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General Tabletop Discussion
*TTRPGs General
"First Edition Feel"
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<blockquote data-quote="TerraDave" data-source="post: 2411058" data-attributes="member: 22260"><p>Hmm, no edition wars...hmm</p><p></p><p>(Much of) First edition had a certain <em><strong>style</strong></em> that was clearly part of its appeal. It was distinct from (many) specific mechanics (which changed between 74 and 84 and where often ignored in any case). When WotC took over D&D they tried to tap into that style, in fact you could describe their strategy between the takeover and 3rd edition as “2nd edition with 1st edition feel”. </p><p></p><p>3rd edition made a conscientious attempt to retain/restore/reinforce some of that feel in both the large (return to the dungeon) and the small (barbarians, half orcs, assassins…). But introduced mechanics that <em>aspired</em> to be more flexible and streamlined but also more specific and covering a wider range of situations. </p><p></p><p>I like the 1st edition feel (especially my interpretation of it). I like much of the art, I like the old adventures, I like the attitude in a lot of the old products. WotC has had limited success in capturing that in what they have released over the last few years. A lot of what they done…well, it just isn’t the same.</p><p></p><p>But, I do prefer the current mechanics (by a wide margin, but no edition wars). And I love the OGL. Whatever you want to say about the great things they did, TSR had a real problem with “dropping the baby”. The OGL spreads the risk and has allowed for a lot of creativity to be put back into the game. (The fact that I read the SRD at work and cut and paste from it is also a bonus).</p><p></p><p>Yes, I like products from Necromancer and (the few) Fiery Dragon that have that 1st edition feel (I don’t know Goodman or TL enough to comment on them). I like the more “retro” stuff in Dungeon. And I like the 3.5 core rules. For this I do not apologize.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 2411058, member: 22260"] Hmm, no edition wars...hmm (Much of) First edition had a certain [I][B]style[/B][/I] that was clearly part of its appeal. It was distinct from (many) specific mechanics (which changed between 74 and 84 and where often ignored in any case). When WotC took over D&D they tried to tap into that style, in fact you could describe their strategy between the takeover and 3rd edition as “2nd edition with 1st edition feel”. 3rd edition made a conscientious attempt to retain/restore/reinforce some of that feel in both the large (return to the dungeon) and the small (barbarians, half orcs, assassins…). But introduced mechanics that [I]aspired[/I] to be more flexible and streamlined but also more specific and covering a wider range of situations. I like the 1st edition feel (especially my interpretation of it). I like much of the art, I like the old adventures, I like the attitude in a lot of the old products. WotC has had limited success in capturing that in what they have released over the last few years. A lot of what they done…well, it just isn’t the same. But, I do prefer the current mechanics (by a wide margin, but no edition wars). And I love the OGL. Whatever you want to say about the great things they did, TSR had a real problem with “dropping the baby”. The OGL spreads the risk and has allowed for a lot of creativity to be put back into the game. (The fact that I read the SRD at work and cut and paste from it is also a bonus). Yes, I like products from Necromancer and (the few) Fiery Dragon that have that 1st edition feel (I don’t know Goodman or TL enough to comment on them). I like the more “retro” stuff in Dungeon. And I like the 3.5 core rules. For this I do not apologize. [/QUOTE]
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