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Character Builds & Optimization
First Druid follow-up
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<blockquote data-quote="ClockworkNinja" data-source="post: 7900188" data-attributes="member: 6801651"><p>The feat from variant human can be very nice (lucky or magic initiate to get a familiar for example) but there is nothing you truly need. The +2 CHA on half elf is mostly wasted but they have so many features it hardly matters. Of the three I might do wood Elf purely for roleplay reasons but I advise you to go with your gut, there is really no bad choice here.</p><p></p><p></p><p>Circle of the moon is an absolute beast in combat (pun intended), especially in the earlier levels it can give even Fighters and Barbarians a real run for their gp. And if you do get beaten down, you are reduced to being a "mere" armored full spellcaster.</p><p></p><p></p><p>If you go Circle of the moon, you won't be casting much in combat, so I recommend you focus on utility spells that a more dedicated combat caster might not have space for.</p></blockquote><p></p>
[QUOTE="ClockworkNinja, post: 7900188, member: 6801651"] The feat from variant human can be very nice (lucky or magic initiate to get a familiar for example) but there is nothing you truly need. The +2 CHA on half elf is mostly wasted but they have so many features it hardly matters. Of the three I might do wood Elf purely for roleplay reasons but I advise you to go with your gut, there is really no bad choice here. Circle of the moon is an absolute beast in combat (pun intended), especially in the earlier levels it can give even Fighters and Barbarians a real run for their gp. And if you do get beaten down, you are reduced to being a "mere" armored full spellcaster. If you go Circle of the moon, you won't be casting much in combat, so I recommend you focus on utility spells that a more dedicated combat caster might not have space for. [/QUOTE]
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