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<blockquote data-quote="francisca" data-source="post: 2415071" data-attributes="member: 9734"><p>B2 is a perfect example of what I was talking about. Here are the capsule summaries I gave my groups, 23 years apart, as the setup for adventuring in B2:</p><p></p><p>1981: There's humanoids in them thar hills. Go kill 'em and take their stuff!</p><p></p><p>2004: Something ominous is hanging over Castellan Keep. Reports of organized bands of marauding humanoids have observed on the road, river, and in the forests at night. What is more, is that these aren't just one group, but multiple tribes and species, which by all rights, should be in conflict with each other. Storm clouds are brewing. What is going on in the Caves of Chaos?</p><p></p><p>So, in 1981, we didn't care. Let's just go kill them and take their crap. It was a fun way to play then, and still is today for a lot of people.</p><p></p><p>In 2004, the cave were used as a staging point for a humanoid army, with the different factions being kept in line by the evil clerics, the minotaur, and the ogre. The principle organizer was the evil priest in the keep, who reported to Bargle. *That is why all of these different humanoids are there.* And no, they don't get along, hence the muscle. So, the adventure/campaign became an exercise in uncovering the plot (an invasion of karameikos followed by a coup attempt by Baron von Hendriks) and hit and run strikes to weaken the force and guage their strength (and of course, take their stuff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) </p><p></p><p>What is nice about B2, is that it lent itself perfectly to both kinds of play. It is the quintessential "kill;loot;repeat" module, but due to the complete lack of meta-plot, it can be plunked down anywhere, and left to the DM to weave into the cmapaign.</p><p></p><p>The difference: 23 years of life. Most of us 30-somethings still playing 1e or B/X don't play it like we did when we were 12. (not that there is anything wrong with that, anyway.) </p><p></p><p>I do see many people playing 3e that way, as well as with other styles, so it ain't the system.</p></blockquote><p></p>
[QUOTE="francisca, post: 2415071, member: 9734"] B2 is a perfect example of what I was talking about. Here are the capsule summaries I gave my groups, 23 years apart, as the setup for adventuring in B2: 1981: There's humanoids in them thar hills. Go kill 'em and take their stuff! 2004: Something ominous is hanging over Castellan Keep. Reports of organized bands of marauding humanoids have observed on the road, river, and in the forests at night. What is more, is that these aren't just one group, but multiple tribes and species, which by all rights, should be in conflict with each other. Storm clouds are brewing. What is going on in the Caves of Chaos? So, in 1981, we didn't care. Let's just go kill them and take their crap. It was a fun way to play then, and still is today for a lot of people. In 2004, the cave were used as a staging point for a humanoid army, with the different factions being kept in line by the evil clerics, the minotaur, and the ogre. The principle organizer was the evil priest in the keep, who reported to Bargle. *That is why all of these different humanoids are there.* And no, they don't get along, hence the muscle. So, the adventure/campaign became an exercise in uncovering the plot (an invasion of karameikos followed by a coup attempt by Baron von Hendriks) and hit and run strikes to weaken the force and guage their strength (and of course, take their stuff ;) ) What is nice about B2, is that it lent itself perfectly to both kinds of play. It is the quintessential "kill;loot;repeat" module, but due to the complete lack of meta-plot, it can be plunked down anywhere, and left to the DM to weave into the cmapaign. The difference: 23 years of life. Most of us 30-somethings still playing 1e or B/X don't play it like we did when we were 12. (not that there is anything wrong with that, anyway.) I do see many people playing 3e that way, as well as with other styles, so it ain't the system. [/QUOTE]
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