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<blockquote data-quote="Derulbaskul" data-source="post: 5163042" data-attributes="member: 1581"><p>Some suggestions:</p><p></p><p>1. Every city has sewers... and most fantasy cities have more ancient ruined cities and temples and whatnot beneath them. I know you sound like you don't want dungeons, per se, but a few delves (3-5 encounter dungeons) might be just the thing from time to time beneath the city.</p><p></p><p>2. Rival syndicate/faction bosses can make good solos, and monstrous ones at that. Perhaps you have a faction headed by a gelatinous cube cleric, an otyugh wizard or a cunning and greedy black dragon?</p><p></p><p>3. What about missions outside of the city or to another city? Actually, that makes it feel like even more of a sandbox with various wilderness encounters.</p><p></p><p>4. Something I have been experimenting with is taking a higher level standard or elite monster, halving the level (roughly) and then making it an elite or solo monster. I can later reverse the process, if the monster is still alive, and make it level-appropriate again but still feel fairly similar because of the hit points. Anyway, it's a nice way to throw a higher level monster at the party without stealing the feeling of the threat it poses when fought at its "appropriate" level.</p><p></p><p>Another suggestion I would make about a sandbox campaign is make sure you use obsidianportal.com. There is a page there for characters. What I do for my current campaign (and for the campaigns I am planning) is everytime I have an idea for an NPC and find a suitable picture I post it on the characters page as a reminder for later. When the party subsequently encounters said NPC I can fill in details in the player section as a mnemonic aid for the players... while I fill in the DM-only section with information that I better not forget!</p><p></p><p>Anyway, that site is an absolute godsend if you're looking to run a sandbox because it makes it so much easier for the DM and players to keep track of everything.</p></blockquote><p></p>
[QUOTE="Derulbaskul, post: 5163042, member: 1581"] Some suggestions: 1. Every city has sewers... and most fantasy cities have more ancient ruined cities and temples and whatnot beneath them. I know you sound like you don't want dungeons, per se, but a few delves (3-5 encounter dungeons) might be just the thing from time to time beneath the city. 2. Rival syndicate/faction bosses can make good solos, and monstrous ones at that. Perhaps you have a faction headed by a gelatinous cube cleric, an otyugh wizard or a cunning and greedy black dragon? 3. What about missions outside of the city or to another city? Actually, that makes it feel like even more of a sandbox with various wilderness encounters. 4. Something I have been experimenting with is taking a higher level standard or elite monster, halving the level (roughly) and then making it an elite or solo monster. I can later reverse the process, if the monster is still alive, and make it level-appropriate again but still feel fairly similar because of the hit points. Anyway, it's a nice way to throw a higher level monster at the party without stealing the feeling of the threat it poses when fought at its "appropriate" level. Another suggestion I would make about a sandbox campaign is make sure you use obsidianportal.com. There is a page there for characters. What I do for my current campaign (and for the campaigns I am planning) is everytime I have an idea for an NPC and find a suitable picture I post it on the characters page as a reminder for later. When the party subsequently encounters said NPC I can fill in details in the player section as a mnemonic aid for the players... while I fill in the DM-only section with information that I better not forget! Anyway, that site is an absolute godsend if you're looking to run a sandbox because it makes it so much easier for the DM and players to keep track of everything. [/QUOTE]
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