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<blockquote data-quote="Neonchameleon" data-source="post: 5365126" data-attributes="member: 87792"><p>"Roll the dice or say yes" - advice in Dogs in the Vineyard. Harder to follow than that sounds <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>What I'd have done would have been let him use the Ghost Sound to give him a bonus on a normal skill check - either a +2 circumstance bonus for the magical backup or even downgrading the necessary check by one step (from hard to medium or from medium to easy). The ghost sound will help by making the sounds - but skill's needed to time them correctly and pitch them properly. Still, it's a lot better than not having Ghost Sound. And the mistake was only a minor one (I'd acknowledge it, apologise, and move on - it may have been a mistake but only a minor one).</p><p> </p><p>Also don't get caught up with the primary and secondary skills as such. Base it on how the players are pitching the skills, and then decide whether it's primary or secondary and easy, medium, or hard.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5365126, member: 87792"] "Roll the dice or say yes" - advice in Dogs in the Vineyard. Harder to follow than that sounds :) What I'd have done would have been let him use the Ghost Sound to give him a bonus on a normal skill check - either a +2 circumstance bonus for the magical backup or even downgrading the necessary check by one step (from hard to medium or from medium to easy). The ghost sound will help by making the sounds - but skill's needed to time them correctly and pitch them properly. Still, it's a lot better than not having Ghost Sound. And the mistake was only a minor one (I'd acknowledge it, apologise, and move on - it may have been a mistake but only a minor one). Also don't get caught up with the primary and secondary skills as such. Base it on how the players are pitching the skills, and then decide whether it's primary or secondary and easy, medium, or hard. [/QUOTE]
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