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General Tabletop Discussion
*TTRPGs General
First Edition feel with 4E rules
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<blockquote data-quote="clip" data-source="post: 5330070" data-attributes="member: 85760"><p>I do understand what you're aiming for - but does this not simply extend the rest periods that the party does take, and reduce the capacity for big fights? I fully accept that if the campaign is centered around a kind of "struggling" theme with the party having to pick its fights carefully and manage surges as though they were fuel - then I get it. On the other hand, I don't recall 1e games ever being like that. If anything, they quite closely resembled the 4e mechanic:</p><p></p><p>The party would start off strong, and get into a series of fights. The cleric would heal the party as and when, and across a "day" they would slowly deteriorate until the cleric ran out of healing spells. At this point, the party would be forced to seek refuge until the cleric could rest up. The only difference being that the limiting factor was the cleric, rather than the total number of healing surges.</p></blockquote><p></p>
[QUOTE="clip, post: 5330070, member: 85760"] I do understand what you're aiming for - but does this not simply extend the rest periods that the party does take, and reduce the capacity for big fights? I fully accept that if the campaign is centered around a kind of "struggling" theme with the party having to pick its fights carefully and manage surges as though they were fuel - then I get it. On the other hand, I don't recall 1e games ever being like that. If anything, they quite closely resembled the 4e mechanic: The party would start off strong, and get into a series of fights. The cleric would heal the party as and when, and across a "day" they would slowly deteriorate until the cleric ran out of healing spells. At this point, the party would be forced to seek refuge until the cleric could rest up. The only difference being that the limiting factor was the cleric, rather than the total number of healing surges. [/QUOTE]
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First Edition feel with 4E rules
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