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Character Builds & Optimization
First Druid
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<blockquote data-quote="Markh3rd" data-source="post: 7890221" data-attributes="member: 6782417"><p>My suggestions:</p><p></p><p>Race:</p><p>Variant human. Take resilient con for the feat. This gives you a proficiency in con saves and as a land druid you will rely on many concentration spells so it is very helpful to have this feat right off the bat.</p><p></p><p>Circle:</p><p>Arctic is my recommendation and here is why. Many of the spells affect multiple targets or are able to be up cast for more effect, unlike other lands that only affect one target. Greater invisibility and Haste are nice, but you can only affect one target. Whereas hold person (upcast) and slow affect multiple targets. Also the spell list has a nice variety of uses and goes with an element mastery very well. </p><p></p><p>Melee Combat option:</p><p>Primal Savagery for the better scaling damage. Use thorn whip or produce flame for a ranged option (thorn whip goes well with spiked growth as you drag an enemy through the damaging spikes), and always take guidance. </p><p></p><p>Spell style:</p><p>You want a variety of options and damage types. You want control, damage (various elements, don't over rely on one type), buffs/debuffs, and utility. The strongest aspect of caster druids is variety. This ensures you will always have something useful to do in whatever situation you find yourself in. The Arctic Circle is also good for giving you a variety of options baked into it.</p><p></p><p>Background:</p><p>Go with a background that adds proficiencies in skills you want but don't already have. This gives you more breadth of options when not in combat.</p></blockquote><p></p>
[QUOTE="Markh3rd, post: 7890221, member: 6782417"] My suggestions: Race: Variant human. Take resilient con for the feat. This gives you a proficiency in con saves and as a land druid you will rely on many concentration spells so it is very helpful to have this feat right off the bat. Circle: Arctic is my recommendation and here is why. Many of the spells affect multiple targets or are able to be up cast for more effect, unlike other lands that only affect one target. Greater invisibility and Haste are nice, but you can only affect one target. Whereas hold person (upcast) and slow affect multiple targets. Also the spell list has a nice variety of uses and goes with an element mastery very well. Melee Combat option: Primal Savagery for the better scaling damage. Use thorn whip or produce flame for a ranged option (thorn whip goes well with spiked growth as you drag an enemy through the damaging spikes), and always take guidance. Spell style: You want a variety of options and damage types. You want control, damage (various elements, don't over rely on one type), buffs/debuffs, and utility. The strongest aspect of caster druids is variety. This ensures you will always have something useful to do in whatever situation you find yourself in. The Arctic Circle is also good for giving you a variety of options baked into it. Background: Go with a background that adds proficiencies in skills you want but don't already have. This gives you more breadth of options when not in combat. [/QUOTE]
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