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"First Edition Feel"
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<blockquote data-quote="Mark Chance" data-source="post: 2412277" data-attributes="member: 2795"><p>Certainly, which only further reinforces the point that additional rules sets <strong>sometimes</strong> restrict the game in ways that defy common sense and work to constrain player and DM creativity.</p><p></p><p>I've played OD&D, 1E, 2E, 3E, and 3.5. 3.5 is a superior game <u>mechanically</u> speaking. There is, however, nothing in it that makes it an inherently better <u>role-playing</u> game. IME, the emphasis on video-game-esque power-ups (feat chains, 5 skill points in the right place to get that synergy bonus, mechanics selections to quality for this or that PrC, et cetera) actually put 3.5 in the comparatively inferior column as a role-playing game.</p><p></p><p></p><p></p><p>There was no rule in 1E that said one had to be armed with a bastard sword to disarm an opponent.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 2412277, member: 2795"] Certainly, which only further reinforces the point that additional rules sets [b]sometimes[/b] restrict the game in ways that defy common sense and work to constrain player and DM creativity. I've played OD&D, 1E, 2E, 3E, and 3.5. 3.5 is a superior game [u]mechanically[/u] speaking. There is, however, nothing in it that makes it an inherently better [u]role-playing[/u] game. IME, the emphasis on video-game-esque power-ups (feat chains, 5 skill points in the right place to get that synergy bonus, mechanics selections to quality for this or that PrC, et cetera) actually put 3.5 in the comparatively inferior column as a role-playing game. There was no rule in 1E that said one had to be armed with a bastard sword to disarm an opponent. [/QUOTE]
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