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<blockquote data-quote="PJ-Mason" data-source="post: 2412368" data-attributes="member: 12285"><p>LOL. Which proves what? I think you have me mistaken with people who prefer another edition of D&D. That ain't me. If i do play D&D again, it'll be 3.0. Though i might try 1.0 again, just because its been so long since i played. Heck, if i played D&D again, it would be Arcana Evolved. Its fairly much the same, but the differences are enough to make it a lot of fun.</p><p></p><p>My personal version of that would be:</p><p></p><p>Player: I attack him.</p><p>ME: Go for it.</p><p>Player: Wait, i try to disarm.</p><p>Me: Ok. Roll to hit, if it succeeds, you disarm him.</p><p></p><p>I don't see the need to have a fighter specialize by taking a feat, just so he can try to disarm people with <em>efficiency</em> or to avoid getting penalized (AOO) for trying something different than just attack....again. Making alternate manuevers harder than just to attack or even inaccessible by way of requiring them to get a feat to do something (like swinging harder) a trained warrior should already be able to do is no way to encourage them to do it. Which was exaclty the point i was trying to make in regards to the other posters supposition that 3E's extensive rules allowing players more freedom of action than DM's Fiat. The feat mechanic is a great idea that is terribly wasted and under-utilized.</p><p></p><p>The grappling rules aren't exactly a simple roll in 3rd edition, either.</p></blockquote><p></p>
[QUOTE="PJ-Mason, post: 2412368, member: 12285"] LOL. Which proves what? I think you have me mistaken with people who prefer another edition of D&D. That ain't me. If i do play D&D again, it'll be 3.0. Though i might try 1.0 again, just because its been so long since i played. Heck, if i played D&D again, it would be Arcana Evolved. Its fairly much the same, but the differences are enough to make it a lot of fun. My personal version of that would be: Player: I attack him. ME: Go for it. Player: Wait, i try to disarm. Me: Ok. Roll to hit, if it succeeds, you disarm him. I don't see the need to have a fighter specialize by taking a feat, just so he can try to disarm people with [I]efficiency[/I] or to avoid getting penalized (AOO) for trying something different than just attack....again. Making alternate manuevers harder than just to attack or even inaccessible by way of requiring them to get a feat to do something (like swinging harder) a trained warrior should already be able to do is no way to encourage them to do it. Which was exaclty the point i was trying to make in regards to the other posters supposition that 3E's extensive rules allowing players more freedom of action than DM's Fiat. The feat mechanic is a great idea that is terribly wasted and under-utilized. The grappling rules aren't exactly a simple roll in 3rd edition, either. [/QUOTE]
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