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<blockquote data-quote="Amaroq" data-source="post: 5153500" data-attributes="member: 15470"><p>Honestly, this issue is one whose answer varies <strong>widely</strong> from gaming group to gaming group.</p><p></p><p>I've played in thoroughly enjoyable campaigns where no PC ever died, and even ones in which a PC did die but was brought back with no real consequences to either player or character. </p><p></p><p>I've played in thoroughly enjoyable campaigns in which PC death was a valid potential outcome of any combat, and even enjoyed ones where most of the PCs died by the end of the game.</p><p></p><p>It really depends on the group, and the expectations of the players.</p><p></p><p>In my personal experience, it really seems to tip with "how attached" players get to their characters.</p><p></p><p>In those fatality-free campaigns, its been the case that the game was much more focused on the story and the characters than on the villains and the combats. We had one session where the players argued - in character! - for three hours over a particularly thorny issue while the DM sipped a beer and enjoyed it as theatre. Death, if it was allowed to happen at all, had to fit the story and the character, and be pleasing to the player. </p><p></p><p>In the lethal campaigns, its been more the case that the game was focused on the villains and the combats, and a bit less on character development and story. Death happened if the dice and encounters allowed it to happen, and resurrection, if it was allowed to happen at all, had to fit the story and the game mechanics, and be pleasing to the player. </p><p></p><p>So, this is something you'll probably want to discuss with your players before session #2.</p><p></p><p>Among other things, the answer defines "what does a TPK mean"?</p><p></p><p>In the lethal campaigns, usually, that's it, roll up new characters. </p><p></p><p>In the fatality-free campaigns, usually the PC's are taken prisoner, and the villain(s) go Bond-esque on them. "<em>Before I kill you, Mister Bond, I'm going to reveal my entire master plan to you, and then I'm going to dump you in a pit with my favorite monster, giving you a 'sporting chance' to escape with your life, blow up my base, and thwart my evil plans....</em>"</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5153500, member: 15470"] Honestly, this issue is one whose answer varies [b]widely[/b] from gaming group to gaming group. I've played in thoroughly enjoyable campaigns where no PC ever died, and even ones in which a PC did die but was brought back with no real consequences to either player or character. I've played in thoroughly enjoyable campaigns in which PC death was a valid potential outcome of any combat, and even enjoyed ones where most of the PCs died by the end of the game. It really depends on the group, and the expectations of the players. In my personal experience, it really seems to tip with "how attached" players get to their characters. In those fatality-free campaigns, its been the case that the game was much more focused on the story and the characters than on the villains and the combats. We had one session where the players argued - in character! - for three hours over a particularly thorny issue while the DM sipped a beer and enjoyed it as theatre. Death, if it was allowed to happen at all, had to fit the story and the character, and be pleasing to the player. In the lethal campaigns, its been more the case that the game was focused on the villains and the combats, and a bit less on character development and story. Death happened if the dice and encounters allowed it to happen, and resurrection, if it was allowed to happen at all, had to fit the story and the game mechanics, and be pleasing to the player. So, this is something you'll probably want to discuss with your players before session #2. Among other things, the answer defines "what does a TPK mean"? In the lethal campaigns, usually, that's it, roll up new characters. In the fatality-free campaigns, usually the PC's are taken prisoner, and the villain(s) go Bond-esque on them. "[I]Before I kill you, Mister Bond, I'm going to reveal my entire master plan to you, and then I'm going to dump you in a pit with my favorite monster, giving you a 'sporting chance' to escape with your life, blow up my base, and thwart my evil plans....[/I]" [/QUOTE]
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