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<blockquote data-quote="Amaroq" data-source="post: 5145100" data-attributes="member: 15470"><p>There <strong>is</strong> an issue there, a couple minor ones:</p><p></p><p>1. If your characters have only one encounter per day, they learn to "go nova", blamming out, in order, their dailies, action points, and then their encounters. They'll be able to consistently fight at +2/+3 from first level, and +4 to +6 once you're five to ten levels into the campaign. </p><p></p><p>2. However, a lot of the "daily" limits (Healing surges, especially) won't come into play full stop, they simply won't help. This is going to reward strikers over a lot of other classes. The balance will be "subtly off", rewarding vigorous attacks more than stalwart defenses. </p><p></p><p>3. Certain feats and powers will be much less useful: a feat for extra healing surges will be fairly useless. "Meliorating armor", for example, will never be better than +1 .. and a monster power that burns a Healing Surge will be much less scary.</p><p></p><p>4. Wardens with multiple daily Forms will only be using one; similarly, there's no point in a Fighter having two different Stances to choose from, etc. </p><p></p><p>5. If you ever <strong>do</strong> run a "fake bad guy first, real bad guy second" pair of encounters, you risk a TPK because you'll be used to balancing against the "nova" party - they'll blow their wad in the first encounter, and be much much weaker than any of you are used to in the second.</p><p></p><p>None of this is bad, just, things to be aware of. </p><p></p><p>You can do fairly well with a few about-level-equal encounters to chew up Healing Surges, the occasional Daily power, Action Point, etc ... then spring the "final" encounter of both mission and session on the players; its a nice pacing.</p><p></p><p>We've got two games going: one DM likes to run a campaign much as you described: one, two, or three encounters per session, some of them with an extended rest between them, and the PC's as the aggressors/instigators. </p><p></p><p>The other DM likes to run a "keep the PC's on the run" campaign, where minor monsters keep haranguing and hectoring the PC's, who need to "take the initiative" to get on top of the situation and start taking the fight to the bad guys.</p><p></p><p>Both work very enjoyably, but the level of pressure and length of combats in both games is very different.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5145100, member: 15470"] There [b]is[/b] an issue there, a couple minor ones: 1. If your characters have only one encounter per day, they learn to "go nova", blamming out, in order, their dailies, action points, and then their encounters. They'll be able to consistently fight at +2/+3 from first level, and +4 to +6 once you're five to ten levels into the campaign. 2. However, a lot of the "daily" limits (Healing surges, especially) won't come into play full stop, they simply won't help. This is going to reward strikers over a lot of other classes. The balance will be "subtly off", rewarding vigorous attacks more than stalwart defenses. 3. Certain feats and powers will be much less useful: a feat for extra healing surges will be fairly useless. "Meliorating armor", for example, will never be better than +1 .. and a monster power that burns a Healing Surge will be much less scary. 4. Wardens with multiple daily Forms will only be using one; similarly, there's no point in a Fighter having two different Stances to choose from, etc. 5. If you ever [b]do[/b] run a "fake bad guy first, real bad guy second" pair of encounters, you risk a TPK because you'll be used to balancing against the "nova" party - they'll blow their wad in the first encounter, and be much much weaker than any of you are used to in the second. None of this is bad, just, things to be aware of. You can do fairly well with a few about-level-equal encounters to chew up Healing Surges, the occasional Daily power, Action Point, etc ... then spring the "final" encounter of both mission and session on the players; its a nice pacing. We've got two games going: one DM likes to run a campaign much as you described: one, two, or three encounters per session, some of them with an extended rest between them, and the PC's as the aggressors/instigators. The other DM likes to run a "keep the PC's on the run" campaign, where minor monsters keep haranguing and hectoring the PC's, who need to "take the initiative" to get on top of the situation and start taking the fight to the bad guys. Both work very enjoyably, but the level of pressure and length of combats in both games is very different. [/QUOTE]
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