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First Edition Feel: Why Is This a Good Thing?
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<blockquote data-quote="billd91" data-source="post: 6540977" data-attributes="member: 3400"><p>There's also:</p><p></p><p>11) Magical gear serves as a reward, not merely the latest power-up</p><p>12) Loot serves as a reward to fuel unspecified PC ambitions rather than fuel the next rationed power-up</p><p></p><p>Keep in mind this is coming from a player and DM who is a big fan of 3e and Pathfinder:</p><p></p><p>In my experience, the wealth-by-level tables and magic item economy in 3e was the biggest major change to the D&D system and not in a totally positive way. It had the potential to completely transform how players played the game as well as the power relationships in a party. I find it hard to find a messageboard thread bickering about game balance in which the magic item system isn't part and parcel of the problem (even if nobody explicitly brings it up). It's just that too many games use it in a way I think is dysfunctional for their intended outcome - playing a D&D game. It's entirely possible to play a 3e or PF game in a 1e-inspired way and it works quite well. You just have to treat the game like a toolkit, using or avoiding use of tools judiciously, particularly when looking at magic items and use of the magic item economy. </p><p></p><p>5e takes the nice (in my opinion) steps of cutting though a lot of that and I'm enjoying that aspect of it immensely.</p></blockquote><p></p>
[QUOTE="billd91, post: 6540977, member: 3400"] There's also: 11) Magical gear serves as a reward, not merely the latest power-up 12) Loot serves as a reward to fuel unspecified PC ambitions rather than fuel the next rationed power-up Keep in mind this is coming from a player and DM who is a big fan of 3e and Pathfinder: In my experience, the wealth-by-level tables and magic item economy in 3e was the biggest major change to the D&D system and not in a totally positive way. It had the potential to completely transform how players played the game as well as the power relationships in a party. I find it hard to find a messageboard thread bickering about game balance in which the magic item system isn't part and parcel of the problem (even if nobody explicitly brings it up). It's just that too many games use it in a way I think is dysfunctional for their intended outcome - playing a D&D game. It's entirely possible to play a 3e or PF game in a 1e-inspired way and it works quite well. You just have to treat the game like a toolkit, using or avoiding use of tools judiciously, particularly when looking at magic items and use of the magic item economy. 5e takes the nice (in my opinion) steps of cutting though a lot of that and I'm enjoying that aspect of it immensely. [/QUOTE]
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