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<blockquote data-quote="Miladoon" data-source="post: 6773909" data-attributes="member: 6801438"><p>Extreme example agreed, but I find the philosophy is still flawed. Imagine telling a player that they should invest in 16 dex/wis because that is the best way to do it, and their first fight they take a dirt nap. THAT, is not an extreme example. It happens...a lot.</p><p></p><p>It is harder to predict the outcome in 5E. The results are way too swingy and you may not be using all your cool features every combat. I guess a DM could help a player focus on arrow deflecting if they know the players are going to fight archers. </p><p></p><p>This gives me flashbacks to 2008. Telling someone to play something based on numbers and mechanics is like someone telling my fighter to be sword and board and if you wand to be a ranged fighter, go ranger.</p></blockquote><p></p>
[QUOTE="Miladoon, post: 6773909, member: 6801438"] Extreme example agreed, but I find the philosophy is still flawed. Imagine telling a player that they should invest in 16 dex/wis because that is the best way to do it, and their first fight they take a dirt nap. THAT, is not an extreme example. It happens...a lot. It is harder to predict the outcome in 5E. The results are way too swingy and you may not be using all your cool features every combat. I guess a DM could help a player focus on arrow deflecting if they know the players are going to fight archers. This gives me flashbacks to 2008. Telling someone to play something based on numbers and mechanics is like someone telling my fighter to be sword and board and if you wand to be a ranged fighter, go ranger. [/QUOTE]
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