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First Draft: Warlock Syphone (not play tested, likely has issues, curious if anyone has some input)
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<blockquote data-quote="Dessert Nomad" data-source="post: 7538327" data-attributes="member: 6976536"><p>Are you already using something like these sorcery points for spellcasting? Whether you are or aren't, how do these work when multiclassing with other spellcasters, or are you ditching multiclassing entirely? Adding a warlock variant that adds a third, radically different type of spell casting would probably be a straight no go for me, it's a completely distinct system that probably interacts weirdly with other spellcasting (and I like multiclassing so wouldn't use the simple solution). Yes, it's sort of like sorcerer spell points - but sorcerers never directly cast spells using spell points, they use a bonus action to convert spell points into slots. Even without that, you seem to be making a warlock that gets rid of the more limiting aspects of warlock casting - your casting resets on a short rest, but it's not a limited number of slots the way it is for a warlock. Being able to do a first level hex and then 5 shield or absorb elements casts per short rest is at level 7 is certainly beyond what a straight warlock can hope for. This is strictly better than regular warlock casting, especially at higher levels. </p><p></p><p>Spell list also seems a bit on the powergaming side, when I see that first level 'pact' spells are shield and absorb elements that's a little eyebrow raising, and when I see that you've made a warlock variant who gets to cast half a dozen or more first level spells per short rest, well... Same with catnap; when you get it, it's not that great since it takes half your spell points like it would for a warlock, but when you hit level 10 and only need to reserve 3 spell points for it, it suddenly becomes extremely powerful. Yeah a warlock can do something similar by using a scroll or ring of spell storing and friendly catnap caster, but this guy gets it innate at a pretty trivial cost.</p><p></p><p>I don't see any backstory justification for this variant of warlock revamping and improving warlock casting. IMO if you want to do warlock casting differently in general then you should do your 'no mystic arcanums and spell points instead of slots' rule as it's own alternative rule, if not then this variant warlock should use warlock casting and just be a different patron. I also would balk at the 'lets put two of the best first level spells as patron spells' feeling of the list, that feels less like 'this class has a peculiar and interesting backstory' and more like 'I came up with a backstory to justify adding some really great spells, then improved my spellcasting rules so I can cast them way more often than a regular warlock'. </p><p></p><p>Also not sure why the produce flame cantrip is in there, I don't see anything in the background that is fire-associated that would justify it. Celestial patron giving light and sacred flame fits its story very clearly with its nature, produce flame just seems odd here. It's obviously not overpowered or anything, I just don't get it.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7538327, member: 6976536"] Are you already using something like these sorcery points for spellcasting? Whether you are or aren't, how do these work when multiclassing with other spellcasters, or are you ditching multiclassing entirely? Adding a warlock variant that adds a third, radically different type of spell casting would probably be a straight no go for me, it's a completely distinct system that probably interacts weirdly with other spellcasting (and I like multiclassing so wouldn't use the simple solution). Yes, it's sort of like sorcerer spell points - but sorcerers never directly cast spells using spell points, they use a bonus action to convert spell points into slots. Even without that, you seem to be making a warlock that gets rid of the more limiting aspects of warlock casting - your casting resets on a short rest, but it's not a limited number of slots the way it is for a warlock. Being able to do a first level hex and then 5 shield or absorb elements casts per short rest is at level 7 is certainly beyond what a straight warlock can hope for. This is strictly better than regular warlock casting, especially at higher levels. Spell list also seems a bit on the powergaming side, when I see that first level 'pact' spells are shield and absorb elements that's a little eyebrow raising, and when I see that you've made a warlock variant who gets to cast half a dozen or more first level spells per short rest, well... Same with catnap; when you get it, it's not that great since it takes half your spell points like it would for a warlock, but when you hit level 10 and only need to reserve 3 spell points for it, it suddenly becomes extremely powerful. Yeah a warlock can do something similar by using a scroll or ring of spell storing and friendly catnap caster, but this guy gets it innate at a pretty trivial cost. I don't see any backstory justification for this variant of warlock revamping and improving warlock casting. IMO if you want to do warlock casting differently in general then you should do your 'no mystic arcanums and spell points instead of slots' rule as it's own alternative rule, if not then this variant warlock should use warlock casting and just be a different patron. I also would balk at the 'lets put two of the best first level spells as patron spells' feeling of the list, that feels less like 'this class has a peculiar and interesting backstory' and more like 'I came up with a backstory to justify adding some really great spells, then improved my spellcasting rules so I can cast them way more often than a regular warlock'. Also not sure why the produce flame cantrip is in there, I don't see anything in the background that is fire-associated that would justify it. Celestial patron giving light and sacred flame fits its story very clearly with its nature, produce flame just seems odd here. It's obviously not overpowered or anything, I just don't get it. [/QUOTE]
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First Draft: Warlock Syphone (not play tested, likely has issues, curious if anyone has some input)
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