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First D&D Character?
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<blockquote data-quote="Charlaquin" data-source="post: 8279687" data-attributes="member: 6779196"><p>My actual first character was some generic elf rogue with little personality beyond being mysterious and aloof. </p><p></p><p>My first <em>memorable</em> character was a tiefling infernal pact warlock named Pain. He had a human mother (this was 4e, where Tieflingness was a dominant trait) and an abusive father. His adventuring career started when his childhood friend, a half-elf (technically half-Eladrin) girl told him she knew a way to help him escape his father, by performing a ritual to beseech a fae entity for help. But, something went wrong and they accidentally contacted a fiend instead. It nearly escaped, but she saved Pain by sacrificing herself, binding Pain into a pact with the fiend. Pain ultimately blamed his father for her death (despite it pretty much being his own fault) and swore to use the powers his pact granted him to take revenge.</p><p></p><p>The DM wove the revenge subplot into the campaign really elegantly. At one point Pain ended up dying, and due to his pact his soul wasn’t free to be resurrected, but his patron agreed to let him be returned in exchange for swearing to kill his father. Which I at the time thought was an obvious win-win, since that was my primary motivation anyway. When we did eventually kill the character Pain had <em>thought</em> was his father, it turned out he actually wasn’t, at least not biologically speaking. He had married Pain’s mother and raised Pain as his own, but as it turned out, the real father was Asmodeus, and Pain’s patron was a rival archdevil trying to use Pain in a bid to take his throne.</p><p></p><p>Mechanically, Pain was a pretty straightforward 4e infernal pact warlock. My go-to attack was Hellish Rebuke, which for anyone not familiar with 4e was an at-will spell at the time. It was a Con-based attack vs Reflex that did 1d6+Con damage on a hit, and if you took damage before the end of your next turn, it dealt another 1d6+Con damage to the target. I favored spells that caused damage to me so I could trigger the extra damage of Hellish Rebuke myself if I didn’t get hit, and relied on the temporary HP from the infernal pact boon to compensate somewhat for the damage I would regularly deal to myself.</p><p></p><p>If it isn’t obvious, I was going through an emo phase when I made this character. I would absolutely play him again though, I think it would be fun to revisit the concept and revise it to make it a little less of a pure indulgence in angst and bring some actual nuance to the character. I’d want to do some exploration of his psyche, and actually acknowledge what a creep and a hypocrite he was.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8279687, member: 6779196"] My actual first character was some generic elf rogue with little personality beyond being mysterious and aloof. My first [I]memorable[/I] character was a tiefling infernal pact warlock named Pain. He had a human mother (this was 4e, where Tieflingness was a dominant trait) and an abusive father. His adventuring career started when his childhood friend, a half-elf (technically half-Eladrin) girl told him she knew a way to help him escape his father, by performing a ritual to beseech a fae entity for help. But, something went wrong and they accidentally contacted a fiend instead. It nearly escaped, but she saved Pain by sacrificing herself, binding Pain into a pact with the fiend. Pain ultimately blamed his father for her death (despite it pretty much being his own fault) and swore to use the powers his pact granted him to take revenge. The DM wove the revenge subplot into the campaign really elegantly. At one point Pain ended up dying, and due to his pact his soul wasn’t free to be resurrected, but his patron agreed to let him be returned in exchange for swearing to kill his father. Which I at the time thought was an obvious win-win, since that was my primary motivation anyway. When we did eventually kill the character Pain had [I]thought[/I] was his father, it turned out he actually wasn’t, at least not biologically speaking. He had married Pain’s mother and raised Pain as his own, but as it turned out, the real father was Asmodeus, and Pain’s patron was a rival archdevil trying to use Pain in a bid to take his throne. Mechanically, Pain was a pretty straightforward 4e infernal pact warlock. My go-to attack was Hellish Rebuke, which for anyone not familiar with 4e was an at-will spell at the time. It was a Con-based attack vs Reflex that did 1d6+Con damage on a hit, and if you took damage before the end of your next turn, it dealt another 1d6+Con damage to the target. I favored spells that caused damage to me so I could trigger the extra damage of Hellish Rebuke myself if I didn’t get hit, and relied on the temporary HP from the infernal pact boon to compensate somewhat for the damage I would regularly deal to myself. If it isn’t obvious, I was going through an emo phase when I made this character. I would absolutely play him again though, I think it would be fun to revisit the concept and revise it to make it a little less of a pure indulgence in angst and bring some actual nuance to the character. I’d want to do some exploration of his psyche, and actually acknowledge what a creep and a hypocrite he was. [/QUOTE]
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