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General Tabletop Discussion
*TTRPGs General
First Edition feel with 4E rules
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<blockquote data-quote="ExploderWizard" data-source="post: 5328960" data-attributes="member: 66434"><p>I don't know about capturing any sort of "official" 1E feel but I am running my 4E Karameikos campaign much like others that I have run in other systems. Due to issues with the CB software blatantly being dissappointing for houserules I do the majority of adjustments on the DM end of things. </p><p> </p><p>Some major changes:</p><p> </p><p>Rituals are daily powers that rarely have a gp cost to cast. Most are also useable as standard actions. Daily keeps them from being spammed and low to zero costs keeps them from being treated as a waste of resources. </p><p>Rituals above 1st level are also not available for purchase. A 2nd and higher level ritual cannot be used unless it personally scribed by the owner. When such a ritual is copied it dissappears from the original source (which is why they are not for sale). This simulates the feel of lost spells and makes captured rituals into valuable treasure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>The monster builder makes customizing easy. Less hit points and much higher damage output makes for shorter more dangerous fights. I also fart in the general direction of encounter building guidelines. My party of 4th/5th level characters was attacked by level 10 elite ettin. It beat the snot out of them but they survived. 4E PC's are very durable and can take that kind of abuse.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5328960, member: 66434"] I don't know about capturing any sort of "official" 1E feel but I am running my 4E Karameikos campaign much like others that I have run in other systems. Due to issues with the CB software blatantly being dissappointing for houserules I do the majority of adjustments on the DM end of things. Some major changes: Rituals are daily powers that rarely have a gp cost to cast. Most are also useable as standard actions. Daily keeps them from being spammed and low to zero costs keeps them from being treated as a waste of resources. Rituals above 1st level are also not available for purchase. A 2nd and higher level ritual cannot be used unless it personally scribed by the owner. When such a ritual is copied it dissappears from the original source (which is why they are not for sale). This simulates the feel of lost spells and makes captured rituals into valuable treasure. :) The monster builder makes customizing easy. Less hit points and much higher damage output makes for shorter more dangerous fights. I also fart in the general direction of encounter building guidelines. My party of 4th/5th level characters was attacked by level 10 elite ettin. It beat the snot out of them but they survived. 4E PC's are very durable and can take that kind of abuse. [/QUOTE]
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First Edition feel with 4E rules
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