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First Eberron campaign!
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<blockquote data-quote="pukunui" data-source="post: 9189526" data-attributes="member: 54629"><p>Next up for my Eberron campaign, I am going to run a conversion of "Wedding Bells" from <em>Dungeon #89</em>. I ran this as part of a homebrew episodic campaign once before, and it was a lot of fun. This time I need to focus more on reflavoring it to fit Eberron.</p><p></p><p>The basic premise is that there's a fiendish harpy preying on the inhabitants of a small woodland town. The PCs show up there for a wedding and get mixed up in the plot when a spurned satyr who has "befriended" the harpy crashes the wedding reception. </p><p></p><p>The setting is that the town is ruled by an absentee elf lord who is represented by a half-elven sheriff. She in turn has a hobgoblin bodyguard and an elf bard spy who work for her. At the time it was written, this was done to challenge the players' common conception of hobgoblins as being evil monsters. The hobgoblin confronts the PCs when they first arrive in town and tests them to see how trusting / trustworthy they are. Later on, the PCs can catch a dwarf girl searching their belongings - she's not really a thief, she's just super-curious. The roleplaying side of the adventure is very much centered around <em>"What does it mean to be a hero?"</em></p><p></p><p>My goal here is to take what's in the adventure and slot it into the Eberron setting. I think the best place for this adventure is in the southwestern corner of the Eldeen Reaches, near the settlements of Sylbaran, Greenblade, and Erlaskar. The main town of Dockalong is situated along a small river. Keith Baker has said there should be lots of rivers and streams flowing through the Eldeen Reaches that aren't on the map because it's too zoomed out.</p><p></p><p>The town has a "bridge to nowhere" with a symbolic gate on the far side representing that the far side of the river is elf territory. There are no elf lords in the Reaches but there are plenty of fey. So it's a simple enough fix to say that crossing the bridge represents leaving "civilization" and entering the wilds of the Towering Woods.</p><p></p><p>According to multiple sources, most towns and villages in the Eldeen Reaches have a "druid advisor" from the Wardens of the Wood. Keith Baker has also talked about the Wardens acting as sheriffs and such. So I'm wondering if I should reskin the half-elf sheriff as a half-elf warden. </p><p></p><p>The town's halfling cleric (who is also the officiant at the wedding) could remain a priest of the Sovereign Host, attempting to gain a foothold amongst the Reachers, or she could be a Warden druid. (The town does also have an NPC druid, although I don't think they feature in the adventure.)</p><p></p><p>I'm also wondering if I should change the hobgoblin bodyguard to a shifter. That seems like it could be more appropriate. Although finding a hobgoblin in a position of authority in a Reacher town could still be considered unusual, I suppose.</p><p></p><p>Anyone got any ideas?</p></blockquote><p></p>
[QUOTE="pukunui, post: 9189526, member: 54629"] Next up for my Eberron campaign, I am going to run a conversion of "Wedding Bells" from [I]Dungeon #89[/I]. I ran this as part of a homebrew episodic campaign once before, and it was a lot of fun. This time I need to focus more on reflavoring it to fit Eberron. The basic premise is that there's a fiendish harpy preying on the inhabitants of a small woodland town. The PCs show up there for a wedding and get mixed up in the plot when a spurned satyr who has "befriended" the harpy crashes the wedding reception. The setting is that the town is ruled by an absentee elf lord who is represented by a half-elven sheriff. She in turn has a hobgoblin bodyguard and an elf bard spy who work for her. At the time it was written, this was done to challenge the players' common conception of hobgoblins as being evil monsters. The hobgoblin confronts the PCs when they first arrive in town and tests them to see how trusting / trustworthy they are. Later on, the PCs can catch a dwarf girl searching their belongings - she's not really a thief, she's just super-curious. The roleplaying side of the adventure is very much centered around [I]"What does it mean to be a hero?"[/I] My goal here is to take what's in the adventure and slot it into the Eberron setting. I think the best place for this adventure is in the southwestern corner of the Eldeen Reaches, near the settlements of Sylbaran, Greenblade, and Erlaskar. The main town of Dockalong is situated along a small river. Keith Baker has said there should be lots of rivers and streams flowing through the Eldeen Reaches that aren't on the map because it's too zoomed out. The town has a "bridge to nowhere" with a symbolic gate on the far side representing that the far side of the river is elf territory. There are no elf lords in the Reaches but there are plenty of fey. So it's a simple enough fix to say that crossing the bridge represents leaving "civilization" and entering the wilds of the Towering Woods. According to multiple sources, most towns and villages in the Eldeen Reaches have a "druid advisor" from the Wardens of the Wood. Keith Baker has also talked about the Wardens acting as sheriffs and such. So I'm wondering if I should reskin the half-elf sheriff as a half-elf warden. The town's halfling cleric (who is also the officiant at the wedding) could remain a priest of the Sovereign Host, attempting to gain a foothold amongst the Reachers, or she could be a Warden druid. (The town does also have an NPC druid, although I don't think they feature in the adventure.) I'm also wondering if I should change the hobgoblin bodyguard to a shifter. That seems like it could be more appropriate. Although finding a hobgoblin in a position of authority in a Reacher town could still be considered unusual, I suppose. Anyone got any ideas? [/QUOTE]
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