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General Tabletop Discussion
*Dungeons & Dragons
First Basic Game: Fun With Backgrounds (And Not Much Else)
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<blockquote data-quote="I'm A Banana" data-source="post: 6331662" data-attributes="member: 2067"><p>So there's an interesting distinction. 1st-level clerics in 5e don't have encounter powers, but they do have a bucket of dailies (well, two, it's not a very full bucket, but it's more than 1!). </p><p></p><p>In 4e terms, for Basic Cleric Attacks that aren't just "whack things with your weapon" we've got</p><p></p><p>1) <span style="color: #00FF00">Sacred Flame</span>(at-will ranged attack vs. Ref for 1d8 radiant damage), which you noticed was less effective than your crossbow...though a critter's DEX save is generally < AC, so I dunno 'bout that...)</p><p>2) Guiding Bolt (daily ranged attack vs. AC for 4d6 damage and +5 to hit until EONT)</p><p>3) Inflict Wounds (daily melee attack vs. AC for 3d10 necrotic damage)</p><p>4) Various Daily combos of bonus action buff/healing spells + some other attack 'till you're out of slots. </p><p></p><p>In "conservative mode" you're not spending your dailies, so other than your weapon, you've just got Sacred Flame....which should generally be more useful than your bow, at least against critters who don't pump DEX, if only because your DC 13 saving throw is going up against DEX scores < 13-15 generally. But maybe you're up against ninjas, I dunno. </p><p></p><p>But being stingy with your dailies ain't helpin' no one, either. And not feeling like you NEED to use your dailies makes it sound like the DM underestimated what you guys could take on. You had an easy run, that's easy on the healer. You never came across a really urgent scenario, and given that you had two spell slots, you probably should've stumbled on at LEAST two! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I wonder how your wizard fared. Did they feel the need to spend spells, or were they plinking through encounters as well?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6331662, member: 2067"] So there's an interesting distinction. 1st-level clerics in 5e don't have encounter powers, but they do have a bucket of dailies (well, two, it's not a very full bucket, but it's more than 1!). In 4e terms, for Basic Cleric Attacks that aren't just "whack things with your weapon" we've got 1) [COLOR="#00FF00"]Sacred Flame[/COLOR](at-will ranged attack vs. Ref for 1d8 radiant damage), which you noticed was less effective than your crossbow...though a critter's DEX save is generally < AC, so I dunno 'bout that...) 2) Guiding Bolt (daily ranged attack vs. AC for 4d6 damage and +5 to hit until EONT) 3) Inflict Wounds (daily melee attack vs. AC for 3d10 necrotic damage) 4) Various Daily combos of bonus action buff/healing spells + some other attack 'till you're out of slots. In "conservative mode" you're not spending your dailies, so other than your weapon, you've just got Sacred Flame....which should generally be more useful than your bow, at least against critters who don't pump DEX, if only because your DC 13 saving throw is going up against DEX scores < 13-15 generally. But maybe you're up against ninjas, I dunno. But being stingy with your dailies ain't helpin' no one, either. And not feeling like you NEED to use your dailies makes it sound like the DM underestimated what you guys could take on. You had an easy run, that's easy on the healer. You never came across a really urgent scenario, and given that you had two spell slots, you probably should've stumbled on at LEAST two! ;) I wonder how your wizard fared. Did they feel the need to spend spells, or were they plinking through encounters as well? [/QUOTE]
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