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<blockquote data-quote="Fimbria" data-source="post: 6773798" data-attributes="member: 6805148"><p>As others have said, the Dragonborn race is not the best for the Monk class... BUT! It also doesn't suck. Place your best score in Dex and your next two best scores in Con and Wis. After that, pick whatever background inspires you. Some people insist on only taking backgrounds with Sneak and Spot. It doesn't make much difference until much later on, and you can learn new skills if you want. Pick whatever monk path you find appealing, follow the instructions in the book for building a character, and your character will come out OK.</p><p></p><p>Others have already said all that. How about some more general advice?</p><p></p><p>Don't stress out about optimizing your character. Unlike computer games, D&D has a human running the game. Every DM adjusts the difficulty of the game to account for the players. If your character comes out weak, your DM might hand out an extra magic item to bring you up to par. Likewise, if the DM feels that you aren't being challenged, they may throw in a few extra goblins or use some extra-cruel combat tactics. Once you get past the first couple of sessions, all of the optimizing you do comes to the same difficulty curve anyway. (If your DM claims that they don't curve the difficulty to make the game more enjoyable for all, consider replacing your DM with a real computer.) The bottom line is, you don't need an optimized character. Modest competence is good enough.</p><p></p><p>There is a chance that your character will die. (Or maybe not; some people prefer to play in a death-free game.) You should talk to your DM about basic expectations like character fatality rate. If death is a thing in your game, don't bother write a hundred pages of backstory for a character that probably won't live to see level five. Actually, don't write a hundred pages of backstory in any case, unless you and your friends enjoy reading each other's novels between turns. The average character has a couple of simple personality traits and a vague motivation that they can shout while skewering a goblin. If you think you can express more than that, kudos to you, and write up the story when you're done.</p></blockquote><p></p>
[QUOTE="Fimbria, post: 6773798, member: 6805148"] As others have said, the Dragonborn race is not the best for the Monk class... BUT! It also doesn't suck. Place your best score in Dex and your next two best scores in Con and Wis. After that, pick whatever background inspires you. Some people insist on only taking backgrounds with Sneak and Spot. It doesn't make much difference until much later on, and you can learn new skills if you want. Pick whatever monk path you find appealing, follow the instructions in the book for building a character, and your character will come out OK. Others have already said all that. How about some more general advice? Don't stress out about optimizing your character. Unlike computer games, D&D has a human running the game. Every DM adjusts the difficulty of the game to account for the players. If your character comes out weak, your DM might hand out an extra magic item to bring you up to par. Likewise, if the DM feels that you aren't being challenged, they may throw in a few extra goblins or use some extra-cruel combat tactics. Once you get past the first couple of sessions, all of the optimizing you do comes to the same difficulty curve anyway. (If your DM claims that they don't curve the difficulty to make the game more enjoyable for all, consider replacing your DM with a real computer.) The bottom line is, you don't need an optimized character. Modest competence is good enough. There is a chance that your character will die. (Or maybe not; some people prefer to play in a death-free game.) You should talk to your DM about basic expectations like character fatality rate. If death is a thing in your game, don't bother write a hundred pages of backstory for a character that probably won't live to see level five. Actually, don't write a hundred pages of backstory in any case, unless you and your friends enjoy reading each other's novels between turns. The average character has a couple of simple personality traits and a vague motivation that they can shout while skewering a goblin. If you think you can express more than that, kudos to you, and write up the story when you're done. [/QUOTE]
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