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General Tabletop Discussion
*TTRPGs General
First Edition feel with 4E rules
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<blockquote data-quote="clip" data-source="post: 5329409" data-attributes="member: 85760"><p>Agreed. The 1e "feel" is mainly one of nostalgia. You can't recreate that in 4e - which is for all intents and purposes a technical progression. 1e is about a lot of things - bad grammar, bad typesetting, terrible art. 1e (and I suppose 2e) were less a game than a loose set of systematic guideline "bricks", to which DMs filled in the gaps with a "mortar" of houserules. Its no exaggeration that no two groups played 1e the same.</p><p></p><p>4e, on the other hand is overwhelmingly played very close to RAW. The whole concept of CharOp relies on this. There are huge discussions and arguments over "playing by the rules" - no such thing would ever have happened in 1e.</p><p></p><p>The whole concept was new - take two fighters, a cleric, an MU and a thief - and run them down the Demonweb Pits, or Village of Hommlet or through Ravenloft. Low level MUs are nothing more than Panzerfausts. Clerics are healing bitches, and thief backstabbing is barely worth bothering with. All the cliches are actually features of the game.</p><p></p><p>Fast forward to 4e - and this is all gone. The game (D&D) is no longer new. The first forays into the unknown that many players experienced will never come back. Additionally, new players may have experienced a similar concept in computer games - certainly something that had nothing like the same sophistication in the days of AD&D.</p><p></p><p>Things have to change - consumers (players) will demand it. The hardcore of consumers have generally played several editions of the game, and you cannot simply re-issue the same modules over and again. Editions feel different because they have to - otherwise no-one would buy them.</p></blockquote><p></p>
[QUOTE="clip, post: 5329409, member: 85760"] Agreed. The 1e "feel" is mainly one of nostalgia. You can't recreate that in 4e - which is for all intents and purposes a technical progression. 1e is about a lot of things - bad grammar, bad typesetting, terrible art. 1e (and I suppose 2e) were less a game than a loose set of systematic guideline "bricks", to which DMs filled in the gaps with a "mortar" of houserules. Its no exaggeration that no two groups played 1e the same. 4e, on the other hand is overwhelmingly played very close to RAW. The whole concept of CharOp relies on this. There are huge discussions and arguments over "playing by the rules" - no such thing would ever have happened in 1e. The whole concept was new - take two fighters, a cleric, an MU and a thief - and run them down the Demonweb Pits, or Village of Hommlet or through Ravenloft. Low level MUs are nothing more than Panzerfausts. Clerics are healing bitches, and thief backstabbing is barely worth bothering with. All the cliches are actually features of the game. Fast forward to 4e - and this is all gone. The game (D&D) is no longer new. The first forays into the unknown that many players experienced will never come back. Additionally, new players may have experienced a similar concept in computer games - certainly something that had nothing like the same sophistication in the days of AD&D. Things have to change - consumers (players) will demand it. The hardcore of consumers have generally played several editions of the game, and you cannot simply re-issue the same modules over and again. Editions feel different because they have to - otherwise no-one would buy them. [/QUOTE]
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First Edition feel with 4E rules
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