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Character Builds & Optimization
First Druid
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<blockquote data-quote="RogueJK" data-source="post: 7888427" data-attributes="member: 170"><p>If your plan is to focus primarily on one element, the new UA Wildfire Druid plus the Elemental Adept: Fire feat makes for a very blasty ranged Fire Druid, with Firebolt, Create Bonfire, Produce Flame, Flaming Sphere, Scorching Ray, Heat Metal, Fireball, Flame Arrows, Wall of Fire, Flame Strike, etc.</p><p></p><p>[URL unfurl="true"]https://media.wizards.com/2019/dnd/downloads/UA-TwilightFireNames.pdf[/URL]</p><p></p><p>In that case, I'd do a Variant Human Wildfire Druid, starting with:</p><p></p><p>STR 10</p><p>DEX 14+1</p><p>CON 15</p><p>INT 12</p><p>WIS 18+1</p><p>CHA 10</p><p>Elemental Adept Fire feat</p><p></p><p>Then take +1 WIS and +1 DEX at 4th, the Resilient CON feat at 8th, and +2 DEX or some other feat that interests you at 12th. Spell Sniper in particular would synergize nicely with all your ranged attack spells.</p><p></p><p>(Just understand that eventually, you're going to run into an enemy with Fire Immunity, which will severely cramp your style. So you'll need to have some contingency options for those situations, with a few non-fire-based spells prepared, and at least one non-fire-based damage cantrip, such as Thorn Whip.)</p><p></p><p>If UA isn't allowed, a secondary option for an Elemental Master Druid might be a Mountain Land Druid with the Elemental Adept: Lightning feat, who could get decent mileage out of Lightning Bolt and Call Lightning, though not nearly as much as the all of the Wildfire Druid's numerous fire spells.</p><p></p><p></p><p></p><p>The Ghostwise Halfling's telepathy is a good option for even non-Moon druids who plan to use Wild Shape for scouting and exploring, since you don't have to come out of Wild Shape to communicate your findings with your party.</p><p></p><p>Certainly best for Moon Druids, but still very useful for many other Druids. (Less so for the Wildfire Druid, who will be using many of their Wild Shape charges for their summoned wildfire spirit.)</p><p></p><p></p><p></p><p>Yep. Of those two melee cantrips, I'd definitely go with Primal Savagery over Shillelagh. Shillelagh doesn't scale, so it's really only optimal for strictly low-level 1-4 campaigns, or for certain specific multiclass builds who get multiple melee attacks.</p><p></p><p>However, you should rarely be in melee range as a caster-focused Land or Wildfire Druid. (Think of yourself as a slightly hardier Wizard.) So a better option for a primary damage spell would be a cantrip with some range, like Thorn Whip or Produce Flame, or the Wildfire Druid's Fire Bolt.</p></blockquote><p></p>
[QUOTE="RogueJK, post: 7888427, member: 170"] If your plan is to focus primarily on one element, the new UA Wildfire Druid plus the Elemental Adept: Fire feat makes for a very blasty ranged Fire Druid, with Firebolt, Create Bonfire, Produce Flame, Flaming Sphere, Scorching Ray, Heat Metal, Fireball, Flame Arrows, Wall of Fire, Flame Strike, etc. [URL unfurl="true"]https://media.wizards.com/2019/dnd/downloads/UA-TwilightFireNames.pdf[/URL] In that case, I'd do a Variant Human Wildfire Druid, starting with: STR 10 DEX 14+1 CON 15 INT 12 WIS 18+1 CHA 10 Elemental Adept Fire feat Then take +1 WIS and +1 DEX at 4th, the Resilient CON feat at 8th, and +2 DEX or some other feat that interests you at 12th. Spell Sniper in particular would synergize nicely with all your ranged attack spells. (Just understand that eventually, you're going to run into an enemy with Fire Immunity, which will severely cramp your style. So you'll need to have some contingency options for those situations, with a few non-fire-based spells prepared, and at least one non-fire-based damage cantrip, such as Thorn Whip.) If UA isn't allowed, a secondary option for an Elemental Master Druid might be a Mountain Land Druid with the Elemental Adept: Lightning feat, who could get decent mileage out of Lightning Bolt and Call Lightning, though not nearly as much as the all of the Wildfire Druid's numerous fire spells. The Ghostwise Halfling's telepathy is a good option for even non-Moon druids who plan to use Wild Shape for scouting and exploring, since you don't have to come out of Wild Shape to communicate your findings with your party. Certainly best for Moon Druids, but still very useful for many other Druids. (Less so for the Wildfire Druid, who will be using many of their Wild Shape charges for their summoned wildfire spirit.) Yep. Of those two melee cantrips, I'd definitely go with Primal Savagery over Shillelagh. Shillelagh doesn't scale, so it's really only optimal for strictly low-level 1-4 campaigns, or for certain specific multiclass builds who get multiple melee attacks. However, you should rarely be in melee range as a caster-focused Land or Wildfire Druid. (Think of yourself as a slightly hardier Wizard.) So a better option for a primary damage spell would be a cantrip with some range, like Thorn Whip or Produce Flame, or the Wildfire Druid's Fire Bolt. [/QUOTE]
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