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First Druid
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<blockquote data-quote="Salthorae" data-source="post: 7888413" data-attributes="member: 1095"><p>With those stats and focusing on Land druid vs. Moon, I'd go with either Variant Human or Lizardfolk</p><ul> <li data-xf-list-type="ul">Lizardfolk is awesome statwise and from an RP starting point. <ul> <li data-xf-list-type="ul">You could start with 19 Wis, 17 Con, 14 Dex OR 19 Wis, 16 Con, 15 Dex; Then at 4th level you boost Wis to 20 and either Con to 18 or Dex to 16</li> <li data-xf-list-type="ul">Swim speed and natural armor of 13+Dex+Shield are great, you could start with a 17 AC and not worry about armor</li> <li data-xf-list-type="ul">held breath is awesome. </li> <li data-xf-list-type="ul">Two more skill proficiencies are awesome</li> <li data-xf-list-type="ul">Downside would be an RP one. Lizardfolk are VERY alien and see fallen comrades as food, not dead friends to mourn. Something to think about as you make your decision. </li> </ul></li> <li data-xf-list-type="ul">Human is also awesome statwise since you get that feat to play with as well. <ul> <li data-xf-list-type="ul">you could start with 19 Wis, 16 Con, 14 Dex and then take Observant for +1 Wis and start with a 20 Wisdom. Then other ASI's are available to boost other stats or take other feats</li> <li data-xf-list-type="ul">A skill and a language are good here too. </li> </ul></li> <li data-xf-list-type="ul">Ghostwise halfling is best if you're doing a Moon druid because they can still communicate with the party in beast form with telepathy. I wouldn't use it here. </li> </ul><p>Personally I'd go lizardfolk if it's wide open. It has a ton of fun abilities as well as good stat synergy, free armor, extra movement types, and more skills. </p><p></p><p></p><p></p><p>Monster manual enteries for Lizardfolk put them as Forest and Swamp environments. That said, I can also see Coastal (swim speed) give that Komodo dragon's all live on islands. </p><p></p><p>Of those, coastal is my favorite for spell list options. Misty Step and Mirror Image are really hard to beat. Water Breathing is great for the party and pairs really well with your swim speed. Water Walking really helps the party at times. </p><p></p><p>That said Forest has some nice spells too. Spider Climb to get that 3rd movement type, Call Lightning, etc. </p><p></p><p>I'd probably lean Coastal if you're going Lizardfolk. </p><p></p><p>If you end up doing Human you can really do anything. I like Mountain for the Lightning Bolt personally. Plus Spider Climb. But Coastal is still good and even more useful since you can't natively hold your breath or swim so Water Breathing is great. </p><p></p><p></p><p></p><p>Both? As a Circle of the Land you get an extra cantrip. </p><p></p><p>Shillelagh is good because you're doing 1d8+Wisdom, which for you should be +4 or +5 damage on a hit. But you'll only ever get that one attack. It does give you a magic weapon to bypass resistances/immunities, so that's nice. </p><p></p><p>Primal Savagery on the other hand scales at 5th and 11th, so you're dealing 2d10 and then 3d10 Acid damage per hit, which will average 11 and 16.5 damage per hit vs. the 9.5 of Shillelagh. It also bypasses any worry about a magic weapon since it does Acid damage, not b/s/p. </p><p></p><p>At 1st, shillelagh is better, but starting at 5th and up, Primal Savagery is better from a damage standpoint. </p><p></p><p>I think they both fit the flavor of a Lizardfolk, though Primal Savagery fits maybe a tad better to me. </p><p> </p><p></p><p></p><p>I would do either 1 or 3. #2 is the option for Circle of the Shepherd, but if you're going Circle of the Land, I'd focus on elemental damage/control or environmental control. </p><p></p><p>For lizardfolk I'd probably focus on #1 to pair with your primal savagery. For a Human either is fine, though #3 might fit a bit better. </p><p></p><p></p><p></p><p>For lizardfolk I'd do Outlander or Fisher. Fisher sounds fun and really fits the Coastal/Water/Elemental control/swimming/holding breath features. </p><p></p><p>For Human, Hermit is always good, you'd get to select another tool since you'd have redundant herbalism kits from Druid, so that's nice. I'd lean away from Sage personally as that has too many connotations of libraries and such, not "druid". Though there is something to be said for the historic role of Druid's as bards/lorekeepers I suppose. </p><p></p><p>All that said... if it were me with those stats and such, I'd go with Lizardfolk Circle of the Land (Coastal) Druid with the Fisher Background. </p><p></p><p>Enjoy your time in the wilds whatever you decide to do!