric first. [U]Extra domain[/U] Granting an extra domain is not too powerful. The character still gets only one domain spell per level, so he just gets one additional choice of domain spell per day, and one extra domain ability. [U]Empower and maximize[/U] I did some calculations yesterday and realised that at higher levels, it is usually better to empower rather than maximize the inflict series of spells, because maximize only increases the variable portion, but empower also increases the level increase added. For example, an [I]inflict critical wounds[/I] cast by a 20th-level caster deals 4d8+20 (avg 38) points of damage. Maximized, it deals 52 points of damage. Empowered, it deals an average of 57 points of damage. I'm thinking it might be better to roll the Empower Inflict and Maximize Inflict abilities into a single ability that allows the character to choose which he wants to add to the spell. [U]Inflict spell power[/U] I also thought this would be a useful ability to have as the character will otherwise be at a disadvantage using inflict spells against spell resistant opponents. This ability increases the character's caster level for inflict spells by the listed amount. I would have this at the odd levels, bump the spellcaster level increases to the even levels, and re-arrange the other abilities. [U]Inflict specialist, Greater inflict specialist[/U] This increases the damage dealt by inflict spells by +2 and +4 (similar to Weapon Specialization and Greater Weapon Specialization). I think this will be useful to space out the abilities if we roll the Empower Inflict and Maximize Inflict abilities into one. So, the progression for special abilities might be as follows (I added Greater Weapon Focus to give it something at each level and it's consistent with the footsoldier theme): 01. Inflict Spell Power +1, Aura, Smite Evil (1/day), Turn Undead, Extra Turning, Holy Inflict, War Domain 02. +1 divine caster level, Somatic Substitution, Channel Inflict 03. Inflict Spell Power +2, Inflict Specialist (+2 damage) 04. +1 divine caster level, Spontaneous Inflict 05. Inflict Spell Power +3, Smite Evil (2/day) 06. +1 divine caster level, Favored Enemy 07. Inflict Spell Power +4, Greater Inflict Specialist (+4 damage) 08. +1 divine caster level, Improved Critical (deity's favored weapon) 09. Inflict Spell Power +5, Greater Weapon Focus (deity's favored weapon) 10. +1 divine caster level, Smite Evil (3/day), Empower/Maximize Inflict [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
First attempt at a prestige class
Top