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*Dungeons & Dragons
First Draft: Warlock Syphone (not play tested, likely has issues, curious if anyone has some input)
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<blockquote data-quote="Dessert Nomad" data-source="post: 7538610" data-attributes="member: 6976536"><p>This point system is most certainly not. The point system in the DMG doesn't apply to pact magic characters, only allows casting one each of sixth and higher spells per long rest, uses the points to create a spell slot rather than using the points to cast a spell like your system (for example, with the system in the DMG it's obvious how it interacts with smites, but with your system it's not clear.) It also doesn't use sorcery points at all, those are a mechanic specifically for sorcerers that are not used to cast spells directly. </p><p></p><p></p><p></p><p>The standard multi-classing rules do not keep pact magic seperate. You can use regular spell slots to cast spells that you know through pact magic, and pact magic slots to cast spells that you know from other classes, and either to fuel things like paladin smites. </p><p></p><p></p><p></p><p>It's a huge, huge jump in warlock casting ability with no drawbacks up to level 10, so I would say that it is broken. If you cast max level spells you get just as many as before up until 10th level, but if you cast anything below max level, like the shield and absorb elements this class gets, then you get a LOT more casting. At higher levels it goes radically different (and much boosted) from the current system, since the standard Warlock mystic arcanums only refresh on a long rest. Also you get two spells per mystic arcanum instead of one, which is a straight doubling. The fact that you can cast a ninth level spell of two that you select every short rest with casting ability left over when a regular warlock gets one ninth level spell and can only cast it once per long rest is a HUGE jump.</p><p></p><p>Aside from the huge power jump, this is also put together badly. The revamp of warlock rules should be one set of house rules for discussion then the 'Syphon' patron should be a seperate thread. Anything specific about the new subclass class is overshadowed by the huge, fundamental changes to warlock, and you're not likely to get useful subclass feedback.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7538610, member: 6976536"] This point system is most certainly not. The point system in the DMG doesn't apply to pact magic characters, only allows casting one each of sixth and higher spells per long rest, uses the points to create a spell slot rather than using the points to cast a spell like your system (for example, with the system in the DMG it's obvious how it interacts with smites, but with your system it's not clear.) It also doesn't use sorcery points at all, those are a mechanic specifically for sorcerers that are not used to cast spells directly. The standard multi-classing rules do not keep pact magic seperate. You can use regular spell slots to cast spells that you know through pact magic, and pact magic slots to cast spells that you know from other classes, and either to fuel things like paladin smites. It's a huge, huge jump in warlock casting ability with no drawbacks up to level 10, so I would say that it is broken. If you cast max level spells you get just as many as before up until 10th level, but if you cast anything below max level, like the shield and absorb elements this class gets, then you get a LOT more casting. At higher levels it goes radically different (and much boosted) from the current system, since the standard Warlock mystic arcanums only refresh on a long rest. Also you get two spells per mystic arcanum instead of one, which is a straight doubling. The fact that you can cast a ninth level spell of two that you select every short rest with casting ability left over when a regular warlock gets one ninth level spell and can only cast it once per long rest is a HUGE jump. Aside from the huge power jump, this is also put together badly. The revamp of warlock rules should be one set of house rules for discussion then the 'Syphon' patron should be a seperate thread. Anything specific about the new subclass class is overshadowed by the huge, fundamental changes to warlock, and you're not likely to get useful subclass feedback. [/QUOTE]
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First Draft: Warlock Syphone (not play tested, likely has issues, curious if anyone has some input)
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