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<blockquote data-quote="airwalkrr" data-source="post: 5146700" data-attributes="member: 12460"><p>I absolutely detest this mode of thinking and it has no place in my games. Death is a part of the game. If PCs weren't supposed to die then there wouldn't be rules for dying, or ways to bring them back, or a section in the DMG explaining how to deal with a situation for when PCs die. Mature players should be able to recognize that character death happens and that it doesn't have to detract from the game. Does that mean you should die from stepping on a nail? No. But when you are playing in a fantasy world where wizards throw fireballs, rogues stab you in the back, and fighters swing massive swords, you have to expect that sooner or later it might get the better of you.</p><p></p><p>Should every character die in every game? It's not necessary, but it doesn't mean it's impossible. The best campaign I ever ran had a TPK at level 3. The players laughed and said "Oh we'll get those evil cultists next time." They rolled up some new characters and got their comeuppance. We continued playing that campaign into epic levels. Along the way one character got his soul trapped and several others died once or twice, but that's what exciting quests to rescue a comrade's soul and the raise dead spell are for.</p><p></p><p>Seriously why do some people think that just because your character dies the game can never be fun again? Character death is always inconvenient, but it is not the end of the game. Roll up a new character or get your dead one raised and get over it.</p><p></p><p>Edit: deerhunter, make sure you kill at least one character in your campaign for me. Don't do it out of spite towards a player, but do it because it is part of the game.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5146700, member: 12460"] I absolutely detest this mode of thinking and it has no place in my games. Death is a part of the game. If PCs weren't supposed to die then there wouldn't be rules for dying, or ways to bring them back, or a section in the DMG explaining how to deal with a situation for when PCs die. Mature players should be able to recognize that character death happens and that it doesn't have to detract from the game. Does that mean you should die from stepping on a nail? No. But when you are playing in a fantasy world where wizards throw fireballs, rogues stab you in the back, and fighters swing massive swords, you have to expect that sooner or later it might get the better of you. Should every character die in every game? It's not necessary, but it doesn't mean it's impossible. The best campaign I ever ran had a TPK at level 3. The players laughed and said "Oh we'll get those evil cultists next time." They rolled up some new characters and got their comeuppance. We continued playing that campaign into epic levels. Along the way one character got his soul trapped and several others died once or twice, but that's what exciting quests to rescue a comrade's soul and the raise dead spell are for. Seriously why do some people think that just because your character dies the game can never be fun again? Character death is always inconvenient, but it is not the end of the game. Roll up a new character or get your dead one raised and get over it. Edit: deerhunter, make sure you kill at least one character in your campaign for me. Don't do it out of spite towards a player, but do it because it is part of the game. [/QUOTE]
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