</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7888413, member: 1095"] With those stats and focusing on Land druid vs. Moon, I'd go with either Variant Human or Lizardfolk [LIST] [*]Lizardfolk is awesome statwise and from an RP starting point. [LIST] [*]You could start with 19 Wis, 17 Con, 14 Dex OR 19 Wis, 16 Con, 15 Dex; Then at 4th level you boost Wis to 20 and either Con to 18 or Dex to 16 [*]Swim speed and natural armor of 13+Dex+Shield are great, you could start with a 17 AC and not worry about armor [*]held breath is awesome. [*]Two more skill proficiencies are awesome [*]Downside would be an RP one. Lizardfolk are VERY alien and see fallen comrades as food, not dead friends to mourn. Something to think about as you make your decision. [/LIST] [*]Human is also awesome statwise since you get that feat to play with as well. [LIST] [*]you could start with 19 Wis, 16 Con, 14 Dex and then take Observant for +1 Wis and start with a 20 Wisdom. Then other ASI's are available to boost other stats or take other feats [*]A skill and a language are good here too. [/LIST] [*]Ghostwise halfling is best if you're doing a Moon druid because they can still communicate with the party in beast form with telepathy. I wouldn't use it here. [/LIST] Personally I'd go lizardfolk if it's wide open. It has a ton of fun abilities as well as good stat synergy, free armor, extra movement types, and more skills. Monster manual enteries for Lizardfolk put them as Forest and Swamp environments. That said, I can also see Coastal (swim speed) give that Komodo dragon's all live on islands. Of those, coastal is my favorite for spell list options. Misty Step and Mirror Image are really hard to beat. Water Breathing is great for the party and pairs really well with your swim speed. Water Walking really helps the party at times. That said Forest has some nice spells too. Spider Climb to get that 3rd movement type, Call Lightning, etc. I'd probably lean Coastal if you're going Lizardfolk. If you end up doing Human you can really do anything. I like Mountain for the Lightning Bolt personally. Plus Spider Climb. But Coastal is still good and even more useful since you can't natively hold your breath or swim so Water Breathing is great. Both? As a Circle of the Land you get an extra cantrip. Shillelagh is good because you're doing 1d8+Wisdom, which for you should be +4 or +5 damage on a hit. But you'll only ever get that one attack. It does give you a magic weapon to bypass resistances/immunities, so that's nice. Primal Savagery on the other hand scales at 5th and 11th, so you're dealing 2d10 and then 3d10 Acid damage per hit, which will average 11 and 16.5 damage per hit vs. the 9.5 of Shillelagh. It also bypasses any worry about a magic weapon since it does Acid damage, not b/s/p. At 1st, shillelagh is better, but starting at 5th and up, Primal Savagery is better from a damage standpoint. I think they both fit the flavor of a Lizardfolk, though Primal Savagery fits maybe a tad better to me. I would do either 1 or 3. #2 is the option for Circle of the Shepherd, but if you're going Circle of the Land, I'd focus on elemental damage/control or environmental control. For lizardfolk I'd probably focus on #1 to pair with your primal savagery. For a Human either is fine, though #3 might fit a bit better. For lizardfolk I'd do Outlander or Fisher. Fisher sounds fun and really fits the Coastal/Water/Elemental control/swimming/holding breath features. For Human, Hermit is always good, you'd get to select another tool since you'd have redundant herbalism kits from Druid, so that's nice. I'd lean away from Sage personally as that has too many connotations of libraries and such, not "druid". Though there is something to be said for the historic role of Druid's as bards/lorekeepers I suppose. All that said... if it were me with those stats and such, I'd go with Lizardfolk Circle of the Land (Coastal) Druid with the Fisher Background. Enjoy your time in the wilds whatever you decide to do! [/QUOTE]
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