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<blockquote data-quote="Henry" data-source="post: 2414921" data-attributes="member: 158"><p>OK, but in demonstrating your point, your example is a bit out of proportion with what Mearls and Francisca are talking about. It's very different to go from not knowing what the chief export of the town is, to it having a harbor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Seriously, having a magic shop, all kinds of out-of-character businesses, etc. would be unlikely in the first place, as the DM set it up as a back-water "filled with danger and adventure."</p><p></p><p>What they said was moving straight past extraneous details and going to the adventure, more in the style of the Lord of the Rings movies versus the Lord of the Rings books. In the movie, you don't find out that hobbits are the best rock-throwers around, nor what kinds of songs they sing at various occasions, or why the Fangorn Forest has the history it does, etc. etc. Just as I can sympathize with a D&D game having a setting with tons of detail and self-consistency, I can sympathize with a D&D game that says, "You have been asked by the Local Lord to deal with a Hill Giant Invasion Force" instead of going into why diplomacy hasn't worked, why didn't we try to reason with them, whether the Hill Giant leader will compromise or take bribes, etc. There's a time for each type of game, and a simpler setup doesn't have to be 100% realistic.</p></blockquote><p></p>
[QUOTE="Henry, post: 2414921, member: 158"] OK, but in demonstrating your point, your example is a bit out of proportion with what Mearls and Francisca are talking about. It's very different to go from not knowing what the chief export of the town is, to it having a harbor. :) Seriously, having a magic shop, all kinds of out-of-character businesses, etc. would be unlikely in the first place, as the DM set it up as a back-water "filled with danger and adventure." What they said was moving straight past extraneous details and going to the adventure, more in the style of the Lord of the Rings movies versus the Lord of the Rings books. In the movie, you don't find out that hobbits are the best rock-throwers around, nor what kinds of songs they sing at various occasions, or why the Fangorn Forest has the history it does, etc. etc. Just as I can sympathize with a D&D game having a setting with tons of detail and self-consistency, I can sympathize with a D&D game that says, "You have been asked by the Local Lord to deal with a Hill Giant Invasion Force" instead of going into why diplomacy hasn't worked, why didn't we try to reason with them, whether the Hill Giant leader will compromise or take bribes, etc. There's a time for each type of game, and a simpler setup doesn't have to be 100% realistic. [/QUOTE]
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